# cellar — an underground space: a room box with a stair stepping down into
# it and stone coursing on the back wall, so the room-kind icon reads as
# below ground rather than a plain room, matching the underground border.
# The wash is a fixed white/black tint rather than currentColor-mixed (the
# same reason room.toml's own wash is fixed): a tint built from currentColor
# reverses direction between a light and a dark theme, a plain white/black
# one never does.
classes = ["cellar"]
svg = """
<svg viewBox="0 0 24 24" aria-hidden="true">
  <defs>
    <linearGradient id="cellar-wash" x1="0" y1="0" x2="0.4" y2="1">
      <stop offset="0%" stop-color="#ffffff" stop-opacity="0.06"/>
      <stop offset="100%" stop-color="#000000" stop-opacity="0.22"/>
    </linearGradient>
  </defs>
  <rect x="3" y="3" width="18" height="18" rx="1" fill="url(#cellar-wash)"/>
  <rect x="3" y="3" width="18" height="18" rx="1" fill="none" stroke="currentColor" stroke-width="1.6"/>
  <path d="M8 3 V21 M14 3 V21" stroke="currentColor" stroke-width="0.4" opacity="0.25"/>
  <path d="M6 7.5 H10 V10.5 H14 V13.5 H18 V17.5 H6 Z" fill="currentColor"/>
</svg>
"""
