import * as pulumi from "@pulumi/pulumi"; export declare class CustomUnits extends pulumi.CustomResource { /** * Get an existing CustomUnits resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: CustomUnitsState, opts?: pulumi.CustomResourceOptions): CustomUnits; /** * Returns true if the given object is an instance of CustomUnits. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is CustomUnits; /** * Unit description should provide additional information about the new unit */ readonly description: pulumi.Output; /** * Unit name has to be unique and is used as identifier. */ readonly name: pulumi.Output; /** * Unit plural name represent the plural form of the unit name. */ readonly pluralName: pulumi.Output; /** * Unit symbol has to be unique. */ readonly symbol: pulumi.Output; /** * Create a CustomUnits resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: CustomUnitsArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering CustomUnits resources. */ export interface CustomUnitsState { /** * Unit description should provide additional information about the new unit */ description?: pulumi.Input; /** * Unit name has to be unique and is used as identifier. */ name?: pulumi.Input; /** * Unit plural name represent the plural form of the unit name. */ pluralName?: pulumi.Input; /** * Unit symbol has to be unique. */ symbol?: pulumi.Input; } /** * The set of arguments for constructing a CustomUnits resource. */ export interface CustomUnitsArgs { /** * Unit description should provide additional information about the new unit */ description: pulumi.Input; /** * Unit name has to be unique and is used as identifier. */ name?: pulumi.Input; /** * Unit plural name represent the plural form of the unit name. */ pluralName: pulumi.Input; /** * Unit symbol has to be unique. */ symbol: pulumi.Input; }