import * as THREE from 'three'; import type { VRMSpringBoneColliderShape } from './VRMSpringBoneColliderShape'; /** * Represents a collider of a spring bone. */ export declare class VRMSpringBoneCollider extends THREE.Object3D { /** * The shape of the collider. */ readonly shape: VRMSpringBoneColliderShape; /** * World space matrix for the collider shape used in collision calculations. */ readonly colliderMatrix: THREE.Matrix4; constructor(shape: VRMSpringBoneColliderShape); updateWorldMatrix(updateParents: boolean, updateChildren: boolean): void; }