import * as THREE from 'three'; import { VRMSpringBoneCollider } from '../VRMSpringBoneCollider'; export declare class VRMSpringBoneColliderHelper extends THREE.Group { readonly collider: VRMSpringBoneCollider; private readonly _geometry; private readonly _line; constructor(collider: VRMSpringBoneCollider); dispose(): void; updateMatrixWorld(force: boolean): void; }