type SeverityType = {[severity: string]: number}; const Severity: SeverityType = { /** * An error occurred, but the Player is attempting to recover from the error. * * If the Player cannot ultimately recover, it still may not throw a CRITICAL * error. For example, retrying for a media segment will never result in * a CRITICAL error (the Player will just retry forever). */ RECOVERABLE: 1, /** * A critical error that the library cannot recover from. These usually cause * the Player to stop loading or updating. A new manifest must be loaded * to reset the library. */ CRITICAL: 2 }; export {Severity}; export type {SeverityType};