import * as pulumi from "@pulumi/pulumi"; import * as inputs from "./types/input"; import * as outputs from "./types/output"; export declare class Scorecard extends pulumi.CustomResource { /** * Get an existing Scorecard resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input, state?: ScorecardState, opts?: pulumi.CustomResourceOptions): Scorecard; /** * Returns true if the given object is an instance of Scorecard. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Scorecard; /** * The blueprint of the scorecard */ readonly blueprint: pulumi.Output; /** * The creation date of the scorecard */ readonly createdAt: pulumi.Output; /** * The creator of the scorecard */ readonly createdBy: pulumi.Output; /** * The filter to apply on the entities before calculating the scorecard */ readonly filter: pulumi.Output; /** * The identifier of the scorecard */ readonly identifier: pulumi.Output; /** * The levels of the scorecard. This overrides the default levels (Basic, Bronze, Silver, Gold) if provided */ readonly levels: pulumi.Output; /** * The rules of the scorecard */ readonly rules: pulumi.Output; /** * The title of the scorecard */ readonly title: pulumi.Output; /** * The last update date of the scorecard */ readonly updatedAt: pulumi.Output; /** * The last updater of the scorecard */ readonly updatedBy: pulumi.Output; /** * Create a Scorecard resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: ScorecardArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Scorecard resources. */ export interface ScorecardState { /** * The blueprint of the scorecard */ blueprint?: pulumi.Input; /** * The creation date of the scorecard */ createdAt?: pulumi.Input; /** * The creator of the scorecard */ createdBy?: pulumi.Input; /** * The filter to apply on the entities before calculating the scorecard */ filter?: pulumi.Input; /** * The identifier of the scorecard */ identifier?: pulumi.Input; /** * The levels of the scorecard. This overrides the default levels (Basic, Bronze, Silver, Gold) if provided */ levels?: pulumi.Input[]>; /** * The rules of the scorecard */ rules?: pulumi.Input[]>; /** * The title of the scorecard */ title?: pulumi.Input; /** * The last update date of the scorecard */ updatedAt?: pulumi.Input; /** * The last updater of the scorecard */ updatedBy?: pulumi.Input; } /** * The set of arguments for constructing a Scorecard resource. */ export interface ScorecardArgs { /** * The blueprint of the scorecard */ blueprint: pulumi.Input; /** * The filter to apply on the entities before calculating the scorecard */ filter?: pulumi.Input; /** * The identifier of the scorecard */ identifier: pulumi.Input; /** * The levels of the scorecard. This overrides the default levels (Basic, Bronze, Silver, Gold) if provided */ levels?: pulumi.Input[]>; /** * The rules of the scorecard */ rules: pulumi.Input[]>; /** * The title of the scorecard */ title: pulumi.Input; }