import * as pulumi from "@pulumi/pulumi"; /** * Creates a new game server deployment in a given project and location. */ export declare class GameServerDeployment extends pulumi.CustomResource { /** * Get an existing GameServerDeployment resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, opts?: pulumi.CustomResourceOptions): GameServerDeployment; /** * Returns true if the given object is an instance of GameServerDeployment. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is GameServerDeployment; /** * The creation time. */ readonly createTime: pulumi.Output; /** * Human readable description of the game server delpoyment. */ readonly description: pulumi.Output; /** * ETag of the resource. */ readonly etag: pulumi.Output; /** * The labels associated with this game server deployment. Each label is a key-value pair. */ readonly labels: pulumi.Output<{ [key: string]: string; }>; /** * The resource name of the game server deployment, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment`. */ readonly name: pulumi.Output; /** * The last-modified time. */ readonly updateTime: pulumi.Output; /** * Create a GameServerDeployment resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: GameServerDeploymentArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a GameServerDeployment resource. */ export interface GameServerDeploymentArgs { /** * Human readable description of the game server delpoyment. */ readonly description?: pulumi.Input; /** * ETag of the resource. */ readonly etag?: pulumi.Input; readonly gameServerDeploymentsId: pulumi.Input; /** * The labels associated with this game server deployment. Each label is a key-value pair. */ readonly labels?: pulumi.Input<{ [key: string]: pulumi.Input; }>; readonly locationsId: pulumi.Input; /** * The resource name of the game server deployment, in the following form: `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment`. */ readonly name?: pulumi.Input; readonly projectsId: pulumi.Input; }