export class WebGLShaderPrecisionFormat { /** * @param {number} rangeMin - The base 2 log of the absolute value of the minimum value that can be represented. * @param {number} rangeMax - The base 2 log of the absolute value of the maximum value that can be represented. * @param {number} precision - The number of bits of precision that can be represented. For integer formats this value is always 0. */ constructor(rangeMin: number, rangeMax: number, precision: number); /** @type {number} */ get precision(): number; /** @type {number} */ get rangeMax(): number; /** @type {number} */ get rangeMin(): number; #private; }