import * as THREE from 'three'; import { VRMSpringBoneColliderShape } from './VRMSpringBoneColliderShape'; export declare class VRMSpringBoneColliderShapePlane extends VRMSpringBoneColliderShape { get type(): 'plane'; /** * The offset of the plane from the origin in local space. */ offset: THREE.Vector3; /** * The normal of the plane in local space. Must be normalized. */ normal: THREE.Vector3; constructor(params?: { offset?: THREE.Vector3; normal?: THREE.Vector3; }); calculateCollision(colliderMatrix: THREE.Matrix4, objectPosition: THREE.Vector3, objectRadius: number, target: THREE.Vector3): number; }