import * as pulumi from "@pulumi/pulumi"; import { input as inputs, output as outputs } from "../../types"; /** * Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource. */ export declare class GameServerDeploymentConfig extends pulumi.CustomResource { /** * Get an existing GameServerDeploymentConfig resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, opts?: pulumi.CustomResourceOptions): GameServerDeploymentConfig; /** * Returns true if the given object is an instance of GameServerDeploymentConfig. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is GameServerDeploymentConfig; /** * The creation time. */ readonly createTime: pulumi.Output; /** * The description of the game server config. */ readonly description: pulumi.Output; /** * FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed. */ readonly fleetConfigs: pulumi.Output; /** * The labels associated with this game server config. Each label is a key-value pair. */ readonly labels: pulumi.Output<{ [key: string]: string; }>; /** * The resource name of the game server config, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. */ readonly name: pulumi.Output; /** * The autoscaling settings. */ readonly scalingConfigs: pulumi.Output; /** * The last-modified time. */ readonly updateTime: pulumi.Output; /** * Create a GameServerDeploymentConfig resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: GameServerDeploymentConfigArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a GameServerDeploymentConfig resource. */ export interface GameServerDeploymentConfigArgs { readonly configsId: pulumi.Input; /** * The description of the game server config. */ readonly description?: pulumi.Input; /** * FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed. */ readonly fleetConfigs?: pulumi.Input[]>; readonly gameServerDeploymentsId: pulumi.Input; /** * The labels associated with this game server config. Each label is a key-value pair. */ readonly labels?: pulumi.Input<{ [key: string]: pulumi.Input; }>; readonly locationsId: pulumi.Input; /** * The resource name of the game server config, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. */ readonly name?: pulumi.Input; readonly projectsId: pulumi.Input; /** * The autoscaling settings. */ readonly scalingConfigs?: pulumi.Input[]>; }