import * as THREE from 'three'; import { VRMSpringBoneColliderShapeCapsule } from '../../VRMSpringBoneColliderShapeCapsule'; import { ColliderShapeBufferGeometry } from './ColliderShapeBufferGeometry'; export declare class ColliderShapeCapsuleBufferGeometry extends THREE.BufferGeometry implements ColliderShapeBufferGeometry { worldScale: number; private readonly _attrPos; private readonly _attrIndex; private readonly _shape; private _currentRadius; private readonly _currentOffset; private readonly _currentTail; constructor(shape: VRMSpringBoneColliderShapeCapsule); update(): void; private _buildPosition; private _buildIndex; }