import { Object3D } from 'three'; import type { XRControllerLayout } from './layout.js'; export type XRControllerGamepadComponentId = `a-button` | `b-button` | `x-button` | `y-button` | `xr-standard-squeeze` | `xr-standard-thumbstick` | `xr-standard-trigger` | `thumbrest` | (string & {}); export type XRControllerGamepadComponentState = { state: 'default' | 'touched' | 'pressed'; button?: number; xAxis?: number; yAxis?: number; object?: Object3D; }; export type XRControllerGamepadState = Record; export declare function updateXRControllerGamepadState(target: XRControllerGamepadState, inputSource: XRInputSource, layout: XRControllerLayout): void;