import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../../types/input"; import * as outputs from "../../types/output"; /** * Creates a glossary and returns the long-running operation. Returns NOT_FOUND, if the project doesn't exist. */ export declare class Glossary extends pulumi.CustomResource { /** * Get an existing Glossary resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, opts?: pulumi.CustomResourceOptions): Glossary; /** * Returns true if the given object is an instance of Glossary. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Glossary; /** * Optional. The display name of the glossary. */ readonly displayName: pulumi.Output; /** * When the glossary creation was finished. */ readonly endTime: pulumi.Output; /** * The number of entries defined in the glossary. */ readonly entryCount: pulumi.Output; /** * Provides examples to build the glossary from. Total glossary must not exceed 10M Unicode codepoints. */ readonly inputConfig: pulumi.Output; /** * Used with equivalent term set glossaries. */ readonly languageCodesSet: pulumi.Output; /** * Used with unidirectional glossaries. */ readonly languagePair: pulumi.Output; readonly location: pulumi.Output; /** * The resource name of the glossary. Glossary names have the form `projects/{project-number-or-id}/locations/{location-id}/glossaries/{glossary-id}`. */ readonly name: pulumi.Output; readonly project: pulumi.Output; /** * When CreateGlossary was called. */ readonly submitTime: pulumi.Output; /** * Create a Glossary resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: GlossaryArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a Glossary resource. */ export interface GlossaryArgs { /** * Optional. The display name of the glossary. */ displayName?: pulumi.Input; /** * Provides examples to build the glossary from. Total glossary must not exceed 10M Unicode codepoints. */ inputConfig: pulumi.Input; /** * Used with equivalent term set glossaries. */ languageCodesSet?: pulumi.Input; /** * Used with unidirectional glossaries. */ languagePair?: pulumi.Input; location?: pulumi.Input; /** * The resource name of the glossary. Glossary names have the form `projects/{project-number-or-id}/locations/{location-id}/glossaries/{glossary-id}`. */ name?: pulumi.Input; project?: pulumi.Input; }