import { VFXItem } from '../../player/VFXItem'; export declare class CalculateVFXItem extends VFXItem { _v_priority: number; protected _hideChildren: boolean; protected _hideChildrenWhenNoLifetime: boolean; onUpdateByLoader: (dt: number) => void; onConstructed(item: any): void; get hideChildren(): boolean; get type(): "3"; set type(v: "3"); onItemRemoved(renderer: any, content: any): void; getHitTestParams(force?: boolean): void; }