import { ShaderMaterial, Texture } from 'three'; import { IUniform } from './types'; export interface IBlurMaterialUniforms { [name: string]: IUniform; screenWidth: IUniform; screenHeight: IUniform; map: IUniform; } export declare class BlurMaterial extends ShaderMaterial { vertexShader: any; fragmentShader: any; uniforms: IBlurMaterialUniforms; }