/** * DO NOT EDIT * * This file was automatically generated by * https://github.com/Polymer/tools/tree/master/packages/gen-typescript-declarations * * To modify these typings, edit the source file(s): * iron-overlay-behavior.js */ import {IronFitBehavior} from '@polymer/iron-fit-behavior/iron-fit-behavior.js'; import {IronResizableBehavior} from '@polymer/iron-resizable-behavior/iron-resizable-behavior.js'; import {dom} from '@polymer/polymer/lib/legacy/polymer.dom.js'; import {IronOverlayManagerClass} from './iron-overlay-manager.js'; import {pushScrollLock, removeScrollLock} from './iron-scroll-manager.js'; export {IronOverlayBehaviorImpl}; interface IronOverlayBehaviorImpl { /** * True if the overlay is currently displayed. */ opened: boolean|null|undefined; /** * True if the overlay was canceled when it was last closed. */ readonly canceled: boolean|null|undefined; /** * Set to true to display a backdrop behind the overlay. It traps the focus * within the light DOM of the overlay. */ withBackdrop: boolean|null|undefined; /** * Set to true to disable auto-focusing the overlay or child nodes with * the `autofocus` attribute` when the overlay is opened. */ noAutoFocus: boolean|null|undefined; /** * Set to true to disable canceling the overlay with the ESC key. */ noCancelOnEscKey: boolean|null|undefined; /** * Set to true to disable canceling the overlay by clicking outside it. */ noCancelOnOutsideClick: boolean|null|undefined; /** * Contains the reason(s) this overlay was last closed (see * `iron-overlay-closed`). `IronOverlayBehavior` provides the `canceled` * reason; implementers of the behavior can provide other reasons in * addition to `canceled`. */ closingReason: object|null|undefined; /** * Set to true to enable restoring of focus when overlay is closed. */ restoreFocusOnClose: boolean|null|undefined; /** * Set to true to allow clicks to go through overlays. * When the user clicks outside this overlay, the click may * close the overlay below. */ allowClickThrough: boolean|null|undefined; /** * Set to true to keep overlay always on top. */ alwaysOnTop: boolean|null|undefined; /** * Determines which action to perform when scroll outside an opened overlay * happens. Possible values: lock - blocks scrolling from happening, refit - * computes the new position on the overlay cancel - causes the overlay to * close */ scrollAction: string|null|undefined; /** * The node being focused. */ _focusedChild: Node|null; /** * The backdrop element. */ readonly backdropElement: Element; /** * Returns the node to give focus to. */ readonly _focusNode: Node; /** * Array of nodes that can receive focus (overlay included), ordered by * `tabindex`. This is used to retrieve which is the first and last focusable * nodes in order to wrap the focus for overlays `with-backdrop`. * * If you know what is your content (specifically the first and last focusable * children), you can override this method to return only `[firstFocusable, * lastFocusable];` */ readonly _focusableNodes: Node[]; ready(): void; attached(): void; detached(): void; /** * Toggle the opened state of the overlay. */ toggle(): void; /** * Open the overlay. */ open(): void; /** * Close the overlay. */ close(): void; /** * Cancels the overlay. * * @param event The original event */ cancel(event?: Event|null): void; /** * Invalidates the cached tabbable nodes. To be called when any of the * focusable content changes (e.g. a button is disabled). */ invalidateTabbables(): void; _ensureSetup(): void; /** * Called when `opened` changes. */ _openedChanged(opened?: boolean): void; _canceledChanged(): void; _withBackdropChanged(): void; /** * tasks which must occur before opening; e.g. making the element visible. */ _prepareRenderOpened(): void; /** * Tasks which cause the overlay to actually open; typically play an * animation. */ _renderOpened(): void; /** * Tasks which cause the overlay to actually close; typically play an * animation. */ _renderClosed(): void; /** * Tasks to be performed at the end of open action. Will fire * `iron-overlay-opened`. */ _finishRenderOpened(): void; /** * Tasks to be performed at the end of close action. Will fire * `iron-overlay-closed`. */ _finishRenderClosed(): void; _preparePositioning(): void; _finishPositioning(): void; /** * Applies focus according to the opened state. */ _applyFocus(): void; /** * Cancels (closes) the overlay. Call when click happens outside the overlay. */ _onCaptureClick(event: Event): void; /** * Keeps track of the focused child. If withBackdrop, traps focus within * overlay. */ _onCaptureFocus(event: Event): void; /** * Handles the ESC key event and cancels (closes) the overlay. */ _onCaptureEsc(event: Event): void; /** * Handles TAB key events to track focus changes. * Will wrap focus for overlays withBackdrop. */ _onCaptureTab(event: Event): void; /** * Refits if the overlay is opened and not animating. */ _onIronResize(): void; /** * Will call notifyResize if overlay is opened. * Can be overridden in order to avoid multiple observers on the same node. */ _onNodesChange(): void; } declare const IronOverlayBehaviorImpl: object; export {IronOverlayBehavior}; /** * Use `Polymer.IronOverlayBehavior` to implement an element that can be hidden * or shown, and displays on top of other content. It includes an optional * backdrop, and can be used to implement a variety of UI controls including * dialogs and drop downs. Multiple overlays may be displayed at once. * * See the [demo source * code](https://github.com/PolymerElements/iron-overlay-behavior/blob/master/demo/simple-overlay.html) * for an example. * * ### Closing and canceling * * An overlay may be hidden by closing or canceling. The difference between close * and cancel is user intent. Closing generally implies that the user * acknowledged the content on the overlay. By default, it will cancel whenever * the user taps outside it or presses the escape key. This behavior is * configurable with the `no-cancel-on-esc-key` and the * `no-cancel-on-outside-click` properties. `close()` should be called explicitly * by the implementer when the user interacts with a control in the overlay * element. When the dialog is canceled, the overlay fires an * 'iron-overlay-canceled' event. Call `preventDefault` on this event to prevent * the overlay from closing. * * ### Positioning * * By default the element is sized and positioned to fit and centered inside the * window. You can position and size it manually using CSS. See * `Polymer.IronFitBehavior`. * * ### Backdrop * * Set the `with-backdrop` attribute to display a backdrop behind the overlay. * The backdrop is appended to `
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