import * as pulumi from "@pulumi/pulumi"; /** * Create a new KeyRing in a given Project and Location. * Note - this resource's API doesn't support deletion. When deleted, the resource will persist * on Google Cloud even though it will be deleted from Pulumi state. */ export declare class KeyRing extends pulumi.CustomResource { /** * Get an existing KeyRing resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, opts?: pulumi.CustomResourceOptions): KeyRing; /** * Returns true if the given object is an instance of KeyRing. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is KeyRing; /** * The time at which this KeyRing was created. */ readonly createTime: pulumi.Output; /** * Required. It must be unique within a location and match the regular expression `[a-zA-Z0-9_-]{1,63}` */ readonly keyRingId: pulumi.Output; readonly location: pulumi.Output; /** * The resource name for the KeyRing in the format `projects/*/locations/*/keyRings/*`. */ readonly name: pulumi.Output; readonly project: pulumi.Output; /** * Create a KeyRing resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args?: KeyRingArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a KeyRing resource. */ export interface KeyRingArgs { /** * Required. It must be unique within a location and match the regular expression `[a-zA-Z0-9_-]{1,63}` */ keyRingId?: pulumi.Input; location?: pulumi.Input; project?: pulumi.Input; }