/** * Game constants and configuration values * Centralizes magic numbers for maintainability */ /** * Maximum number of previous states to keep for undo functionality */ export declare const MAX_UNDO_HISTORY = 50; /** * Percentage divisor for converting percentages to decimal * e.g., 5% = 5 / PERCENTAGE_DIVISOR = 0.05 */ export declare const PERCENTAGE_DIVISOR = 100; /** * Number of cards to burn before dealing community cards on each street */ export declare const BURN_CARDS_PER_STREET = 1; /** * Number of cards to deal on the flop */ export declare const FLOP_CARD_COUNT = 3; /** * Number of cards to deal on the turn */ export declare const TURN_CARD_COUNT = 1; /** * Number of cards to deal on the river */ export declare const RIVER_CARD_COUNT = 1; /** * Number of hole cards dealt to each player in Texas Hold'em */ export declare const HOLE_CARDS_PER_PLAYER = 2; /** * Maximum clock drift tolerance for timestamp validation (milliseconds) * Allows for small differences in server clocks */ export declare const TIMESTAMP_FUTURE_TOLERANCE_MS = 1000;