# person — the generic fallback for anyone with no NPC sprite of their own
# (see butler/housekeeper/cook/gardener for the named Ashcombe Hall staff):
# two shoulder notches break the torso silhouette where sleeves would seam,
# so it reads as a clothed figure rather than a bare blob-with-a-head, while
# staying deliberately unadorned next to the named staff's own props.
classes = ["person"]
svg = """
<svg viewBox="0 0 24 24" aria-hidden="true">
  <circle cx="12" cy="6.6" r="3.3" fill="currentColor"/>
  <path d="M6 21 C6 15.3 8.7 12.8 12 12.8 C15.3 12.8 18 15.3 18 21 Z" fill="currentColor"/>
  <path d="M7.6 14.4 L9.4 13" stroke="color-mix(in srgb, currentColor 55%, black)" stroke-width="0.7" opacity="0.6" stroke-linecap="round"/>
  <path d="M16.4 14.4 L14.6 13" stroke="color-mix(in srgb, currentColor 55%, black)" stroke-width="0.7" opacity="0.6" stroke-linecap="round"/>
</svg>
"""
