import * as THREE from 'three'; /** * A replacement of `Object3D.getWorldQuaternion`. * Extract the world quaternion of an object from its world space matrix, without calling `Object3D.updateWorldMatrix`. * Use this when you're sure that the world matrix is up-to-date. * * @param object The object * @param out A target quaternion */ export declare function getWorldQuaternionLite(object: THREE.Object3D, out: THREE.Quaternion): THREE.Quaternion;