import * as pulumi from "@pulumi/pulumi"; /** * Provides a resource for configuring a Virtual Machine class. * * ## Example Usage * * ### S * * ### Create a Basic Class * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as vsphere from "@pulumi/vsphere"; * * const basicClass = new vsphere.VirtualMachineClass("basic_class", { * name: "basic-class", * cpus: 4, * memory: 4096, * }); * ``` * * ### Create a Class with a vGPU * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as vsphere from "@pulumi/vsphere"; * * const vgpClass = new vsphere.VirtualMachineClass("vgp_class", { * name: "vgpu-class", * cpus: 4, * memory: 4096, * memoryReservation: 100, * vgpuDevices: ["vgpu1"], * }); * ``` */ export declare class VirtualMachineClass extends pulumi.CustomResource { /** * Get an existing VirtualMachineClass resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: VirtualMachineClassState, opts?: pulumi.CustomResourceOptions): VirtualMachineClass; /** * Returns true if the given object is an instance of VirtualMachineClass. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is VirtualMachineClass; /** * The percentage of the available CPU capacity which will be reserved. */ readonly cpuReservation: pulumi.Output; /** * The number of CPUs. */ readonly cpus: pulumi.Output; /** * The amount of memory in MB. */ readonly memory: pulumi.Output; /** * The percentage of memory reservation. */ readonly memoryReservation: pulumi.Output; /** * The name for the class. */ readonly name: pulumi.Output; /** * The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100. */ readonly vgpuDevices: pulumi.Output; /** * Create a VirtualMachineClass resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: VirtualMachineClassArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering VirtualMachineClass resources. */ export interface VirtualMachineClassState { /** * The percentage of the available CPU capacity which will be reserved. */ cpuReservation?: pulumi.Input; /** * The number of CPUs. */ cpus?: pulumi.Input; /** * The amount of memory in MB. */ memory?: pulumi.Input; /** * The percentage of memory reservation. */ memoryReservation?: pulumi.Input; /** * The name for the class. */ name?: pulumi.Input; /** * The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100. */ vgpuDevices?: pulumi.Input[]>; } /** * The set of arguments for constructing a VirtualMachineClass resource. */ export interface VirtualMachineClassArgs { /** * The percentage of the available CPU capacity which will be reserved. */ cpuReservation?: pulumi.Input; /** * The number of CPUs. */ cpus: pulumi.Input; /** * The amount of memory in MB. */ memory: pulumi.Input; /** * The percentage of memory reservation. */ memoryReservation?: pulumi.Input; /** * The name for the class. */ name?: pulumi.Input; /** * The identifiers of the vGPU devices for the class. If this is set memory reservation needs to be 100. */ vgpuDevices?: pulumi.Input[]>; }