import * as streams from '../../base/common/stream'; export declare class VSBuffer { /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static alloc(byteLength: number): VSBuffer; /** * When running in a nodejs context, if `actual` is not a nodejs Buffer, the backing store for * the returned `VSBuffer` instance might use a nodejs Buffer allocated from node's Buffer pool, * which is not transferrable. */ static wrap(actual: Uint8Array): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromString(source: string, options?: { dontUseNodeBuffer?: boolean; }): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static fromByteArray(source: number[]): VSBuffer; /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ static concat(buffers: VSBuffer[], totalLength?: number): VSBuffer; readonly buffer: Uint8Array; readonly byteLength: number; private constructor(); /** * When running in a nodejs context, the backing store for the returned `VSBuffer` instance * might use a nodejs Buffer allocated from node's Buffer pool, which is not transferrable. */ clone(): VSBuffer; toString(): string; slice(start?: number, end?: number): VSBuffer; set(array: VSBuffer, offset?: number): void; set(array: Uint8Array, offset?: number): void; set(array: ArrayBuffer, offset?: number): void; set(array: ArrayBufferView, offset?: number): void; set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void; readUInt32BE(offset: number): number; writeUInt32BE(value: number, offset: number): void; readUInt32LE(offset: number): number; writeUInt32LE(value: number, offset: number): void; readUInt8(offset: number): number; writeUInt8(value: number, offset: number): void; } export declare function readUInt16LE(source: Uint8Array, offset: number): number; export declare function writeUInt16LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32BE(source: Uint8Array, offset: number): number; export declare function writeUInt32BE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt32LE(source: Uint8Array, offset: number): number; export declare function writeUInt32LE(destination: Uint8Array, value: number, offset: number): void; export declare function readUInt8(source: Uint8Array, offset: number): number; export declare function writeUInt8(destination: Uint8Array, value: number, offset: number): void; export interface VSBufferReadable extends streams.Readable { } export interface VSBufferReadableStream extends streams.ReadableStream { } export interface VSBufferWriteableStream extends streams.WriteableStream { } export interface VSBufferReadableBufferedStream extends streams.ReadableBufferedStream { } export declare function readableToBuffer(readable: VSBufferReadable): VSBuffer; export declare function bufferToReadable(buffer: VSBuffer): VSBufferReadable; export declare function streamToBuffer(stream: streams.ReadableStream): Promise; export declare function bufferedStreamToBuffer(bufferedStream: streams.ReadableBufferedStream): Promise; export declare function bufferToStream(buffer: VSBuffer): streams.ReadableStream; export declare function streamToBufferReadableStream(stream: streams.ReadableStreamEvents): streams.ReadableStream; export declare function newWriteableBufferStream(options?: streams.WriteableStreamOptions): streams.WriteableStream; export declare function prefixedBufferReadable(prefix: VSBuffer, readable: VSBufferReadable): VSBufferReadable; export declare function prefixedBufferStream(prefix: VSBuffer, stream: VSBufferReadableStream): VSBufferReadableStream; //# sourceMappingURL=buffer.d.ts.map