# adventurer — the player's own sprite: the person silhouette plus a
# strap-and-satchel, so the one individual the player controls always
# reads as visually distinct from the room's own cast of NPCs.
classes = ["adventurer"]
svg = """
<svg viewBox="0 0 24 24" aria-hidden="true">
  <circle cx="12" cy="6.6" r="3.3" fill="currentColor"/>
  <path d="M6 21 C6 15.3 8.7 12.8 12 12.8 C15.3 12.8 18 15.3 18 21 Z" fill="currentColor"/>
  <path d="M8.4 13.4 L17 17.6" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" opacity="0.85"/>
  <rect x="14.6" y="15.8" width="5" height="4.6" rx="1" fill="currentColor" opacity="0.6"/>
  <rect x="16.3" y="16.6" width="1.6" height="1.2" rx="0.3" fill="currentColor" opacity="0.9"/>
</svg>
"""
