import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; export declare class MobileAppCrashRate extends pulumi.CustomResource { /** * Get an existing MobileAppCrashRate resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: MobileAppCrashRateState, opts?: pulumi.CustomResourceOptions): MobileAppCrashRate; /** * Returns true if the given object is an instance of MobileAppCrashRate. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is MobileAppCrashRate; /** * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope. */ readonly applicationId: pulumi.Output; /** * Crash rate increase */ readonly crashRateIncrease: pulumi.Output; /** * Create a MobileAppCrashRate resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: MobileAppCrashRateArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering MobileAppCrashRate resources. */ export interface MobileAppCrashRateState { /** * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope. */ applicationId?: pulumi.Input; /** * Crash rate increase */ crashRateIncrease?: pulumi.Input; } /** * The set of arguments for constructing a MobileAppCrashRate resource. */ export interface MobileAppCrashRateArgs { /** * The scope of this settings. If the settings should cover the whole environment, just don't specify any scope. */ applicationId?: pulumi.Input; /** * Crash rate increase */ crashRateIncrease: pulumi.Input; }