{"version":3,"file":"pixi-ui.mjs","sources":["../src/ButtonEvents.ts","../src/Button.ts","../src/utils/helpers/view.ts","../src/Switcher.ts","../src/utils/helpers/cleanup.ts","../src/CheckBox.ts","../src/CircularProgressBar.ts","../src/utils/helpers/fit.ts","../src/utils/helpers/text.ts","../src/FancyButton.ts","../src/List.ts","../src/utils/trackpad/Spring.ts","../src/utils/trackpad/ScrollSpring.ts","../src/utils/trackpad/SlidingNumber.ts","../src/utils/trackpad/Trackpad.ts","../src/ScrollBox.ts","../src/Dialog.ts","../src/ProgressBar.ts","../src/SliderBase.ts","../src/DoubleSlider.ts","../src/Input.ts","../src/MaskedFrame.ts","../src/RadioGroup.ts","../src/Select.ts","../src/Slider.ts"],"sourcesContent":["import { Container, FederatedPointerEvent, isMobile } from 'pixi.js';\nimport { Signal } from 'typed-signals';\n\n/** Events controller used for {@link Button}. */\nexport class ButtonEvents\n{\n    protected _isMouseIn = false;\n    protected _isDown = false;\n\n    /** Event that is fired when the button is down. */\n    onDown: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n    /**\n     * Event that fired when a down event happened inside the button\n     * and up event happened inside or outside of the button\n     */\n    onUp: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n    /**\n     * Event that fired when mouse up event happens outside of the button\n     * after the down event happened inside the button boundaries.\n     */\n    onUpOut: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n    /** Event that fired when the mouse is out of the view */\n    onOut: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n    /** Event that is fired when the button is pressed. */\n    onPress: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n    /** Event that is fired when the mouse hovers the button. Fired only if device is not mobile.*/\n    onHover: Signal<(btn?: this, e?: FederatedPointerEvent) => void>;\n\n    constructor()\n    {\n        this.onPress = new Signal();\n        this.onDown = new Signal();\n        this.onUp = new Signal();\n        this.onHover = new Signal();\n        this.onOut = new Signal();\n        this.onUpOut = new Signal();\n    }\n\n    protected connectEvents(view: Container)\n    {\n        if (isMobile.any)\n        {\n            view.on('pointerdown', this.processDown, this);\n            view.on('pointerup', this.processUp, this);\n            view.on('pointerupoutside', this.processUpOut, this);\n            view.on('pointerout', this.processOut, this);\n            view.on('pointertap', this.processPress, this);\n            view.on('pointerover', this.processOver, this);\n        }\n        else\n        {\n            view.on('mousedown', this.processDown, this);\n            view.on('mouseup', this.processUp, this);\n            view.on('mouseupoutside', this.processUpOut, this);\n            view.on('mouseout', this.processOut, this);\n            view.on('click', this.processPress, this);\n            view.on('mouseover', this.processOver, this);\n        }\n    }\n\n    protected disconnectEvents(view: Container)\n    {\n        if (isMobile.any)\n        {\n            view.off('pointerdown', this.processDown, this);\n            view.off('pointerup', this.processUp, this);\n            view.off('pointerupoutside', this.processUpOut, this);\n            view.off('pointerout', this.processOut, this);\n            view.off('pointertap', this.processPress, this);\n            view.off('pointerover', this.processOver, this);\n        }\n        else\n        {\n            view.off('mousedown', this.processDown, this);\n            view.off('mouseup', this.processUp, this);\n            view.off('mouseupoutside', this.processUpOut, this);\n            view.off('mouseout', this.processOut, this);\n            view.off('click', this.processPress, this);\n            view.off('mouseover', this.processOver, this);\n        }\n    }\n\n    protected processDown(e: FederatedPointerEvent): void\n    {\n        this._isDown = true;\n        this.onDown.emit(this, e);\n        this.down(e);\n    }\n\n    protected processUp(e?: FederatedPointerEvent)\n    {\n        if (this._isDown)\n        {\n            this.onUp.emit(this, e);\n            this.up(e);\n        }\n\n        this._isDown = false;\n    }\n\n    protected processUpOut(e?: FederatedPointerEvent)\n    {\n        if (this._isDown)\n        {\n            this.onUp.emit(this, e);\n            this.onUpOut.emit(this, e);\n            this.up(e);\n            this.upOut(e);\n        }\n\n        this._isDown = false;\n    }\n\n    protected processOut(e?: FederatedPointerEvent)\n    {\n        if (this._isMouseIn)\n        {\n            this._isMouseIn = false;\n            this.onOut.emit(this, e);\n            this.out(e);\n        }\n    }\n\n    protected processPress(e: FederatedPointerEvent)\n    {\n        this._isDown = false;\n        this.onPress.emit(this, e);\n        this.press(e);\n    }\n\n    protected processOver(e: FederatedPointerEvent)\n    {\n        if (isMobile.any) return;\n\n        this._isMouseIn = true;\n        this.onHover.emit(this, e);\n        this.hover(e);\n    }\n\n    /**\n     * Method called when the button pressed.\n     * To be overridden.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    down(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /**\n     * Method called when the button is up.\n     * To be overridden.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    up(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /**\n     * Method called when the up event happens outside of the button,\n     * after the down event happened inside the button boundaries.\n     * To be overridden.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    upOut(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /**\n     * Method called when the mouse leaves the button.\n     * To be overridden.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    out(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /**\n     * Method called when the mouse press down the button.\n     * To be overridden.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    press(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /**\n     * Method called when the mouse hovers the button.\n     * To be overridden.\n     * Fired only if device is not mobile.\n     * @param {FederatedPointerEvent} _e - event data\n     */\n    hover(_e?: FederatedPointerEvent)\n    {\n        // override me!\n    }\n\n    /** Getter that returns if the button is down. */\n    get isDown(): boolean\n    {\n        return this._isDown;\n    }\n}\n","import { Container, FederatedPointerEvent } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { ButtonEvents } from './ButtonEvents';\n\n/**\n * Adds button events to a given container-based view\n *\n * so you can subscribe to them and use your container-based instance as a button.\n * @example\n * const container = new Container();\n * const button = new Button(\n *      new Graphics()\n *          .rect(0, 0, 100, 50, 15)\n *          .fill(0xFFFFFF)\n * );\n *\n * button.onPress.connect(() => console.log('onPress'));\n *\n * container.addChild(button.view);\n */\nexport class Button extends ButtonEvents\n{\n    /** Container, given as a constructor parameter that is a button view. */\n    protected _view: Container | undefined;\n\n    /**\n     * Turns a given container-based view into a button by adding all button events.\n     * @param {Container} view - instance of container, to be turned into button.\n     */\n    constructor(view?: Container)\n    {\n        super();\n\n        if (view)\n        {\n            this.view = view;\n            this.enabled = true;\n        }\n    }\n\n    /** Set button view, that all the interaction events are applied to. */\n    set view(view: Container)\n    {\n        const wasItInitiated = !!this._view;\n\n        if (wasItInitiated && this._view) this.disconnectEvents(this._view);\n\n        this._view = view;\n        this.connectEvents(this._view);\n    }\n\n    /** Get button view, that all the interaction events are applied to. */\n    get view(): Container | undefined\n    {\n        return this._view;\n    }\n\n    /**\n     * Switcher, which prevents all button events from firing if off.\n     * @param {boolean} enabled\n     */\n    set enabled(enabled: boolean)\n    {\n        if (!this.view)\n        {\n            console.error('Button view is not set. Please set it before enabling the button.');\n\n            return;\n        }\n\n        this.view.eventMode = enabled ? 'static' : 'auto';\n        this.view.cursor = enabled ? 'pointer' : 'default';\n\n        if (!enabled && this.isDown)\n        {\n            this.processUp();\n        }\n    }\n\n    /** Getter that returns button state. */\n    get enabled(): boolean\n    {\n        return this.view?.eventMode === 'static';\n    }\n}\n\n/**\n * Button based on container. You can use it same {@link Button}\n * but without need to pre create a container and interact with it through `.view` accessor.\n * @example\n * const button = new ButtonContainer(\n *      new Graphics()\n *          .fill(0xFFFFFF)\n *          .roundRect(0, 0, 100, 50, 15)\n * );\n *\n * button.onPress.connect(() => console.log('onPress'));\n *\n * container.addChild(button);\n */\nexport class ButtonContainer extends Container\n{\n    button: Button;\n\n    onDown: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n    onUp: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n    onUpOut: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n    onOut: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n    onPress: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n    onHover: Signal<(btn?: Button, e?: FederatedPointerEvent) => void>;\n\n    constructor(view?: Container)\n    {\n        super();\n\n        this.button = new Button(this);\n\n        this.button.enabled = true;\n\n        if (view)\n        {\n            this.addChild(view);\n        }\n\n        this.onPress = this.button.onPress;\n        this.onDown = this.button.onDown;\n        this.onUp = this.button.onUp;\n        this.onHover = this.button.onHover;\n        this.onOut = this.button.onOut;\n        this.onUpOut = this.button.onUpOut;\n    }\n\n    set enabled(enabled: boolean)\n    {\n        this.button.enabled = enabled;\n    }\n\n    get enabled(): boolean\n    {\n        return this.button.enabled;\n    }\n}\n","import { Container, Graphics, Sprite, Texture } from 'pixi.js';\n\nexport type GetViewSettings = string | Texture | Container | Sprite | Graphics;\n\nexport function getView(view: GetViewSettings): Container | Sprite | Graphics\n{\n    if (typeof view === 'string')\n    {\n        return Sprite.from(view);\n    }\n\n    if (view instanceof Texture)\n    {\n        return new Sprite(view);\n    }\n\n    return view;\n}\n","import { Container } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\nimport { ButtonEvent } from './utils/HelpTypes';\n\n/**\n * Container based component that switches visibility of a given containers by any of the interaction events.\n *\n * By default it switches on press.\n *\n * Can be used for creating buttons, tabs, radio buttons, checkboxes etc.\n * @example\n * // switch on onPress\n * const switch = new Swich([`switch_off.png`, `switch_on.png`]);\n *\n * // switch on hover\n * const button = new Swich([`button_default.png`, `button_hover.png`], ['onHover', 'onOut']);\n *\n * button.events.onPress.connect(() => console.log('button pressed'));\n */\nexport class Switcher extends Container\n{\n    protected _triggerEvents: Set<ButtonEvent> = new Set(['onPress']);\n\n    /** Container that holds all the content of the component. */\n    innerView: Container;\n\n    /** The id of the visible(active) view. */\n    protected _active: number | undefined;\n\n    /** Fired when active view changes. */\n    onChange: Signal<(state: number | boolean) => void>;\n\n    /**\n     * @param {Array<Container | string>} views - Array of views or textures that will be switching.\n     * @param triggerEvents - Button events, to switch views (can be one event or an array of events).\n     * @param activeViewID - The id of the view, visible by default.\n     */\n    constructor(\n        views?: Array<Container | string>,\n        triggerEvents?: ButtonEvent | ButtonEvent[],\n        activeViewID?: number,\n    )\n    {\n        super();\n\n        this.innerView = new Container();\n        this.addChild(this.innerView);\n\n        this.onChange = new Signal();\n\n        if (views) this.views = views;\n        if (triggerEvents) this.triggerEvents = triggerEvents;\n        if (activeViewID !== undefined && this.views.length > 0) this.active = activeViewID;\n\n        this.setInteractionEvents();\n    }\n\n    protected setInteractionEvents()\n    {\n        this.innerView.eventMode = 'static';\n\n        this.innerView.on('pointerdown', () => this.handleEvents('onDown'));\n        this.innerView.on('pointerup', () => this.handleEvents('onUp'));\n        this.innerView.on('pointerupoutside', () => this.handleEvents('onUpOut'));\n        this.innerView.on('pointerout', () => this.handleEvents('onOut'));\n        this.innerView.on('pointertap', () => this.handleEvents('onPress'));\n        this.innerView.on('pointerover', () => this.handleEvents('onHover'));\n    }\n\n    protected handleEvents(event: ButtonEvent)\n    {\n        if (this._triggerEvents.has(event))\n        {\n            this.switch();\n        }\n    }\n\n    /** Returns the active view. */\n    get activeView(): Container | undefined\n    {\n        if (this.views && this.active !== undefined && this.views[this.active])\n        {\n            return this.views[this.active] as Container;\n        }\n\n        return undefined;\n    }\n\n    /** Sets the list of instances for switching. */\n    set views(views: Array<Container | string>)\n    {\n        this.innerView.removeChildren();\n        views.forEach((stateView) => this.add(stateView));\n    }\n\n    /** Returns all the switchable views */\n    get views(): Array<Container>\n    {\n        return this.innerView.children as Array<Container>;\n    }\n\n    /**\n     * Adds view instance to a switching list.\n     * @param view\n     */\n    add(view: GetViewSettings): void\n    {\n        const viewInstance = getView(view);\n\n        this.innerView.addChild(viewInstance);\n\n        viewInstance.visible = false;\n\n        if (this.views.length === 1)\n        {\n            this.active = 0;\n        }\n    }\n\n    /**\n     * Removes view instance from a switching list by id.\n     * @param id - id of the view to remove.\n     */\n    remove(id: number)\n    {\n        if (this.views[id])\n        {\n            this.innerView.removeChild(this.views[id]);\n        }\n    }\n\n    /**\n     * Sets a list of events that will make a switcher switch to the next view.\n     * @param {ButtonEvent | ButtonEvent[]} triggerEvents - Button events,\n     * to switch views (can be one event or an array of events).\n     */\n    set triggerEvents(triggerEvents: ButtonEvent | ButtonEvent[])\n    {\n        this._triggerEvents = new Set(\n            Array.isArray(triggerEvents) ? triggerEvents : [triggerEvents],\n        );\n    }\n\n    /** Returns a list of events that will make a switcher switch to the next view. */\n    get triggerEvents(): ButtonEvent[]\n    {\n        return Array.from(this._triggerEvents);\n    }\n\n    /**\n     * Show a view by id, or to next one by order, if no ID provided.\n     * @param {number} id - optional id of the view to show. If not set, will switch to the next view.\n     */\n    switch(id?: number)\n    {\n        if (id !== undefined && id === this.active) return;\n\n        const exID = this.active;\n\n        this.forceSwitch(id);\n\n        if (exID !== this.active)\n        {\n            const res = this.views.length > 2 ? (this.active ?? 0) : (this.active === 1);\n\n            this.onChange.emit(res);\n        }\n    }\n\n    /**\n     * Switches a view to a given one without triggering the onChange event.\n     * @param {number} id - optional id of the view to show. If not set, will switch to the next view.\n     */\n    forceSwitch(id?: number)\n    {\n        if (id !== undefined && id === this.active) return;\n\n        if (this.activeView)\n        {\n            this.activeView.visible = false;\n        }\n\n        if (id !== undefined && !this.views[id])\n        {\n            throw new Error(`View with id ${id} does not exist.`);\n        }\n\n        this._active = id === undefined ? this.nextActive : id;\n\n        if (this._active === undefined)\n        {\n            return;\n        }\n\n        this.views[this._active].visible = true;\n    }\n\n    /** Returns the id of the next view in order. Or undefined, if order is empty. */\n    protected get nextActive(): number | undefined\n    {\n        if (this.views.length === 0) return undefined;\n\n        if (this.active === undefined) return 0;\n\n        return this.active < this.views.length - 1 ? this.active + 1 : 0;\n    }\n\n    /** Sets the id of the visible(active) view and shows to it. */\n    set active(id: number)\n    {\n        this.switch(id);\n    }\n\n    /** Gets the id of the visible(active) view. */\n    get active(): number | undefined\n    {\n        return this._active;\n    }\n}\n","import { Container } from 'pixi.js';\n\nexport function cleanup(element: Container)\n{\n    if (!element) return;\n\n    if (element.parent)\n    {\n        element.parent.removeChild(element);\n    }\n\n    element.destroy();\n}\n","import { Text } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { Switcher } from './Switcher';\nimport { cleanup } from './utils/helpers/cleanup';\nimport { PixiText, PixiTextClass, PixiTextStyle } from './utils/helpers/text';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\ntype CheckBoxStyle = {\n    checked: GetViewSettings;\n    unchecked: GetViewSettings;\n    text?: PixiTextStyle;\n    textOffset?: {\n        x?: number;\n        y?: number;\n    };\n};\n\nexport type CheckBoxOptions = {\n    style: CheckBoxStyle;\n    text?: string;\n    TextClass?: PixiTextClass;\n    checked?: boolean;\n};\n\n/**\n * Creates a container-based checkbox element.\n * @example\n *  new CheckBox({\n *     style: {\n *         unchecked: `switch_off.png`,\n *         checked: `switch_on.png`,\n *     }\n *  });\n */\nexport class CheckBox extends Switcher\n{\n    //* Text label */\n    labelText: PixiText | undefined;\n\n    /** Signal emitted when checkbox state changes. */\n    onCheck: Signal<(state: boolean) => void>;\n\n    protected _style: CheckBoxStyle | undefined;\n    protected _textClass: PixiTextClass;\n\n    constructor(options: CheckBoxOptions)\n    {\n        super();\n\n        this._textClass = options.TextClass ?? Text;\n        this.text = options.text ?? '';\n\n        this.style = options.style;\n\n        this.checked = options.checked ?? false;\n\n        this.triggerEvents = ['onPress'];\n\n        this.innerView.cursor = 'pointer';\n\n        this.onCheck = new Signal();\n\n        this.onChange.connect(() => this.onCheck.emit(this.checked));\n    }\n\n    protected addLabel(text?: string, style?: PixiTextStyle)\n    {\n        if (!text) return;\n\n        this.labelText = new this._textClass({\n            text: text ?? '',\n            style: style ?? this._style?.text,\n        });\n        this.addChild(this.labelText);\n\n        this.labelText.cursor = 'pointer';\n        this.labelText.eventMode = 'static';\n        this.labelText.on('pointertap', () => (this.checked = !this.checked));\n\n        this.alignText();\n    }\n\n    /** Setter, which sets a checkbox text. */\n    set text(text: string)\n    {\n        if (!text)\n        {\n            if (this.labelText)\n            {\n                cleanup(this.labelText);\n                this.labelText = undefined;\n            }\n\n            return;\n        }\n\n        if (this.labelText)\n        {\n            this.labelText.text = text;\n        }\n        else\n        {\n            this.addLabel(text);\n        }\n\n        this.alignText();\n    }\n\n    /** Getter, which returns a checkbox text. */\n    get text(): string | ''\n    {\n        return this.labelText?.text ?? '';\n    }\n\n    /** Setter, which sets a checkbox style settings. */\n    set style(style: CheckBoxStyle)\n    {\n        // Preserve checked state for the end of the method\n        const wasChecked = this.checked;\n\n        this._style = style;\n\n        const { unchecked, checked } = style;\n\n        const uncheckedView = getView(unchecked);\n        const checkedView = getView(checked);\n\n        this.views = [uncheckedView, checkedView];\n\n        // Set initial view visibility based on checked state\n        if (wasChecked)\n        {\n            checkedView.visible = true;\n            uncheckedView.visible = false;\n            this.active = 1;\n        }\n        else\n        {\n            uncheckedView.visible = true;\n            checkedView.visible = false;\n            this.active = 0;\n        }\n\n        // Update text style if text exists and style has text configuration\n        if (this.labelText && style.text)\n        {\n            this.labelText.style = style.text;\n            this.alignText();\n        }\n    }\n\n    /** Getter, which returns a checkbox style settings. */\n    get style(): CheckBoxStyle | undefined\n    {\n        return this._style;\n    }\n\n    /**\n     * Aligns the text label based on the checkbox style.\n     * This method calculates the position of the text label based on the checkbox's unchecked view dimensions\n     * and applies any specified text offsets.\n     * It ensures that the text label is centered vertically and positioned to the right of the checkbox\n     * with an optional offset.\n     * This method is called after the checkbox style is set or when the text label is updated\n     * to ensure that the text label is always correctly positioned relative to the checkbox.\n     * @see {@link CheckBoxStyle.textOffset} for offset options.\n     * @see {@link getView} for how views are created.\n     */\n    protected alignText()\n    {\n        if (!this.style) return;\n        if (!this.labelText) return;\n        if (!this.views) return;\n\n        const uncheckedView = this.views[0];\n\n        if (uncheckedView)\n        {\n            this.labelText.x = uncheckedView.width + 10 + (this._style?.textOffset?.x ?? 0);\n            this.labelText.y\n                = ((uncheckedView.height - this.labelText.height) / 2) + (this._style?.textOffset?.y ?? 0);\n        }\n    }\n\n    /** Getter, which returns a checkbox state. */\n    get checked(): boolean\n    {\n        return this.active === 1;\n    }\n\n    /** Setter, which sets a checkbox state. */\n    set checked(checked: boolean)\n    {\n        this.switch(checked ? 1 : 0);\n    }\n\n    /**\n     * Setter, that sets a checkbox state without emitting a signal.\n     * @param checked\n     */\n    forceCheck(checked: boolean)\n    {\n        this.forceSwitch(checked ? 1 : 0);\n    }\n}\n","import { ColorSource, Container, DEG_TO_RAD, Graphics, LineCap } from 'pixi.js';\n\nexport type MaskedProgressBarOptions = {\n    backgroundColor?: ColorSource;\n    fillColor?: ColorSource;\n    lineWidth?: number;\n    radius?: number;\n    value?: number;\n    backgroundAlpha?: number;\n    fillAlpha?: number;\n    cap?: LineCap;\n};\n\n/**\n * Creates a Circular ProgressBar.\n * @example\n * const progressBar = new CircularProgressBar({\n *    backgroundColor: 0x000000,\n *    backgroundAlpha: 0.5,\n *    lineWidth: 10,\n *    fillColor: 0xFFFFFF,\n *    radius: 50,\n *    value: 50,\n *    cap: 'round'\n * });\n *\n * progressBar.progress = 100;\n */\nexport class CircularProgressBar extends Container\n{\n    private _progress = 0;\n    private options: MaskedProgressBarOptions = {};\n\n    private bgCircle = new Graphics();\n    private fillCircle = new Graphics();\n\n    /** Container, that holds all inner views. */\n    innerView = new Container();\n\n    /**\n     * Creates a Circular ProgressBar.\n     * @param { MaskedProgressBarOptions } options - Options object to use.\n     * @param { ColorSource } options.backgroundColor - Background color.\n     * @param { ColorSource } options.fillColor - Fill color.\n     * @param { number } options.lineWidth - Line width.\n     * @param { number } options.radius - Radius.\n     * @param { number } options.value - Progress value.\n     * @param { number } options.backgroundAlpha - Background alpha.\n     * @param { number } options.fillAlpha - Fill alpha.\n     * @param { 'butt' | 'round' | 'square' } options.cap - Line cap.\n     */\n    constructor(options?: MaskedProgressBarOptions)\n    {\n        super();\n\n        this.options = options ?? {};\n\n        this.addChild(this.innerView);\n\n        this.innerView.addChild(this.bgCircle, this.fillCircle);\n\n        this.addBackground();\n\n        if (options?.value)\n        {\n            this.progress = options.value;\n        }\n    }\n\n    private addBackground()\n    {\n        const { backgroundColor, lineWidth = 5, radius = 50, backgroundAlpha } = this.options;\n\n        // Set alpha based on background configuration\n        let alpha = 1;\n\n        if (backgroundColor === undefined)\n        {\n            alpha = 0.000001;\n        }\n        else if (backgroundAlpha !== undefined && backgroundAlpha > 0)\n        {\n            alpha = backgroundAlpha;\n        }\n\n        this.bgCircle.circle(0, 0, radius).stroke({\n            width: lineWidth,\n            color: backgroundColor,\n            alpha,\n        });\n    }\n\n    /**\n     * Set progress value.\n     * @param { number } value - Progress value.\n     */\n    set progress(value: number)\n    {\n        if (value > 100)\n        {\n            value = 100;\n        }\n\n        if (value < 0)\n        {\n            value = 0;\n        }\n\n        this._progress = value;\n\n        const { lineWidth = 5, radius = 50, fillColor = 0xffffff, fillAlpha, cap } = this.options;\n\n        if (value === 0 && fillAlpha === 0)\n        {\n            this.fillCircle.clear();\n\n            return;\n        }\n\n        const startAngle = 0;\n        const endAngle = (360 / 100) * value;\n\n        this.fillCircle\n            .clear()\n            .arc(\n                0,\n                0,\n                radius,\n                (0 - 90 + startAngle) * DEG_TO_RAD,\n                (0 - 90 + startAngle + endAngle) * DEG_TO_RAD,\n            )\n            .stroke({\n                width: lineWidth,\n                color: fillColor,\n                cap,\n                alpha: fillAlpha,\n            });\n    }\n\n    /**\n     * Current progress value.\n     * @returns { number } - Progress value.\n     */\n    get progress(): number\n    {\n        return this._progress;\n    }\n}\n","import { Container } from 'pixi.js';\n\nexport function fitToView(parent: Container, child: Container, padding = 0, uniformScaling = true)\n{\n    let scaleX = child.scale.x;\n    let scaleY = child.scale.y;\n\n    if (!parent)\n    {\n        throw new Error('Parent is not defined');\n    }\n\n    const maxWidth = parent.width - (padding * 2);\n    const maxHeight = parent.height - (padding * 2);\n\n    const widthOverflow = maxWidth - Math.round(child.width);\n    const heightOverflow = maxHeight - Math.round(child.height);\n\n    if (widthOverflow < 0)\n    {\n        scaleX = maxWidth / (child.width / scaleX);\n    }\n\n    if (heightOverflow < 0)\n    {\n        scaleY = maxHeight / (child.height / scaleY);\n    }\n\n    if (scaleX <= 0 || scaleY <= 0)\n    {\n        child.scale.set(0);\n\n        return;\n    }\n\n    if (uniformScaling || child.scale.x === child.scale.y)\n    {\n        const scale = Math.min(scaleX, scaleY);\n\n        child.scale.set(scale, scale);\n    }\n    else\n    {\n        const ratio = child.scale.x / child.scale.y;\n\n        if (widthOverflow < heightOverflow)\n        {\n            child.scale.set(scaleX, scaleX / ratio);\n        }\n        else\n        {\n            child.scale.set(scaleY * ratio, scaleY);\n        }\n    }\n}\n","import { AbstractText, AnyTextStyle, AnyTextStyleOptions, Text } from 'pixi.js';\n\nexport type PixiText = AbstractText;\nexport type AnyText = string | number | PixiText;\nexport type PixiTextClass = new ({\n    text,\n    style,\n}: {\n    text: string;\n    style?: PixiTextStyle;\n    [x: string]: any;\n}) => PixiText;\nexport type PixiTextStyle = AnyTextStyle | Partial<AnyTextStyleOptions>;\n\nexport function getTextView(text: AnyText): PixiText\n{\n    if (typeof text === 'string' || typeof text === 'number')\n    {\n        return new Text({ text: String(text) });\n    }\n\n    return text;\n}\n","/* eslint-disable max-len */\nimport {\n    Container,\n    isMobile,\n    NineSliceSprite,\n    ObservablePoint,\n    Rectangle,\n    Texture,\n    Ticker,\n} from 'pixi.js';\nimport { Group, Tween } from 'tweedle.js';\nimport { ButtonContainer } from './Button';\nimport { fitToView } from './utils/helpers/fit';\nimport { AnyText, getTextView, PixiText } from './utils/helpers/text';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\nimport type { Optional, Size, Sprite } from 'pixi.js';\n\ntype State = 'default' | 'hover' | 'pressed' | 'disabled';\ntype Pos = { x?: number; y?: number };\ntype PosList = { [K in State]?: Pos };\n\nexport type Offset = Pos & PosList;\n\ntype ButtonViewType = 'defaultView' | 'hoverView' | 'pressedView' | 'disabledView';\n\ntype BasicButtonViews = {\n    [K in ButtonViewType]?: Container | NineSliceSprite;\n};\n\ntype ButtonViews = BasicButtonViews & {\n    textView?: PixiText;\n    iconView?: Container;\n};\n\ntype AnimationData = {\n    x?: number;\n    y?: number;\n    width?: number;\n    height?: number;\n    scale?: Pos;\n};\n\ntype Animation = {\n    props: AnimationData;\n    duration?: number;\n};\n\ntype StateAnimations = {\n    [K in State]?: Animation;\n};\n\ntype BasicViewsInput = {\n    [K in ButtonViewType]?: GetViewSettings;\n};\n\ntype ViewsInput = BasicViewsInput & {\n    text?: AnyText;\n    icon?: GetViewSettings;\n};\n\nexport type ContentFittingMode =\n    // Fits the text/icon content inside the button.\n    | 'default'\n    // Fill the button with the text/icon content, scaling it up to fill the view space with padding accounted for.\n    | 'fill'\n    // Only apply the default scaling and anchoring, without constraining to the button view's dimensions.\n    | 'none';\n\nexport type ButtonOptions = ViewsInput & {\n    padding?: number;\n    scale?: number;\n    anchor?: number;\n    anchorX?: number;\n    anchorY?: number;\n    offset?: Offset;\n    textOffset?: Offset;\n    iconOffset?: Offset;\n    defaultTextScale?: Pos | number;\n    defaultIconScale?: Pos | number;\n    defaultTextAnchor?: Pos | number;\n    defaultIconAnchor?: Pos | number;\n    animations?: StateAnimations;\n    nineSliceSprite?: [number, number, number, number];\n    contentFittingMode?: ContentFittingMode;\n\n    /** @deprecated refer to contentFittingMode instead */\n    ignoreRefitting?: boolean;\n};\n\n/**\n * Button component with a lot of tweaks.\n *\n * All views, text, icon and animations are optional. You can set them via constructor or update later.\n *\n * By default text view and icon view are centered in the active view.\n *\n * Offset property of the constructor can be used to adjust the position of the text, icon and the views.\n * @example\n * const button = new FancyButton({\n *     defaultView: `button.png`,\n *     hoverView: `button_hover.png`,\n *     pressedView: `button_pressed.png`,\n *     text: 'Click me!',\n *     animations: {\n *          hover: {\n *              props: {\n *                  scale: {\n *                      x: 1.1,\n *                      y: 1.1,\n *                  }\n *              },\n *              duration: 100,\n *          },\n *          pressed: {\n *              props: {\n *                  scale: {\n *                      x: 0.9,\n *                      y: 0.9,\n *                  }\n *              },\n *              duration: 100,\n *          }\n *      }\n * });\n *\n * button.onPress.connect(() => console.log('Button pressed!'));\n */\nexport class FancyButton extends ButtonContainer\n{\n    protected animations!: StateAnimations;\n    protected originalInnerViewState!: AnimationData;\n    protected defaultDuration = 100;\n\n    /** FancyButton options. */\n    protected readonly options: ButtonOptions;\n\n    /** Padding of the button text view. If button text does not fit active view + padding it will scale down to fit. */\n    _padding: number = 0;\n\n    /** Offset of the button state views. If state views have different sizes, this option can help adjust them. */\n    _offset: Offset & Pos = {};\n\n    /** Offset of the text view. Can be set to any state of the button. */\n    _textOffset: Offset = {};\n\n    /** Offset of the icon view. Can be set to any state of the button. */\n    iconOffset: Offset = {};\n\n    //* View that holds all button inner views */\n    innerView = new Container();\n\n    protected _views: ButtonViews = {};\n\n    /** State of the button. Possible valuers are: 'default', 'hover', 'pressed', 'disabled' */\n    state: State = 'default';\n\n    /** Anchor point of the button. */\n    anchor: ObservablePoint;\n\n    /** Base text scaling to take into account when fitting inside the button */\n    protected _defaultTextScale: Pos = { x: 1, y: 1 };\n\n    /** Base icon scaling to take into account when fitting inside the button */\n    protected _defaultIconScale: Pos = { x: 1, y: 1 };\n\n    /** Base text anchor to take into account when fitting and placing inside the button */\n    protected _defaultTextAnchor: Pos = { x: 0.5, y: 0.5 };\n\n    /** Base icon anchor to take into account when fitting and placing inside the button */\n    protected _defaultIconAnchor: Pos = { x: 0.5, y: 0.5 };\n\n    /**\n     * Creates a button with a lot of tweaks.\n     * @param {object} options - Button options.\n     * @param { string | Texture | Container | Sprite | Graphics } options.defaultView - Container-based view that is shown when non of the button events are active.\n     *                                                                                   <br> Can be a string (name of texture) or an instance of Texture, Container, Sprite or Graphics.\n     *                                                                                   <br> If you want to use NineSliceSprite, you have to pass a text (name of texture) or an instance of Texture as a parameter here.\n     * @param { string | Texture | Container | Sprite | Graphics } options.hoverView - Container-based view that is shown when the mouse hovers over the button.\n     *                                                                                   <br> Can be a string (name of texture) or an instance of Texture, Container, Sprite or Graphics.\n     *                                                                                   <br> If you want to use NineSliceSprite, you have to pass a text (name of texture) or an instance of Texture as a parameter here.\n     * @param { string | Texture | Container | Sprite | Graphics } options.pressedView - Container-based view, shown when the mouse press on the component.\n     *                                                                                   <br> Can be a string (name of texture) or an instance of Texture, Container, Sprite or Graphics.\n     *                                                                                   <br> If you want to use NineSliceSprite, you have to pass a text (name of texture) or an instance of Texture as a parameter here.\n     * @param { string | Texture | Container | Sprite | Graphics } options.disabledView - Container-based view shown when the button is disabled.\n     *                                                                                   <br> Can be a string (name of texture) or an instance of Texture, Container, Sprite or Graphics.\n     *                                                                                   <br> If you want to use NineSliceSprite, you have to pass a text (name of texture) or an instance of Texture as a parameter here.\n     * @param { string | Texture | Container | Sprite | Graphics } options.icon - Container-based view for the button icon.\n     * @param {Text} options.text - Text-based view for the button text.\n     * @param {number} options.padding - Padding of the button text and icon views.\n     * If button text or icon does not fit active view + padding it will scale down to fit.\n     * @param {Point} options.offset - Offset of the button state views.\n     * @param {Point} options.textOffset - Offset of the text view.\n     * @param {Point} options.iconOffset - Offset of the icon view.\n     * @param {number} options.scale - Scale of the button. Scale will be applied to a main container,\n     * when all animations scales will be applied to the inner view.\n     * @param {number} options.defaultTextScale - Base text scaling to take into account when fitting inside the button.\n     * @param {number} options.defaultIconScale - Base icon scaling to take into account when fitting inside the button.\n     * @param {number} options.defaultTextAnchor - Base text anchor to take into account when fitting and placing inside the button.\n     * @param {number} options.defaultIconAnchor - Base icon anchor to take into account when fitting and placing inside the button.\n     * @param {number} options.anchor - Anchor point of the button.\n     * @param {number} options.anchorX - Horizontal anchor point of the button.\n     * @param {number} options.anchorY - Vertical anchor point of the button.\n     * @param { Array } options.nineSliceSprite - NineSliceSprite values for views ([number, number, number, number]).\n     *                                      <br> <b>!!! IMPORTANT:</b> To make it work, you have to pass a views (defaultView, hoverView, pressedView, disabledView) parameters as texture name or texture instance.\n     * @param options.animations - Animations that will be played when the button state changes.\n     */\n    constructor(options?: ButtonOptions)\n    {\n        super();\n\n        this.options = options ?? {};\n\n        const {\n            defaultView,\n            hoverView,\n            pressedView,\n            disabledView,\n            text,\n            padding,\n            offset,\n            textOffset,\n            iconOffset,\n            defaultTextScale: textScale,\n            defaultIconScale: iconScale,\n            defaultTextAnchor: textAnchor,\n            defaultIconAnchor: iconAnchor,\n            scale,\n            anchor,\n            anchorX,\n            anchorY,\n            icon,\n            animations,\n        } = options ?? {};\n\n        this.addChild(this.innerView);\n\n        this.anchor = new ObservablePoint({\n            _onUpdate: () => this.updateAnchor(),\n        });\n        this.anchor.set(anchorX ?? anchor ?? 0, anchorY ?? anchor ?? 0);\n\n        this.padding = padding ?? 0;\n        this.offset = offset ?? {};\n        this.textOffset = textOffset ?? {};\n        this.iconOffset = iconOffset ?? {};\n        this.defaultTextScale = textScale ?? { x: 1, y: 1 };\n        this.defaultIconScale = iconScale ?? { x: 1, y: 1 };\n        this.defaultTextAnchor = textAnchor ?? { x: 0.5, y: 0.5 };\n        this.defaultIconAnchor = iconAnchor ?? { x: 0.5, y: 0.5 };\n        this.scale.set(scale ?? 1);\n\n        if (animations)\n        {\n            this.animations = animations;\n            this.setOriginalInnerViewState();\n            Ticker.shared.add(() => Group.shared.update());\n        }\n\n        this.setState('default');\n\n        this.defaultView = defaultView;\n        this.hoverView = hoverView;\n        this.pressedView = pressedView;\n        this.disabledView = disabledView;\n        this.text = text ?? '';\n        if (icon !== undefined)\n        {\n            this.iconView = icon;\n        }\n\n        this.initStateControl();\n    }\n\n    /**\n     * Updates the text of the button and updates its scaling basing on the new size.\n     * @param {string | number} text\n     */\n    set text(text: AnyText)\n    {\n        if (!text || text === 0)\n        {\n            this.removeView('textView');\n\n            return;\n        }\n\n        if (!this._views.textView)\n        {\n            this.createTextView(text);\n\n            return;\n        }\n\n        this._views.textView.text = text.toString();\n    }\n\n    /** Returns the text string of the button text element. */\n    get text(): string | undefined\n    {\n        return this._views.textView?.text;\n    }\n\n    /**\n     * Setter, that prevents all button events from firing.\n     * @param {boolean} enabled\n     */\n    override set enabled(enabled: boolean)\n    {\n        this.button.enabled = enabled;\n\n        this.setState(enabled ? 'default' : 'disabled');\n    }\n\n    override get enabled(): boolean\n    {\n        return this.button.enabled;\n    }\n\n    /**\n     * Updates button state and shows the according views.\n     *\n     * Updates positions and offsets of the views.\n     *\n     * Plays animations if they are set.\n     * @param {State} newState\n     * @param force\n     */\n    setState(newState: State, force = false)\n    {\n        if (!force && this.state === newState)\n        {\n            return;\n        }\n\n        const currentView = this.getStateView(this.state);\n\n        if (currentView) currentView.visible = false;\n\n        this.state = newState;\n\n        const activeView = this.getStateView(newState);\n\n        if (activeView)\n        {\n            this.setOffset(activeView, newState, this.offset);\n            activeView.visible = true;\n        }\n\n        this.updateAnchor();\n\n        this.playAnimations(newState);\n    }\n\n    /**\n     *\n     * Manage button text view.\n     * @param {string | Text} text - can be a string, Text, BitmapText ot HTMLText (Container-based element).\n     */\n    protected createTextView(text: AnyText)\n    {\n        this._views.textView = getTextView(text);\n\n        // If text scale has not manually been set, we will overwrite the base scale with the new text view scale.\n        if (this.options?.defaultTextScale === undefined)\n        {\n            const { x, y } = this._views.textView.scale;\n\n            this._defaultTextScale = { x, y };\n        }\n\n        this.innerView.addChild(this._views.textView);\n\n        this.adjustTextView(this.state);\n    }\n\n    /**\n     * Manages views offsets if it's set.\n     * @param view\n     * @param state\n     * @param offset\n     */\n    protected setOffset(view: Container, state: State, offset: Offset)\n    {\n        const stateOffset = offset\n            ? offset[state]\n            : {\n                x: 0,\n                y: 0,\n            };\n\n        const defaultStateOffset = offset?.default;\n\n        if (stateOffset)\n        {\n            view.x += stateOffset.x ?? 0;\n            view.y += stateOffset.y ?? 0;\n        }\n        else if (defaultStateOffset)\n        {\n            view.x += defaultStateOffset.x ?? 0;\n            view.y += defaultStateOffset.y ?? 0;\n        }\n        else if (offset.x || offset.y)\n        {\n            view.x += offset.x ?? 0;\n            view.y += offset.y ?? 0;\n        }\n    }\n\n    /**\n     * Returns active view for the state.\n     * @param state\n     */\n    protected getStateView(state: State): Container | undefined\n    {\n        if (!this._views) return undefined;\n\n        switch (state)\n        {\n            case 'hover':\n                return this._views.hoverView ?? this._views.defaultView ?? undefined;\n            case 'pressed':\n                return (\n                    this._views.pressedView\n                    ?? this._views.hoverView\n                    ?? this._views.defaultView\n                    ?? undefined\n                );\n            case 'disabled':\n                return this._views.disabledView ?? this._views.defaultView ?? undefined;\n            case 'default':\n                return this._views.defaultView ?? undefined;\n            default:\n                return undefined;\n        }\n    }\n\n    /**\n     * Adjusts text view position and scale.\n     * @param {State} state\n     */\n    protected adjustTextView(state: State)\n    {\n        if (!this.text) return;\n        if (!this._views.textView) return;\n\n        const activeView = this.getStateView(this.state);\n        const anchorX = this._defaultTextAnchor.x ?? 0.5;\n        const anchorY = this._defaultTextAnchor.y ?? 0.5;\n\n        if (activeView)\n        {\n            if (!this.options?.ignoreRefitting)\n            {\n                this._views.textView.scale.set(this._defaultTextScale.x, this._defaultTextScale.y);\n            }\n\n            if (this.contentFittingMode === 'default')\n            {\n                fitToView(activeView, this._views.textView, this.padding, false);\n            }\n\n            if (this.contentFittingMode === 'fill')\n            {\n                // reset to base dimensions for calculations\n                this._views.textView.scale.set(1);\n\n                const availableWidth = activeView.width - (this.padding * 2);\n                const availableHeight = activeView.height - (this.padding * 2);\n                const targetScaleX = availableWidth / this._views.textView.width;\n                const targetScaleY = availableHeight / this._views.textView.height;\n                const scale = Math.min(targetScaleX, targetScaleY);\n\n                this._views.textView.scale.set(\n                    scale * (this._defaultTextScale.x ?? 1),\n                    scale * (this._defaultTextScale.y ?? 1),\n                );\n            }\n\n            this._views.textView.x = activeView.x + (activeView.width / 2);\n            this._views.textView.y = activeView.y + (activeView.height / 2);\n        }\n\n        this._views.textView.anchor.set(anchorX, anchorY);\n        this.setOffset(this._views.textView, state, this.textOffset);\n    }\n\n    /**\n     * Adjusts icon view position and scale.\n     * @param {State} state\n     */\n    protected adjustIconView(state: State)\n    {\n        if (!this._views.iconView)\n        {\n            return;\n        }\n\n        const activeView = this.getStateView(state);\n\n        if (!activeView)\n        {\n            return;\n        }\n\n        if (!this.options?.ignoreRefitting)\n        {\n            this._views.iconView.scale.set(this._defaultIconScale.x, this._defaultIconScale.y);\n        }\n\n        if (this.contentFittingMode === 'default')\n        {\n            fitToView(activeView, this._views.iconView, this.padding, false);\n        }\n\n        if (this.contentFittingMode === 'fill')\n        {\n            // reset to base dimensions for calculations\n            this._views.iconView.scale.set(1);\n\n            const availableWidth = activeView.width - (this.padding * 2);\n            const availableHeight = activeView.height - (this.padding * 2);\n            const targetScaleX = availableWidth / this._views.iconView.width;\n            const targetScaleY = availableHeight / this._views.iconView.height;\n            const scale = Math.min(targetScaleX, targetScaleY);\n\n            this._views.iconView.scale.set(\n                scale * (this._defaultIconScale.x ?? 1),\n                scale * (this._defaultIconScale.y ?? 1),\n            );\n        }\n\n        const anchorX = this._defaultIconAnchor.x ?? 0.5;\n        const anchorY = this._defaultIconAnchor.y ?? 0.5;\n\n        if ('anchor' in this._views.iconView)\n        {\n            (this._views.iconView.anchor as ObservablePoint).set(anchorX, anchorY);\n        }\n        else\n        {\n            this._views.iconView.pivot.set(\n                anchorX * (this._views.iconView.width / this._views.iconView.scale.x),\n                anchorY * (this._views.iconView.height / this._views.iconView.scale.y),\n            );\n        }\n\n        this._views.iconView.x = activeView.x + (activeView.width / 2);\n        this._views.iconView.y = activeView.y + (activeView.height / 2);\n\n        this.setOffset(this._views.iconView, state, this.iconOffset);\n    }\n\n    /**\n     * Reset views positions according to the button anchor setting.\n     * We have to set the anchor position for each view individually, as each of them\n     * can be a different type of view (container without anchor, sprite with anchor, etc)\n     * we have to reset all anchors to 0,0 and then set the positions manually.\n     */\n    protected updateAnchor()\n    {\n        if (!this._views) return;\n\n        const anchorX = this.anchor.x ?? 0;\n        const anchorY = this.anchor.y ?? 0;\n        const views = [\n            this._views.defaultView,\n            this._views.hoverView,\n            this._views.pressedView,\n            this._views.disabledView,\n        ];\n\n        views.forEach((view) =>\n        {\n            if (!view) return;\n\n            (view as Sprite).anchor?.set(0);\n\n            view.x = -view.width * anchorX;\n            view.y = -view.height * anchorY;\n        });\n\n        if (this._views.defaultView)\n        {\n            const { x, y, width, height } = this._views.defaultView;\n\n            this.hitArea = new Rectangle(x, y, width, height);\n        }\n\n        this.adjustIconView(this.state);\n        this.adjustTextView(this.state);\n    }\n\n    /**\n     * Sets the fitting mode for the button's content.\n     * @param {ContentFittingMode} mode - fitting mode type.\n     */\n    set contentFittingMode(mode: ContentFittingMode)\n    {\n        this.options.contentFittingMode = mode;\n    }\n\n    /** Returns the fitting mode for the button's content, defaulting to 'default'. */\n    get contentFittingMode(): ContentFittingMode\n    {\n        return this.options.contentFittingMode ?? 'default';\n    }\n\n    /**\n     * Sets the default view of the button.\n     * @param { string | Container } view - string (path to the image) or a Container-based view\n     */\n    set defaultView(view: GetViewSettings | undefined)\n    {\n        this.updateView('defaultView', view);\n        if (this._views.disabledView && this.state !== 'default')\n        {\n            this._views.disabledView.visible = false;\n        }\n    }\n\n    /** Returns the default view of the button. */\n    get defaultView(): Container | undefined\n    {\n        return this._views.defaultView;\n    }\n\n    /**\n     * Sets the hover view of the button.\n     * @param { string | Container } view - string (path to the image) or a Container-based view\n     */\n    set hoverView(view: GetViewSettings | undefined)\n    {\n        this.updateView('hoverView', view);\n        if (this._views.hoverView && this.state !== 'hover')\n        {\n            this._views.hoverView.visible = false;\n        }\n    }\n\n    /** Returns the hover view of the button. */\n    get hoverView(): Container | undefined\n    {\n        return this._views.hoverView;\n    }\n\n    /** Sets the pressed view of the button. */\n    set pressedView(view: GetViewSettings | undefined)\n    {\n        this.updateView('pressedView', view);\n        if (this._views.pressedView && this.state !== 'pressed')\n        {\n            this._views.pressedView.visible = false;\n        }\n    }\n\n    /** Returns the pressed view of the button. */\n    get pressedView(): Container | undefined\n    {\n        return this._views.pressedView;\n    }\n\n    /** Sets the disabled view of the button. */\n    set disabledView(view: GetViewSettings | undefined)\n    {\n        this.updateView('disabledView', view);\n        if (this._views.disabledView && this.state !== 'disabled')\n        {\n            this._views.disabledView.visible = false;\n        }\n    }\n\n    /** Returns the disabled view of the button. */\n    get disabledView(): Container | undefined\n    {\n        return this._views.disabledView;\n    }\n\n    /**\n     * Helper method to update or cleanup button views.\n     * @param { 'defaultView' | 'hoverView' | 'pressedView' | 'disabledView' } viewType - type of the view to update\n     * @param { string | Texture | Container | null } view - new view\n     */\n    protected updateView(viewType: ButtonViewType, view: GetViewSettings | undefined)\n    {\n        if (view === undefined) return;\n\n        this.removeView(viewType);\n\n        if (this.options?.nineSliceSprite)\n        {\n            if (typeof view === 'string')\n            {\n                this._views[viewType] = new NineSliceSprite({\n                    texture: Texture.from(view),\n                    leftWidth: this.options.nineSliceSprite[0],\n                    topHeight: this.options.nineSliceSprite[1],\n                    rightWidth: this.options.nineSliceSprite[2],\n                    bottomHeight: this.options.nineSliceSprite[3],\n                });\n            }\n            else if (view instanceof Texture)\n            {\n                this._views[viewType] = new NineSliceSprite({\n                    texture: view,\n                    leftWidth: this.options.nineSliceSprite[0],\n                    topHeight: this.options.nineSliceSprite[1],\n                    rightWidth: this.options.nineSliceSprite[2],\n                    bottomHeight: this.options.nineSliceSprite[3],\n                });\n            }\n            else\n            {\n                console.warn('NineSliceSprite can not be used with views set as Container. Pass the texture or texture name as instead of the Container extended instance.');\n            }\n        }\n\n        if (!this._views[viewType])\n        {\n            this._views[viewType] = getView(view);\n        }\n\n        this.setOffset(this._views[viewType], this.state, this.offset);\n\n        if (!this._views[viewType].parent)\n        {\n            this.innerView.addChild(this._views[viewType]);\n        }\n\n        this.updateAnchor();\n\n        if (this._views.iconView)\n        {\n            // place icon on top of the view\n            this.innerView.addChild(this._views.iconView);\n        }\n\n        if (this._views.textView)\n        {\n            // place text on top of the view\n            this.innerView.addChild(this._views.textView);\n        }\n\n        this.setState(this.state, true);\n    }\n\n    /**\n     * Removes button view by type\n     * @param {'defaultView' | 'hoverView' | 'pressedView' | 'disabledView'} viewType - type of the view to remove\n     */\n    removeView(viewType: ButtonViewType | 'textView' | 'iconView')\n    {\n        if (this._views[viewType])\n        {\n            this.innerView.removeChild(this._views[viewType]);\n            this._views[viewType] = undefined;\n        }\n    }\n\n    /**\n     * Sets the textView of the button.\n     * @param { string | number | PixiText | Text | BitmapText | HTMLText } textView - string, text or pixi text instance.\n     */\n    set textView(textView: AnyText | null)\n    {\n        if (textView === undefined) return;\n\n        this.removeView('textView');\n\n        if (textView === null)\n        {\n            return;\n        }\n\n        this.createTextView(textView);\n    }\n\n    /**\n     * Returns the text view of the button.\n     * @returns pixi text instance or undefined.\n     */\n    get textView(): PixiText | undefined\n    {\n        return this._views.textView;\n    }\n\n    /**\n     * Sets the iconView of the button.\n     * @param { string | Texture | Container } view - string (path to the image), texture instance or a Container-based view\n     */\n    set iconView(view: GetViewSettings | undefined)\n    {\n        if (view === undefined) return;\n\n        this.removeView('iconView');\n\n        if (view === null)\n        {\n            return;\n        }\n\n        this._views.iconView = getView(view);\n\n        // If icon scale has not manually been set, we will overwrite the base scale with the new icon view scale.\n        if (this.options?.defaultIconScale === undefined)\n        {\n            const { x, y } = this._views.iconView.scale;\n\n            this._defaultIconScale = { x, y };\n        }\n\n        if (!this._views.iconView.parent)\n        {\n            this.innerView.addChild(this._views.iconView);\n        }\n\n        this.setState(this.state, true);\n    }\n\n    /** Returns the icon view of the button. */\n    get iconView(): Container | undefined\n    {\n        return this._views.iconView;\n    }\n\n    /**\n     * Starts animation for the current button state if configured.\n     * @param {State} state\n     */\n    protected playAnimations(state: State)\n    {\n        if (!this.animations) return;\n\n        const stateAnimation = this.animations[state] ?? this.animations.default;\n\n        if (stateAnimation)\n        {\n            const data = stateAnimation;\n\n            this.defaultDuration = data.duration ?? this.defaultDuration;\n\n            new Tween(this.innerView).to(data.props, data.duration).start();\n\n            return;\n        }\n\n        // if there is no animation for the current state, animate the button to the default state\n        new Tween(this.innerView).to(this.originalInnerViewState, this.defaultDuration).start();\n    }\n\n    protected setOriginalInnerViewState()\n    {\n        this.originalInnerViewState = {\n            x: this.innerView.x,\n            y: this.innerView.y,\n            width: this.innerView.width,\n            height: this.innerView.height,\n            scale: {\n                x: this.innerView.scale.x,\n                y: this.innerView.scale.y,\n            },\n        };\n\n        // first animation state is default, so we don't need to animate it\n        // this part will run only once, during initialization\n        const defaultStateAnimation = this.animations?.default;\n\n        if (defaultStateAnimation)\n        {\n            this.innerView.x = defaultStateAnimation.props.x ?? this.originalInnerViewState.x ?? 0;\n            this.innerView.y = defaultStateAnimation.props.y ?? this.originalInnerViewState.y ?? 0;\n            this.innerView.width\n                = defaultStateAnimation.props.width ?? this.originalInnerViewState.width ?? 0;\n            this.innerView.height\n                = defaultStateAnimation.props.height ?? this.originalInnerViewState.height ?? 0;\n            this.innerView.scale.x\n                = defaultStateAnimation.props.scale?.x ?? this.originalInnerViewState.scale?.x ?? 1;\n            this.innerView.scale.y\n                = defaultStateAnimation.props.scale?.y ?? this.originalInnerViewState.scale?.y ?? 1;\n        }\n    }\n\n    protected initStateControl()\n    {\n        this.onDown.connect(() =>\n        {\n            this.setState('pressed');\n        });\n\n        this.onUp.connect(() =>\n        {\n            this.setState(isMobile.any ? 'default' : 'hover');\n        });\n\n        this.onUpOut.connect(() =>\n        {\n            this.setState('default');\n        });\n\n        this.onOut.connect(() =>\n        {\n            if (!this.button.isDown)\n            {\n                this.setState('default');\n            }\n        });\n\n        this.onPress.connect(() =>\n        {\n            this.setState(isMobile.any ? 'default' : 'hover');\n        });\n\n        this.onHover.connect(() =>\n        {\n            if (!this.button.isDown)\n            {\n                this.setState(isMobile.any ? 'default' : 'hover');\n            }\n        });\n    }\n\n    /**\n     * Sets the button padding.\n     * @param {number} padding - padding of the button text and icon views.\n     */\n    set padding(padding: number)\n    {\n        this._padding = padding;\n\n        this.adjustTextView(this.state);\n        this.adjustIconView(this.state);\n    }\n\n    /** Returns the button padding. */\n    get padding(): number\n    {\n        return this._padding;\n    }\n\n    /**\n     * Sets the button offset.\n     * @param { { x?: number; y?: number } } offset - offset of the button.\n     * Can be set for each state of the button.\n     */\n    set offset(offset: Offset)\n    {\n        this._offset = offset;\n\n        this.updateAnchor();\n    }\n\n    /** Returns the button offset. */\n    get offset(): Offset\n    {\n        return this._offset;\n    }\n\n    /**\n     * Sets the button text offset.\n     * @param { { x?: number; y?: number } } textOffset - offsets of the button text view.\n     * can be set for each state of the button.\n     */\n    set textOffset(textOffset: Offset)\n    {\n        this._textOffset = textOffset;\n\n        this.adjustTextView(this.state);\n    }\n\n    /** Returns the button text offset. */\n    get textOffset(): Offset\n    {\n        return this._textOffset;\n    }\n\n    /**\n     * Sets the base scale for the text view to take into account when fitting inside the button.\n     * @param {Pos | number} scale - base scale of the text view.\n     */\n    set defaultTextScale(scale: Pos | number)\n    {\n        if (scale === undefined) return;\n        // Apply to the options so that the manual scale is prioritized.\n        this.options.defaultTextScale = scale;\n        const isNumber = typeof scale === 'number';\n\n        this._defaultTextScale.x = isNumber ? scale : scale.x ?? 1;\n        this._defaultTextScale.y = isNumber ? scale : scale.y ?? 1;\n        this.adjustTextView(this.state);\n    }\n\n    /** Returns the text view base scale. */\n    get defaultTextScale(): Pos\n    {\n        return this.defaultTextScale;\n    }\n\n    /**\n     * Sets the base scale for the icon view to take into account when fitting inside the button.\n     * @param {Pos | number} scale - base scale of the icon view.\n     */\n    set defaultIconScale(scale: Pos | number)\n    {\n        if (scale === undefined) return;\n        // Apply to the options so that the manual scale is prioritized.\n        this.options.defaultIconScale = scale;\n        const isNumber = typeof scale === 'number';\n\n        this._defaultIconScale.x = isNumber ? scale : scale.x ?? 1;\n        this._defaultIconScale.y = isNumber ? scale : scale.y ?? 1;\n        this.adjustIconView(this.state);\n    }\n\n    /** Returns the icon view base scale. */\n    get defaultIconScale(): Pos\n    {\n        return this.defaultIconScale;\n    }\n\n    /**\n     * Sets the base anchor for the text view to take into account when fitting and placing inside the button.\n     * @param {Pos | number} anchor - base anchor of the text view.\n     */\n    set defaultTextAnchor(anchor: Pos | number)\n    {\n        if (anchor === undefined) return;\n        // Apply to the options so that the manual anchor is prioritized.\n        this.options.defaultTextAnchor = anchor;\n        const isNumber = typeof anchor === 'number';\n\n        this._defaultTextAnchor.x = isNumber ? anchor : anchor.x ?? 1;\n        this._defaultTextAnchor.y = isNumber ? anchor : anchor.y ?? 1;\n        this.adjustTextView(this.state);\n    }\n\n    /** Returns the text view base anchor. */\n    get defaultTextAnchor(): Pos\n    {\n        return this.defaultTextAnchor;\n    }\n\n    /**\n     * Sets the base anchor for the icon view to take into account when fitting and placing inside the button.\n     * @param {Pos | number} anchor - base anchor of the icon view.\n     */\n    set defaultIconAnchor(anchor: Pos | number)\n    {\n        if (anchor === undefined) return;\n        // Apply to the options so that the manual anchor is prioritized.\n        this.options.defaultIconAnchor = anchor;\n        const isNumber = typeof anchor === 'number';\n\n        this._defaultIconAnchor.x = isNumber ? anchor : anchor.x ?? 1;\n        this._defaultIconAnchor.y = isNumber ? anchor : anchor.y ?? 1;\n        this.adjustIconView(this.state);\n    }\n\n    /** Returns the icon view base anchor. */\n    get defaultIconAnchor(): Pos\n    {\n        return this.defaultIconAnchor;\n    }\n\n    /**\n     * Sets width of a FancyButtons state views.\n     * If nineSliceSprite is set, then width will be set to nineSliceSprites of a views.\n     * If nineSliceSprite is not set, then width will control components width as Container.\n     * @param width - Width value.\n     */\n    override set width(width: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._views.defaultView)\n            {\n                this._views.defaultView.width = width;\n            }\n            if (this._views.hoverView)\n            {\n                this._views.hoverView.width = width;\n            }\n            if (this._views.pressedView)\n            {\n                this._views.pressedView.width = width;\n            }\n            if (this._views.disabledView)\n            {\n                this._views.disabledView.width = width;\n            }\n\n            this.adjustTextView(this.state);\n            this.adjustIconView(this.state);\n            this.updateAnchor();\n        }\n        else\n        {\n            super.width = width;\n        }\n    }\n\n    /** Gets width of a FancyButton. */\n    override get width(): number\n    {\n        return super.width;\n    }\n\n    /**\n     * Sets height of a FancyButtons state views.\n     * If nineSliceSprite is set, then height will be set to nineSliceSprites of a views.\n     * If nineSliceSprite is not set, then height will control components height as Container.\n     * @param height - Height value.\n     */\n    override set height(height: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._views.defaultView)\n            {\n                this._views.defaultView.height = height;\n            }\n            if (this._views.hoverView)\n            {\n                this._views.hoverView.height = height;\n            }\n            if (this._views.pressedView)\n            {\n                this._views.pressedView.height = height;\n            }\n            if (this._views.disabledView)\n            {\n                this._views.disabledView.height = height;\n            }\n\n            this.adjustTextView(this.state);\n            this.adjustIconView(this.state);\n            this.updateAnchor();\n        }\n        else\n        {\n            super.height = height;\n        }\n    }\n\n    /** Gets height of a FancyButton. */\n    override get height(): number\n    {\n        return super.height;\n    }\n\n    override setSize(value: number | Optional<Size, 'height'>, height?: number): void\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._views.defaultView)\n            {\n                this._views.defaultView.setSize(value, height);\n            }\n            if (this._views.hoverView)\n            {\n                this._views.hoverView.setSize(value, height);\n            }\n            if (this._views.pressedView)\n            {\n                this._views.pressedView.setSize(value, height);\n            }\n            if (this._views.disabledView)\n            {\n                this._views.disabledView.setSize(value, height);\n            }\n\n            this.adjustTextView(this.state);\n            this.adjustIconView(this.state);\n            this.updateAnchor();\n        }\n        else\n        {\n            super.setSize(value, height);\n        }\n    }\n}\n","import { Container, ContainerChild } from 'pixi.js';\nimport { LIST_TYPE } from './utils/HelpTypes';\n\nexport type ListType = (typeof LIST_TYPE)[number];\n\nexport type ListOptions<C extends ContainerChild = ContainerChild> = {\n    elementsMargin?: number;\n    children?: C[];\n    padding?: number;\n    vertPadding?: number;\n    horPadding?: number;\n    topPadding?: number;\n    bottomPadding?: number;\n    leftPadding?: number;\n    rightPadding?: number;\n    items?: C[];\n    maxWidth?: number;\n    maxHeight?: number;\n};\n\n/**\n * Container-based component for arranging Pixi containers one after another based on their sizes.\n *\n * Type option is used to set the direction of the arrangement.\n *\n * If type is not specified, it will be acting like a bidirectional, items will be arranged to fit horizontally,\n * after there is no space left, new line will be started, so items will be arranged like `inline-block` in css.\n * Max width to fit horizontally can be set by `maxWidth` option, of not set, parent width will be used.\n * Check this example to see how it works:\n * https://pixijs.io/ui/storybook/?path=/story/components-scrollbox-use-graphics--use-graphics\n *\n * It is used inside elements with repeatable content, like {@link Select} or {@link ScrollBox}.\n * @example\n * const list = new List({\n *    children: [\n        new Graphics().rect(0, 0, 50, 50).fill(0x000000),\n        new Graphics().rect(0, 0, 50, 50).fill(0xFFFFFF),\n *    ],\n * });\n *\n * list.addChild(new Graphics().rect(0, 0, 50, 50)).fill(0x000000);\n */\nexport class List<C extends ContainerChild = ContainerChild> extends Container<C>\n{\n    protected options?: { type?: ListType } & ListOptions<C>;\n\n    /** Arrange direction. Defaults to 'bidirectional' for multi-column layout when type is not specified. */\n    protected _type: ListType = 'bidirectional';\n\n    /** Width of area to fit elements when arrange. (If not set parent width will be used). */\n    protected _maxWidth: number = 0;\n\n    /** Returns all arranged elements. */\n    override readonly children: C[] = [];\n\n    constructor(options?: { type?: ListType } & ListOptions<C>)\n    {\n        super();\n\n        if (options)\n        {\n            if (options.maxWidth)\n            {\n                this._maxWidth = options.maxWidth;\n            }\n\n            this.init(options);\n        }\n\n        options?.items?.forEach((item) => this.addChild(item));\n\n        this.on('added', () => this.arrangeChildren());\n        this.on('childAdded', () => this.arrangeChildren());\n    }\n\n    /**\n     * Initiates list component.\n     * @param options\n     */\n    init(options?: { type?: ListType } & ListOptions<C>)\n    {\n        this.options = options;\n\n        // Only override the default 'bidirectional' type if explicitly specified\n        if (options?.type)\n        {\n            this.type = options.type;\n        }\n\n        if (options?.children)\n        {\n            options.children.forEach((child) => this.addChild(child));\n        }\n    }\n\n    /**\n     * Set items arrange direction.\n     * @param type - Arrange direction.\n     */\n    set type(type: ListType)\n    {\n        this._type = type;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get items arrange direction.\n     * @returns Arrange direction.\n     */\n    get type(): ListType\n    {\n        return this._type;\n    }\n\n    /**\n     * Set element margin.\n     * @param margin - Margin between elements.\n     */\n    set elementsMargin(margin: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.elementsMargin = margin;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get element margin.\n     * @returns Margin between elements.\n     */\n    get elementsMargin(): number\n    {\n        return this.options?.elementsMargin ?? 0;\n    }\n\n    /**\n     * Set padding, overriding all padding options.\n     * @param padding - Padding surrounding list elements and its border.\n     */\n    set padding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.padding = padding;\n        this.options.vertPadding = padding;\n        this.options.horPadding = padding;\n        this.options.leftPadding = padding;\n        this.options.rightPadding = padding;\n        this.options.topPadding = padding;\n        this.options.bottomPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get padding.\n     * @returns Padding surrounding list elements and its border.\n     */\n    get padding(): number\n    {\n        return this.options?.padding ?? 0;\n    }\n\n    /**\n     * Set vertical padding, overriding all top and bottom padding options.\n     * @param padding - Vertical padding between list border and its elements.\n     */\n    set vertPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.vertPadding = padding;\n        this.options.topPadding = padding;\n        this.options.bottomPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get vertical padding.\n     * @returns Vertical padding between list border and its elements.\n     */\n    get vertPadding(): number\n    {\n        return this.options?.vertPadding ?? this.padding ?? 0;\n    }\n\n    /**\n     * Set horizontal padding, overriding all left and right padding options.\n     * @param padding - Horizontal padding between list border and its elements.\n     */\n    set horPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.horPadding = padding;\n        this.options.leftPadding = padding;\n        this.options.rightPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get horizontal padding.\n     * @returns Horizontal padding between list border and its elements.\n     */\n    get horPadding(): number\n    {\n        return this.options?.horPadding ?? this.padding ?? 0;\n    }\n\n    /**\n     * Set left padding.\n     * @param padding - Left padding between list border and its elements.\n     */\n    set leftPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.leftPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get left padding.\n     * @returns Left padding between list border and its elements.\n     */\n    get leftPadding(): number\n    {\n        return this.options?.leftPadding ?? this.horPadding;\n    }\n\n    /**\n     * Set right padding.\n     * @param padding - Right padding between list border and its elements.\n     */\n    set rightPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.rightPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get right padding.\n     * @returns Right padding between list border and its elements.\n     */\n    get rightPadding(): number\n    {\n        return this.options?.rightPadding ?? this.horPadding;\n    }\n\n    /**\n     * Set top padding.\n     * @param padding - Top padding between list border and its elements.\n     */\n    set topPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.topPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get top padding.\n     * @returns Top padding between list border and its elements.\n     */\n    get topPadding(): number\n    {\n        return this.options?.topPadding ?? this.vertPadding;\n    }\n\n    /**\n     * Set bottom padding.\n     * @param padding - Bottom padding between list border and its elements.\n     */\n    set bottomPadding(padding: number)\n    {\n        if (!this.options) throw new Error('List has not been initiated!');\n        this.options.bottomPadding = padding;\n        this.arrangeChildren();\n    }\n\n    /**\n     * Get bottom padding.\n     * @returns Bottom padding between list border and its elements.\n     */\n    get bottomPadding(): number\n    {\n        return this.options?.bottomPadding ?? this.vertPadding;\n    }\n\n    /**\n     * Arrange all elements basing in their sizes and component options.\n     * Can be arranged vertically, horizontally or bidirectional.\n     */\n    public arrangeChildren()\n    {\n        let maxHeight = 0;\n        let x = this.leftPadding;\n        let y = this.topPadding;\n\n        const elementsMargin = this.options?.elementsMargin ?? 0;\n        let maxWidth = this.maxWidth || this.parent?.width;\n\n        if (this.rightPadding)\n        {\n            maxWidth -= this.rightPadding;\n        }\n\n        this.children.forEach((child, id) =>\n        {\n            switch (this.type)\n            {\n                case 'vertical':\n                    child.y = y;\n                    child.x = x;\n\n                    y += elementsMargin + child.height;\n                    break;\n\n                case 'horizontal':\n                    child.x = x;\n                    child.y = y;\n\n                    x += elementsMargin + child.width;\n                    break;\n\n                case 'bidirectional':\n                default:\n                    child.x = x;\n                    child.y = y;\n\n                    if (child.x + child.width > maxWidth && id > 0)\n                    {\n                        y += elementsMargin + maxHeight;\n                        x = this.leftPadding;\n\n                        child.x = x;\n                        child.y = y;\n                        maxHeight = 0;\n                    }\n\n                    maxHeight = Math.max(maxHeight, child.height);\n                    x += elementsMargin + child.width;\n                    break;\n            }\n        });\n    }\n\n    /**\n     * Removes items from the list. (Does not destroy them)\n     * @param itemID - Item to remove (starting from 0).\n     */\n    removeItem(itemID: number)\n    {\n        const child = this.children[itemID];\n\n        if (!child)\n        {\n            return;\n        }\n\n        this.removeChild(child);\n        this.arrangeChildren();\n    }\n\n    /** Set width of area to fit elements when arrange. (If not set parent width will be used). */\n    set maxWidth(width: number)\n    {\n        this._maxWidth = width;\n        this.arrangeChildren();\n    }\n\n    /** Get width of area to fit elements when arrange. (If not set parent width will be used). */\n    get maxWidth(): number\n    {\n        return this._maxWidth;\n    }\n}\n","export interface SpringOptions\n{\n    max?: number;\n    damp?: number;\n    springiness?: number;\n}\n\nexport class Spring\n{\n    x: number;\n    ax: number;\n    dx: number;\n    tx: number;\n\n    protected _options: Required<SpringOptions>;\n\n    constructor(options: SpringOptions = {})\n    {\n        this.x = 0;\n        this.ax = 0;\n        this.dx = 0;\n        this.tx = 0;\n\n        // add opts to object for shared opts.\n        this._options = {\n            max: options.max ?? 160,\n            damp: options.damp ?? 0.8,\n            springiness: options.springiness ?? 0.1,\n        };\n    }\n\n    update(): void\n    {\n        this.ax = (this.tx - this.x) * this._options.springiness;\n\n        this.dx += this.ax;\n        this.dx *= this._options.damp;\n\n        if (this.dx < -this._options.max) this.dx = -this._options.max;\n        else if (this.dx > this._options.max) this.dx = this._options.max;\n\n        this.x += this.dx;\n    }\n\n    reset(): void\n    {\n        this.x = 0;\n        this.ax = 0;\n        this.dx = 0;\n        this.tx = 0;\n    }\n\n    get max(): number\n    {\n        return this._options.max;\n    }\n\n    set max(value: number)\n    {\n        this._options.max = value;\n    }\n\n    get damp(): number\n    {\n        return this._options.damp;\n    }\n\n    set damp(value: number)\n    {\n        this._options.damp = value;\n    }\n\n    get springiness(): number\n    {\n        return this._options.springiness;\n    }\n\n    set springiness(value: number)\n    {\n        this._options.springiness = value;\n    }\n}\n","import { Spring } from './Spring';\n\nexport default class ScrollSpring\n{\n    done: boolean = false;\n    to: number = 0;\n\n    protected _spring: Spring;\n    protected _pos: number = 0;\n    protected _speed: number = 0;\n    protected _correctSpeed: boolean = false;\n\n    constructor()\n    {\n        this._spring = new Spring();\n        this._pos = 0;\n        this.to = 0;\n    }\n\n    start(speed: number, pos: number, to: number): void\n    {\n        this._speed = speed;\n        this._pos = pos;\n        this.to = to;\n        this.done = false;\n\n        this._spring.x = this._pos;\n        this._spring.tx = this.to;\n\n        const diff = this.to - this._pos;\n        const toDirection = Math.abs(diff) / diff;\n        const currentDirection = Math.abs(this._speed) / this._speed;\n\n        if (toDirection !== currentDirection)\n        {\n            this._correctSpeed = true;\n        }\n        else\n        {\n            this._correctSpeed = false;\n        }\n    }\n\n    update(): number\n    {\n        if (this._correctSpeed)\n        {\n            this._speed *= 0.6;\n\n            if (Math.abs(this._speed) < 2)\n            {\n                this._correctSpeed = false;\n            }\n\n            this._pos += this._speed;\n\n            this._spring.x = this._pos;\n        }\n        else\n        {\n            const diff = this.to - this._pos;\n\n            if (Math.abs(diff) < 0.05)\n            {\n                this._pos = this.to;\n                this.done = true;\n            }\n            else\n            {\n                this._spring.tx = this.to;\n                this._spring.update();\n                this._pos = this._spring.x;\n            }\n        }\n\n        return this._pos;\n    }\n\n    cancel(): void\n    {\n        // matches jux interface\n    }\n}\n","import ScrollSpring from './ScrollSpring';\n\nexport interface SlidingNumberOptions\n{\n    constrain?: boolean;\n    maxSpeed?: number;\n    ease?: ConstrainEase;\n}\n\nexport interface ConstrainEase\n{\n    done: boolean;\n    to: number;\n    start(speed: number, pos: number, to: number): void;\n    update(): number;\n}\n\nexport class SlidingNumber\n{\n    position = 0;\n    constrain = true;\n    min = 0; // the window width of the drag\n    max = 0; // the window width of the drag\n    maxSpeed = 400;\n\n    protected _ease: ConstrainEase;\n\n    protected _offset = 0;\n    protected _prev = 0;\n    protected _speed = 0;\n    protected _hasStopped: boolean = false;\n\n    protected _targetSpeed = 0;\n    protected _speedChecker = 0;\n    protected _grab = 0;\n    protected _activeEase: ConstrainEase | undefined;\n\n    constructor(options: SlidingNumberOptions = {})\n    {\n        this.constrain = options.constrain ?? true;\n        this.maxSpeed = options.maxSpeed ?? 400;\n        this._ease = options.ease ?? new ScrollSpring();\n    }\n\n    set value(n: number)\n    {\n        this._speed = 0;\n        this.position = n;\n    }\n\n    get value(): number\n    {\n        return this.position;\n    }\n\n    grab(offset: number): void\n    {\n        this._grab = offset;\n        this._offset = this.position - offset;\n        this._speedChecker = 0;\n        this._targetSpeed = this._speed = 0;\n        this._hasStopped = false;\n    }\n\n    hold(newPosition: number): void\n    {\n        this._speedChecker++;\n\n        this.position = newPosition + this._offset;\n\n        if (this._speedChecker > 1)\n        {\n            this._targetSpeed = this.position - this._prev;\n        }\n\n        this._speed += (this._targetSpeed - this._speed) / 2;\n\n        if (this._speed > this.maxSpeed) this._speed = this.maxSpeed;\n        else if (this._speed < -this.maxSpeed) this._speed = -this.maxSpeed;\n\n        this._prev = this.position;\n\n        if (this.constrain)\n        {\n            this._activeEase = undefined;\n\n            if (this.position > this.min)\n            {\n                this.position -= (this.position - this.min) / 1.5;\n            }\n            else if (this.position < this.max)\n            {\n                this.position += (this.max - this.position) / 1.5;\n            }\n        }\n    }\n\n    slide(instant = false): void\n    {\n        if (this._hasStopped) return;\n\n        if (this.constrain)\n        {\n            this._updateConstrain(instant);\n        }\n        else\n        {\n            this._updateDefault();\n        }\n    }\n\n    get moveAmount(): number\n    {\n        return -(this.position - this._offset - this._grab);\n    }\n\n    protected _updateDefault(): void\n    {\n        this._speed *= 0.9;\n        this.position += this._speed;\n\n        if ((this._speed < 0 ? this._speed * -1 : this._speed) < 0.01)\n        {\n            this._hasStopped = true;\n        }\n    }\n\n    protected _updateConstrain(instant = false): void\n    {\n        const max: number = this.max;\n\n        if (instant)\n        {\n            if (this.value > 0)\n            {\n                this.value = 0;\n            }\n\n            if (this.value > 0)\n            {\n                this.value = 0;\n            }\n\n            if (this.value < this.max)\n            {\n                this.value = this.max;\n            }\n\n            if (this.value < this.max)\n            {\n                this.value = this.max;\n            }\n        }\n        else if (this.position > this.min || this.position < max || this._activeEase)\n        {\n            if (!this._activeEase)\n            {\n                this._activeEase = this._ease;\n\n                if (this.position > this.min)\n                {\n                    this._activeEase.start(this._speed, this.position, this.min);\n                }\n                else\n                {\n                    this._activeEase.start(this._speed, this.position, max);\n                }\n            }\n\n            this.position = this._activeEase.update();\n\n            if (this._activeEase.done)\n            {\n                this.position = this._activeEase.to;\n                this._speed = 0;\n                this._activeEase = undefined;\n            }\n        }\n        else\n        {\n            this._updateDefault();\n        }\n    }\n}\n","import { Point, Rectangle } from 'pixi.js';\nimport { ConstrainEase, SlidingNumber } from './SlidingNumber';\n\ninterface TrackpadOptions\n{\n    /** override the easing function when constraining */\n    xEase?: ConstrainEase;\n    yEase?: ConstrainEase;\n\n    maxSpeed?: number;\n    constrain?: boolean;\n\n    disableEasing?: boolean;\n}\n\n/** Easing controller for the {@link ScrollBox}. */\nexport class Trackpad\n{\n    xAxis: SlidingNumber;\n    yAxis: SlidingNumber;\n\n    protected _isDown: boolean = false;\n    protected _globalPosition: Point | undefined;\n    protected _frame: Rectangle | undefined;\n    protected _bounds: Rectangle | undefined;\n    protected _dirty: boolean = false;\n    protected disableEasing = false;\n\n    constructor(options: TrackpadOptions)\n    {\n        this.xAxis = new SlidingNumber({\n            ease: options.xEase,\n            maxSpeed: options.maxSpeed,\n            constrain: options.constrain,\n        });\n\n        this.yAxis = new SlidingNumber({\n            ease: options.yEase,\n            maxSpeed: options.maxSpeed,\n            constrain: options.constrain,\n        });\n\n        this.disableEasing = options.disableEasing ?? false;\n\n        this._frame = new Rectangle();\n\n        this._bounds = new Rectangle();\n        this._globalPosition = new Point();\n    }\n\n    pointerDown(pos: Point): void\n    {\n        this._globalPosition = pos;\n        this.xAxis.grab(pos.x);\n        this.yAxis.grab(pos.y);\n        this._isDown = true;\n    }\n\n    pointerUp(): void\n    {\n        this._isDown = false;\n    }\n\n    pointerMove(pos: Point): void\n    {\n        this._globalPosition = pos;\n    }\n\n    update(): void\n    {\n        if (this._dirty && this._bounds && this._frame)\n        {\n            this._dirty = false;\n\n            this.xAxis.min = this._bounds.left;\n            this.xAxis.min = this._bounds.right - this._frame.width;\n\n            this.xAxis.min = this._bounds.top;\n            this.xAxis.min = this._bounds.bottom - this._frame.height;\n        }\n\n        if (this._isDown && this._globalPosition)\n        {\n            this.xAxis.hold(this._globalPosition.x);\n            this.yAxis.hold(this._globalPosition.y);\n        }\n        else\n        {\n            this.xAxis.slide(this.disableEasing);\n            this.yAxis.slide(this.disableEasing);\n        }\n    }\n\n    resize(w: number, h: number): void\n    {\n        if (!this._frame) return;\n\n        this._frame.x = 0;\n        this._frame.width = w;\n\n        this._frame.y = 0;\n        this._frame.height = h;\n\n        this._dirty = true;\n    }\n\n    setBounds(minX: number, maxX: number, minY: number, maxY: number): void\n    {\n        if (!this._bounds) return;\n\n        this._bounds.x = minX;\n        this._bounds.width = maxX - minX;\n        this._bounds.y = minY;\n        this._bounds.height = maxY - minY;\n\n        this._dirty = true;\n    }\n\n    get x(): number\n    {\n        return this.xAxis.value;\n    }\n\n    get y(): number\n    {\n        return this.yAxis.value;\n    }\n}\n","import {\n    ColorSource,\n    Container,\n    DestroyOptions,\n    EventMode,\n    FederatedPointerEvent,\n    Graphics,\n    isMobile,\n    Optional,\n    Point,\n    PointData,\n    Size,\n    Ticker,\n} from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { List } from './List';\nimport { Trackpad } from './utils/trackpad/Trackpad';\n\nimport type { ListOptions, ListType } from './List';\n\nexport type ScrollBoxOptions = {\n    width?: number;\n    height?: number;\n    background?: ColorSource;\n    type?: ListType;\n    radius?: number;\n    disableDynamicRendering?: boolean;\n    disableEasing?: boolean;\n    dragTrashHold?: number;\n    globalScroll?: boolean;\n    shiftScroll?: boolean;\n    proximityRange?: number;\n    proximityDebounce?: number;\n    disableProximityCheck?: boolean;\n} & Omit<ListOptions, 'children'>;\n\ntype ProximityEventData = {\n    item: Container;\n    index: number;\n    inRange: boolean;\n};\n\n/**\n * Scrollable view, for arranging lists of Pixi container-based elements.\n *\n * Items, that are out of the visible area, are not rendered by default.\n * This behavior can be changed by setting 'disableDynamicRendering' option to true.\n * @example\n * new ScrollBox({\n *     background: 0XFFFFFF,\n *     width: 200,\n *     height: 300,\n *     items: [\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *         new Graphics().drawRect(0, 0, 200, 50).fill(0x000000),\n *     ],\n * });\n */\n\nexport class ScrollBox extends Container\n{\n    protected background: Graphics | undefined;\n    protected borderMask: Graphics | undefined;\n    protected lastWidth: number = 0;\n    protected lastHeight: number = 0;\n    protected _width = 0;\n    protected _height = 0;\n    protected _dimensionChanged = false;\n\n    /**\n     * Arrange container, that holds all inner elements.\n     * Use this control inner arrange container size in case of bidirectional scroll type.\n     */\n    list: List | undefined;\n\n    protected _trackpad: Trackpad | undefined;\n    protected isDragging = 0;\n    protected interactiveStorage: {\n        item: Container;\n        eventMode: EventMode;\n    }[] = [];\n    protected visibleItems: Container[] = [];\n    protected pressedChild: Container | undefined;\n    protected ticker = Ticker.shared;\n    protected options: ScrollBoxOptions = {};\n    protected stopRenderHiddenItemsTimeout: NodeJS.Timeout | undefined;\n    protected onMouseScrollBinding = this.onMouseScroll.bind(this);\n    protected dragStarTouchPoint: PointData | undefined;\n    protected isOver = false;\n\n    protected proximityRange: number = 0;\n    protected proximityStatusCache: boolean[] = [];\n    protected lastScrollX: number | undefined;\n    protected lastScrollY: number | undefined;\n    protected proximityCheckFrameCounter = 0;\n    public onProximityChange = new Signal<(data: ProximityEventData) => void>();\n    public onScroll: Signal<(value: number | PointData) => void> = new Signal();\n\n    /**\n     * @param options\n     * @param {number} options.background - background color of the ScrollBox.\n     * @param {number} options.width - width of the ScrollBox.\n     * @param {number} options.height - height of the ScrollBox.\n     * @param {number} options.radius - radius of the ScrollBox and its masks corners.\n     * @param {number} options.elementsMargin - margin between elements.\n     * @param {number} options.vertPadding - vertical padding of the ScrollBox.\n     * @param {number} options.horPadding - horizontal padding of the ScrollBox.\n     * @param {number} options.padding - padding of the ScrollBox (same horizontal and vertical).\n     * @param {boolean} options.disableDynamicRendering - disables dynamic rendering of the ScrollBox,\n     * so even elements the are not visible will be rendered. Be careful with this options as it can impact performance.\n     * @param {boolean} [options.globalScroll=true] - if true, the ScrollBox will scroll even if the mouse is not over it.\n     * @param {boolean} [options.shiftScroll=false] - if true, the ScrollBox will only scroll horizontally if the shift key\n     * is pressed, and the type is set to 'horizontal'.\n     */\n    constructor(options?: ScrollBoxOptions)\n    {\n        super();\n\n        if (options)\n        {\n            this.init(options);\n        }\n\n        this.ticker.add(this.update, this);\n    }\n\n    /**\n     * Initiates ScrollBox.\n     * @param options\n     * @param {number} options.background - background color of the ScrollBox.\n     * @param {number} options.width - width of the ScrollBox.\n     * @param {number} options.height - height of the ScrollBox.\n     * @param {number} options.radius - radius of the ScrollBox and its masks corners.\n     * @param {number} options.elementsMargin - margin between elements.\n     * @param {number} options.vertPadding - vertical padding of the ScrollBox.\n     * @param {number} options.horPadding - horizontal padding of the ScrollBox.\n     * @param {number} options.padding - padding of the ScrollBox (same horizontal and vertical).\n     * @param {boolean} options.disableDynamicRendering - disables dynamic rendering of the ScrollBox,\n     * so even elements the are not visible will be rendered. Be careful with this options as it can impact performance.\n     * @param {boolean} [options.globalScroll=true] - if true, the ScrollBox will scroll even if the mouse is not over it.\n     * @param {boolean} [options.shiftScroll=false] - if true, the ScrollBox will only scroll horizontally if the shift key\n     */\n    init(options: ScrollBoxOptions)\n    {\n        this.options = options;\n        this.setBackground(options.background);\n\n        this._width = options.width ?? this.background?.width ?? 100;\n        this._height = options.height ?? this.background?.height ?? 100;\n\n        this.proximityRange = options.proximityRange ?? 0;\n\n        if (!this.list)\n        {\n            this.list = new List();\n\n            super.addChild(this.list);\n        }\n\n        this.list?.init({\n            type: options.type,\n            elementsMargin: options.elementsMargin,\n            padding: options.padding,\n            vertPadding: options.vertPadding,\n            horPadding: options.horPadding,\n            topPadding: options.topPadding,\n            bottomPadding: options.bottomPadding,\n            leftPadding: options.leftPadding,\n            rightPadding: options.rightPadding,\n            // For bidirectional type (including when options.type is null/undefined since List defaults to bidirectional),\n            // use ScrollBox width as maxWidth to enable multi-column layout. Other types get 0 to disable width constraints.\n            maxWidth: options.maxWidth || (options.type !== 'horizontal' && options.type !== 'vertical' ? this._width : 0),\n        });\n\n        if (options.items)\n        {\n            this.addItems(options.items);\n        }\n\n        if (this.hasBounds)\n        {\n            this.addMask();\n            this.makeScrollable();\n        }\n\n        if (this._trackpad)\n        {\n            this._trackpad.xAxis.value = 0;\n            this._trackpad.yAxis.value = 0;\n        }\n\n        this.options.globalScroll = options.globalScroll ?? true;\n        this.options.shiftScroll = options.shiftScroll ?? false;\n        this.resize();\n    }\n\n    protected get hasBounds(): boolean\n    {\n        return !!this._width || !!this._height;\n    }\n\n    /**\n     *  Adds array of items to a scrollable list.\n     * @param {Container[]} items - items to add.\n     */\n    addItems(items: Container[])\n    {\n        if (!items?.length) return;\n\n        items.forEach((item) => this.addItem(item));\n    }\n\n    /** Remove all items from a scrollable list. */\n    removeItems()\n    {\n        this.proximityStatusCache.length = 0;\n        this.list?.removeChildren();\n    }\n\n    /**\n     * Adds one or more items to a scrollable list.\n     * @param {Container} items - one or more items to add.\n     */\n    addItem<T extends Container[]>(...items: T): T[0]\n    {\n        if (items.length > 1)\n        {\n            items.forEach((item) => this.addItem(item));\n        }\n        else\n        {\n            const child = items[0];\n\n            if (!child.width || !child.height)\n            {\n                console.error('ScrollBox item should have size');\n            }\n\n            child.eventMode = 'static';\n\n            this.list?.addChild(child);\n            this.proximityStatusCache.push(false);\n\n            if (!this.options.disableDynamicRendering)\n            {\n                child.renderable = this.isItemVisible(child);\n            }\n        }\n\n        this.resize();\n\n        return items[0];\n    }\n\n    /**\n     * Removes an item from a scrollable list.\n     * @param {number} itemID - id of the item to remove.\n     */\n    removeItem(itemID: number)\n    {\n        this.list?.removeItem(itemID);\n        this.proximityStatusCache.splice(itemID, 1);\n        this.resize();\n    }\n\n    /**\n     * Checks if the item is visible or scrolled out of the visible part of the view.* Adds an item to a scrollable list.\n     * @param {Container} item - item to check.\n     * @param padding - proximity padding to consider the item visible.\n     */\n    isItemVisible(item: Container, padding = 0): boolean\n    {\n        let isVisible = false;\n        const list = this.list;\n\n        if (!list) return false;\n\n        if (this.isVertical || this.isBidirectional)\n        {\n            const posY = item.y + list.y;\n\n            if (posY + item.height >= -padding && posY <= (this.options.height ?? this._height) + padding)\n            {\n                isVisible = true;\n            }\n        }\n\n        if (this.isHorizontal || this.isBidirectional)\n        {\n            const posX = item.x + list.x;\n\n            if (posX + item.width >= -padding && posX <= (this.options.width ?? this._width) + padding)\n            {\n                isVisible = true;\n            }\n        }\n\n        return isVisible;\n    }\n\n    /**\n     * Returns all inner items in a list.\n     * @returns {Array<Container> | Array} - list of items.\n     */\n    get items(): Container[] | []\n    {\n        return this.list?.children ?? [];\n    }\n\n    /**\n     * Set ScrollBox background.\n     * @param {number | string} background - background color or texture.\n     */\n    setBackground(background?: ColorSource)\n    {\n        if (this.background)\n        {\n            this.removeChild(this.background);\n        }\n\n        this.options.background = background;\n\n        this.background = new Graphics();\n\n        this.addChildAt(this.background, 0);\n\n        this.resize();\n    }\n\n    protected addMask()\n    {\n        if (!this.borderMask)\n        {\n            this.borderMask = new Graphics();\n            super.addChild(this.borderMask);\n            this.mask = this.borderMask;\n        }\n\n        this.resize();\n    }\n\n    protected makeScrollable()\n    {\n        if (!this._trackpad)\n        {\n            this._trackpad = new Trackpad({\n                disableEasing: this.options.disableEasing,\n            });\n        }\n\n        this.on('pointerdown', (e: FederatedPointerEvent) =>\n        {\n            this.renderAllItems();\n\n            this.isDragging = 1;\n            this.dragStarTouchPoint = this.worldTransform.applyInverse(e.global);\n\n            if (this._trackpad && this.dragStarTouchPoint)\n            {\n                this._trackpad.pointerDown(new Point(this.dragStarTouchPoint.x, this.dragStarTouchPoint.y));\n            }\n\n            const listTouchPoint = this.list?.worldTransform.applyInverse(e.global);\n\n            if (listTouchPoint)\n            {\n                this.visibleItems.forEach((item) =>\n                {\n                    if (\n                        item.x < listTouchPoint.x\n                        && item.x + item.width > listTouchPoint.x\n                        && item.y < listTouchPoint.y\n                        && item.y + item.height > listTouchPoint.y\n                    )\n                    {\n                        this.pressedChild = item;\n                    }\n                });\n            }\n        });\n\n        this.on('pointerup', () =>\n        {\n            this.isDragging = 0;\n            this._trackpad?.pointerUp();\n            this.restoreItemsInteractivity();\n\n            this.pressedChild = undefined;\n\n            this.stopRenderHiddenItems();\n        });\n\n        this.on('pointerover', () =>\n        {\n            this.isOver = true;\n        });\n\n        this.on('pointerout', () =>\n        {\n            this.isOver = false;\n        });\n\n        this.on('pointerupoutside', () =>\n        {\n            this.isDragging = 0;\n            this._trackpad?.pointerUp();\n            this.restoreItemsInteractivity();\n\n            this.pressedChild = undefined;\n\n            this.stopRenderHiddenItems();\n        });\n\n        this.on('globalpointermove', (e: FederatedPointerEvent) =>\n        {\n            if (!this.isDragging) return;\n\n            const touchPoint = this.worldTransform.applyInverse(e.global);\n\n            if (this.dragStarTouchPoint)\n            {\n                const dragTrashHold = this.options.dragTrashHold ?? 10;\n\n                if (this.isHorizontal || this.isBidirectional)\n                {\n                    const xDist = touchPoint.x - this.dragStarTouchPoint.x;\n\n                    if (Math.abs(xDist) > dragTrashHold)\n                    {\n                        this.isDragging = 2;\n                    }\n                }\n\n                if (this.isVertical || this.isBidirectional)\n                {\n                    const yDist = touchPoint.y - this.dragStarTouchPoint.y;\n\n                    if (Math.abs(yDist) > dragTrashHold)\n                    {\n                        this.isDragging = 2;\n                    }\n                }\n            }\n\n            if (this.dragStarTouchPoint && this.isDragging !== 2) return;\n\n            this._trackpad?.pointerMove(new Point(touchPoint.x, touchPoint.y));\n\n            if (this.pressedChild)\n            {\n                this.revertClick(this.pressedChild);\n                this.pressedChild = undefined;\n            }\n\n            if (this.isBidirectional)\n            {\n                this.onScroll?.emit({ x: this.scrollX, y: this.scrollY });\n            }\n            else\n            {\n                this.onScroll?.emit(this.isVertical ? this.scrollY : this.scrollX);\n            }\n        });\n\n        document.addEventListener('wheel', this.onMouseScrollBinding, true);\n    }\n\n    protected setInteractive(interactive: boolean)\n    {\n        this.eventMode = interactive ? 'static' : 'auto';\n    }\n\n    protected get listHeight(): number\n    {\n        return (this.list?.height ?? 0) + (this.list?.topPadding ?? 0) + (this.list?.bottomPadding ?? 0);\n    }\n\n    protected get listWidth(): number\n    {\n        return (this.list?.width ?? 0) + (this.list?.leftPadding ?? 0) + (this.list?.rightPadding ?? 0);\n    }\n\n    /**\n     * Controls item positions and visibility.\n     * @param force\n     */\n    resize(force = false): void\n    {\n        if (!this.hasBounds) return;\n\n        this.renderAllItems();\n\n        if (\n            this.borderMask\n            && (force\n                || this._dimensionChanged\n                || this.lastWidth !== this.listWidth\n                || this.lastHeight !== this.listHeight)\n        )\n        {\n            if (!this.options.width)\n            {\n                this._width += this.listWidth;\n            }\n\n            if (!this.options.height)\n            {\n                this._height += this.listHeight;\n            }\n\n            this.borderMask\n                ?.clear()\n                .roundRect(0, 0, this._width, this._height, (this.options.radius ?? 0) | 0)\n                .fill(0xff00ff)\n                .stroke(0x0);\n\n            if (this.borderMask) this.borderMask.eventMode = 'none';\n\n            const color = this.options.background;\n\n            this.background\n                ?.clear()\n                .roundRect(0, 0, this._width, this._height, (this.options.radius ?? 0) | 0)\n                .fill({\n                    color: color ?? 0x000000,\n                    alpha: color ? 1 : 0.0000001, // if color is not set, set alpha to 0 to be able to drag by click on bg\n                });\n\n            if (this.isBidirectional)\n            {\n                this.setInteractive(this.listWidth > this._width || this.listHeight > this._height);\n            }\n            else if (this.isHorizontal)\n            {\n                this.setInteractive(this.listWidth > this._width);\n            }\n            else\n            {\n                this.setInteractive(this.listHeight > this._height);\n            }\n\n            this.lastWidth = this.listWidth;\n            this.lastHeight = this.listHeight;\n        }\n\n        if (this._trackpad && this.borderMask)\n        {\n            const maxWidth\n                = this.borderMask.width\n                - (this.list?.width ?? 0)\n                - (this.list?.leftPadding ?? 0)\n                - (this.list?.rightPadding ?? 0);\n\n            const maxHeight\n                = this.borderMask.height\n                - (this.list?.height ?? 0)\n                - (this.list?.topPadding ?? 0)\n                - (this.list?.bottomPadding ?? 0);\n\n            if (this.isBidirectional)\n            {\n                this._trackpad.yAxis.max = -Math.abs(maxHeight);\n                this._trackpad.xAxis.max = -Math.abs(maxWidth);\n            }\n            else if (this.isVertical)\n            {\n                this._trackpad.yAxis.max = -Math.abs(maxHeight);\n            }\n            else if (this.isHorizontal)\n            {\n                this._trackpad.xAxis.max = -Math.abs(maxWidth);\n            }\n        }\n\n        if (this._dimensionChanged)\n        {\n            this.list?.arrangeChildren();\n            // Since the scrolling adjustment can happen due to the resize,\n            // we shouldn't update the visible items immediately.\n            this.stopRenderHiddenItems();\n\n            this._dimensionChanged = false;\n        }\n        else\n        {\n            if (force) this.list?.arrangeChildren();\n            this.updateVisibleItems();\n        }\n\n        this.lastScrollX = undefined;\n        this.lastScrollY = undefined;\n    }\n\n    protected onMouseScroll(event: WheelEvent): void\n    {\n        if (!this.isOver && !this.options.globalScroll) return;\n\n        this.renderAllItems();\n\n        const shiftScroll = !!this.options.shiftScroll;\n        const scrollOnX = shiftScroll\n            ? typeof event.deltaX !== 'undefined' || typeof event.deltaY !== 'undefined'\n            : typeof event.deltaX !== 'undefined';\n        const scrollOnY = typeof event.deltaY !== 'undefined';\n\n        if ((this.isHorizontal || this.isBidirectional) && scrollOnX)\n        {\n            const delta = shiftScroll || this.isBidirectional ? event.deltaX : event.deltaY;\n            const targetPos = (this.list?.x ?? 0) - delta;\n\n            if (this.listWidth < this._width)\n            {\n                this._trackpad && (this._trackpad.xAxis.value = 0);\n            }\n            else\n            {\n                const min = this._width - this.listWidth;\n                const max = 0;\n\n                this._trackpad && (this._trackpad.xAxis.value = Math.min(max, Math.max(min, targetPos)));\n            }\n        }\n\n        if ((this.isVertical || this.isBidirectional) && scrollOnY)\n        {\n            const targetPos = (this.list?.y ?? 0) - event.deltaY;\n\n            if (this.listHeight < this._height)\n            {\n                this._trackpad && (this._trackpad.yAxis.value = 0);\n            }\n            else\n            {\n                const min = this._height - this.listHeight;\n                const max = 0;\n\n                this._trackpad && (this._trackpad.yAxis.value = Math.min(max, Math.max(min, targetPos)));\n            }\n        }\n\n        if (this.isBidirectional && (scrollOnX || scrollOnY))\n        {\n            this.onScroll?.emit({ x: this._trackpad?.xAxis.value ?? 0, y: this._trackpad?.yAxis.value ?? 0 });\n        }\n        else if (this.isHorizontal && scrollOnX)\n        {\n            this.onScroll?.emit(this._trackpad?.xAxis.value ?? 0);\n        }\n        else if (this.isVertical && scrollOnY)\n        {\n            this.onScroll?.emit(this._trackpad?.yAxis.value ?? 0);\n        }\n        this.stopRenderHiddenItems();\n    }\n\n    /** Makes it scroll down to the last element. */\n    scrollBottom()\n    {\n        if (!this.interactive)\n        {\n            this.scrollTop();\n        }\n        else\n        {\n            this.scrollTo((this.list?.children.length ?? 1) - 1);\n        }\n    }\n\n    /** Makes it scroll up to the first element. */\n    scrollTop()\n    {\n        this.renderAllItems();\n\n        if (this._trackpad)\n        {\n            this._trackpad.xAxis.value = 0;\n            this._trackpad.yAxis.value = 0;\n        }\n\n        this.stopRenderHiddenItems();\n    }\n\n    protected renderAllItems()\n    {\n        clearTimeout(this.stopRenderHiddenItemsTimeout);\n        this.stopRenderHiddenItemsTimeout = undefined;\n\n        if (this.options.disableDynamicRendering)\n        {\n            return;\n        }\n\n        this.items.forEach((child) =>\n        {\n            child.renderable = true;\n        });\n    }\n\n    protected stopRenderHiddenItems()\n    {\n        if (this.options.disableDynamicRendering)\n        {\n            return;\n        }\n\n        if (this.stopRenderHiddenItemsTimeout)\n        {\n            clearTimeout(this.stopRenderHiddenItemsTimeout);\n            this.stopRenderHiddenItemsTimeout = undefined;\n        }\n\n        this.stopRenderHiddenItemsTimeout = setTimeout(() => this.updateVisibleItems(), 2000);\n    }\n\n    protected updateVisibleItems()\n    {\n        this.visibleItems.length = 0;\n\n        this.items.forEach((child) =>\n        {\n            child.renderable = this.isItemVisible(child);\n            this.visibleItems.push(child);\n        });\n    }\n\n    /**\n     * Scrolls to the element with the given ID.\n     * @param elementID\n     */\n    scrollTo(elementID: number)\n    {\n        if (!this.interactive || !this._trackpad || !this.list)\n        {\n            return;\n        }\n\n        const target = this.list.children[elementID];\n\n        if (!target)\n        {\n            return;\n        }\n\n        this.renderAllItems();\n\n        this._trackpad.xAxis.value\n            = this.isHorizontal || this.isBidirectional\n                ? this._width - target.x - target.width - this.list.rightPadding\n                : 0;\n\n        this._trackpad.yAxis.value\n            = this.isVertical || this.isBidirectional\n                ? this._height - target.y - target.height - this.list.bottomPadding\n                : 0;\n\n        this.stopRenderHiddenItems();\n    }\n\n    /**\n     * Scrolls to the given position.\n     * @param position - x and y position object.\n     * @param position.x - x position.\n     * @param position.y - y position.\n     */\n    scrollToPosition({ x, y }: Partial<PointData>)\n    {\n        if (x === undefined && y === undefined) return;\n        this.renderAllItems();\n        if (x !== undefined) this.scrollX = -x;\n        if (y !== undefined) this.scrollY = -y;\n        this.stopRenderHiddenItems();\n    }\n\n    /** Gets component height. */\n    override get height(): number\n    {\n        return this._height;\n    }\n\n    override set height(value: number)\n    {\n        this._height = value;\n        this._dimensionChanged = true;\n        this.resize();\n        this.scrollTop();\n    }\n\n    /** Gets component width. */\n    override get width(): number\n    {\n        return this._width;\n    }\n\n    override set width(value: number)\n    {\n        this._width = value;\n        this._dimensionChanged = true;\n        this.resize();\n        this.scrollTop();\n    }\n\n    override setSize(value: number | Optional<Size, 'height'>, height?: number): void\n    {\n        if (typeof value === 'object')\n        {\n            height = value.height ?? value.width;\n            value = value.width;\n        }\n        else\n        {\n            height = height ?? value;\n        }\n\n        this._width = value;\n        this._height = height;\n        this._dimensionChanged = true;\n        this.resize();\n        this.scrollTop();\n    }\n\n    override getSize(out?: Size): Size\n    {\n        out = out || { width: 0, height: 0 };\n        out.width = this._width;\n        out.height = this._height;\n\n        return out;\n    }\n\n    /** Gets the current raw scroll position on the x-axis (Negated Value). */\n    get scrollX(): number\n    {\n        return this._trackpad?.xAxis.value ?? 0;\n    }\n\n    /** Sets the current raw scroll position on the x-axis (Negated Value). */\n    set scrollX(value: number)\n    {\n        if (this._trackpad) this._trackpad.xAxis.value = value;\n    }\n\n    /** Gets the current raw scroll position on the y-axis (Negated Value). */\n    get scrollY(): number\n    {\n        return this._trackpad?.yAxis.value ?? 0;\n    }\n\n    /** Sets the current raw scroll position on the y-axis (Negated Value). */\n    set scrollY(value: number)\n    {\n        if (this._trackpad) this._trackpad.yAxis.value = value;\n    }\n\n    protected update()\n    {\n        if (!this.list || !this._trackpad) return;\n\n        this._trackpad.update();\n\n        if (this.isHorizontal || this.isBidirectional)\n        {\n            if (this.list.x !== this._trackpad.x)\n            {\n                this.list.x = this._trackpad.x;\n            }\n        }\n\n        if (this.isVertical || this.isBidirectional)\n        {\n            if (this.list.y !== this._trackpad.y)\n            {\n                this.list.y = this._trackpad.y;\n            }\n        }\n\n        if (\n            !this.options.disableProximityCheck\n            && (this._trackpad.x !== this.lastScrollX || this._trackpad.y !== this.lastScrollY)\n        )\n        {\n            this.proximityCheckFrameCounter++;\n            if (this.proximityCheckFrameCounter >= (this.options.proximityDebounce ?? 10))\n            {\n                this.items.forEach((item, index) =>\n                {\n                    const inRange = this.isItemVisible(item, this.proximityRange);\n                    const wasInRange = this.proximityStatusCache[index];\n\n                    if (inRange !== wasInRange)\n                    {\n                        this.proximityStatusCache[index] = inRange;\n                        this.onProximityChange.emit({ item, index, inRange });\n                    }\n                });\n                this.lastScrollX = this._trackpad.x;\n                this.lastScrollY = this._trackpad.y;\n                this.proximityCheckFrameCounter = 0;\n            }\n        }\n    }\n\n    /**\n     * Destroys the component.\n     * @param {boolean | DestroyOptions} [options] - Options parameter.\n     * A boolean will act as if all options have been set to that value\n     */\n    override destroy(options?: DestroyOptions | boolean)\n    {\n        this.ticker.remove(this.update, this);\n\n        document.removeEventListener('wheel', this.onMouseScrollBinding, true);\n\n        this.background?.destroy();\n        this.list?.destroy();\n\n        super.destroy(options);\n    }\n\n    protected restoreItemsInteractivity()\n    {\n        this.interactiveStorage.forEach((element) =>\n        {\n            element.item.eventMode = element.eventMode;\n        });\n\n        this.interactiveStorage.length = 0;\n    }\n\n    protected revertClick(item: Container)\n    {\n        if (item.eventMode !== 'auto')\n        {\n            if (isMobile.any)\n            {\n                item.emit('pointerupoutside', { target: item } as FederatedPointerEvent);\n            }\n            else\n            {\n                item.emit('mouseupoutside', { target: item } as FederatedPointerEvent);\n            }\n\n            this.interactiveStorage.push({\n                item,\n                eventMode: item.eventMode ?? 'auto',\n            });\n\n            item.eventMode = 'auto';\n        }\n\n        // need to disable click for all children too\n        if (item instanceof Container && item.children)\n        {\n            item.children.forEach((child) => this.revertClick(child));\n        }\n    }\n\n    get scrollHeight(): number\n    {\n        return this.list?.height ?? 0;\n    }\n\n    get scrollWidth(): number\n    {\n        return this.list?.width ?? 0;\n    }\n\n    protected get isVertical(): boolean\n    {\n        const type = this.options.type ?? 'vertical';\n\n        return type === 'vertical';\n    }\n\n    protected get isHorizontal(): boolean\n    {\n        return this.options.type === 'horizontal';\n    }\n\n    protected get isBidirectional(): boolean\n    {\n        return this.options.type === 'bidirectional';\n    }\n}\n","import { Container, Graphics, NineSliceSprite, ObservablePoint, Sprite, Texture, Ticker } from 'pixi.js';\nimport { Group, Tween } from 'tweedle.js';\nimport { Signal } from 'typed-signals';\nimport { Button } from './Button';\nimport { type ButtonOptions, FancyButton } from './FancyButton';\nimport { List, type ListOptions } from './List';\nimport { ScrollBox, ScrollBoxOptions } from './ScrollBox';\nimport { AnyText, getTextView, PixiText } from './utils/helpers/text';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\ntype Animation = {\n    props: Record<string, any>;\n    duration?: number;\n};\n\nexport type DialogOptions = {\n    backdrop?: GetViewSettings;\n    backdropColor?: number;\n    backdropAlpha?: number;\n    background: GetViewSettings;\n    title?: AnyText;\n    content?: AnyText | Container | Container[];\n    width?: number;\n    height?: number;\n    padding?: number;\n    buttons?: (ButtonOptions | FancyButton | Button)[];\n    buttonList?: ListOptions<Container>;\n    scrollBox?: ScrollBoxOptions;\n    animations?: {\n        open?: Animation;\n        close?: Animation;\n    };\n    closeOnBackdropClick?: boolean;\n    nineSliceSprite?: [number, number, number, number];\n};\n\n/**\n * Modal dialog component for asking users questions.\n * @example\n * const dialog = new Dialog({\n *     background: new Graphics().roundRect(0, 0, 400, 200, 20).fill(0xFFFFFF),\n *     title: 'Confirm',\n *     content: 'Are you sure?',\n *     buttons: [\n *         { text: 'Cancel' },\n *         { text: 'OK' }\n *     ]\n * });\n * dialog.onSelect.connect((index, text) => {\n *     console.log(`Button ${index} clicked: ${text}`);\n * });\n * dialog.open();\n */\nexport class Dialog extends Container\n{\n    protected backdrop: Container;\n    protected innerView?: Container | NineSliceSprite;\n    protected contentView: Container;\n    protected titleText?: PixiText;\n    protected contentBody?: Container;\n    protected scrollBox: ScrollBox;\n    protected buttonContainer: List;\n\n    protected readonly options: DialogOptions;\n\n    protected _isOpen: boolean = false;\n\n    /** Signal emitted when a button is selected. */\n    onSelect: Signal<(buttonIndex: number, buttonText: string) => void>;\n    /** Signal emitted when the dialog is closed. */\n    onClose: Signal<() => void>;\n\n    /**\n     * Modal dialog component for asking users questions.\n     * @param {DialogOptions} options - Configuration options for the dialog.\n     * @param {string | Texture | Container | Sprite | Graphics} options.backdrop - Backdrop view or settings.\n     * @param {number} options.backdropColor - Color of the backdrop (if backdrop is not provided).\n     * @param {number} options.backdropAlpha - Alpha of the backdrop (if backdrop is not provided).\n     * @param {string | Texture | Container | Sprite | Graphics} options.background -\n     * Background view or settings for the dialog.\n     * @param {string | Texture | Container | Sprite | Graphics} options.title -\n     * Title text or settings for the dialog.\n     * @param {string | Texture | Container | Sprite | Graphics | Container[]} options.content -\n     * Content text, view, or array of views for the dialog.\n     * @param {number} options.width - Width of the dialog.\n     * @param {number} options.height - Height of the dialog.\n     * @param {number} options.padding - Padding around the dialog content.\n     * @param {(ButtonOptions | FancyButton | Button)[]} options.buttons - Array of button configurations or instances.\n     * @param {ListOptions<Container>} options.buttonList - Configuration options for the button list layout.\n     * @param {ScrollBoxOptions} options.scrollBox - Configuration options for the scroll box containing the content.\n     * @param {object} options.animations - Animation settings for opening and closing the dialog.\n     * @param {Animation} options.animations.open - Animation settings for opening the dialog.\n     * @param {Animation} options.animations.close - Animation settings for closing the dialog.\n     * @param {boolean} options.closeOnBackdropClick - Whether to close the dialog when clicking on the backdrop.\n     * @param {[number, number, number, number]} options.nineSliceSprite - Nine-slice scaling settings for the background.\n     */\n    constructor(options: DialogOptions)\n    {\n        super();\n\n        this.options = options;\n        this.onSelect = new Signal();\n        this.onClose = new Signal();\n\n        this.backdrop = new Container();\n        this.contentView = new Container();\n        this.buttonContainer = new List({\n            type: 'horizontal',\n            elementsMargin: 10,\n            ...options.buttonList,\n        });\n\n        this.initBackdrop();\n        this.initInnerView();\n        this.initTitle();\n        this.initButtons();\n\n        const offset = this.dialogPadding;\n        const { width } = this.options;\n        let { height } = this.options;\n\n        if (height)\n        {\n            height = height - (offset * 2) - this.buttonContainer.height;\n\n            if (this.titleText?.height)\n            {\n                height -= this.titleText.height;\n            }\n        }\n\n        this.scrollBox = new ScrollBox({\n            background: 0x000000,\n            elementsMargin: 10,\n            radius: 0,\n            type: 'bidirectional',\n            padding: 10,\n            ...this.options.scrollBox,\n            width: width ? width - (offset * 2) : 0,\n            height,\n        });\n\n        this.innerView?.addChild(this.scrollBox);\n\n        this.visible = false;\n\n        this.initContent();\n\n        // Setup ticker for tween animations\n        Ticker.shared.add(() => Group.shared.update());\n    }\n\n    /** Gets the dialog width from options or innerView. */\n    protected get dialogWidth(): number\n    {\n        return this.options.width ?? this.innerView?.width ?? 0;\n    }\n\n    /** Gets the dialog height from options or innerView. */\n    protected get dialogHeight(): number\n    {\n        return this.options.height ?? this.innerView?.height ?? 0;\n    }\n\n    /** Gets the dialog padding from options. */\n    protected get dialogPadding(): number\n    {\n        return this.options.padding ?? 20;\n    }\n\n    /** Gets the open state of the dialog. */\n    get isOpen(): boolean\n    {\n        return this._isOpen;\n    }\n\n    /** Initializes the backdrop (semi-transparent background). */\n    protected initBackdrop(): void\n    {\n        if (this.options.backdrop)\n        {\n            this.backdrop = getView(this.options.backdrop);\n        }\n        else\n        {\n            const backdropSprite = new Sprite(Texture.WHITE);\n\n            backdropSprite.tint = this.options.backdropColor ?? 0x000000;\n            backdropSprite.alpha = this.options.backdropAlpha ?? 0.5;\n            backdropSprite.width = 10000;\n            backdropSprite.height = 10000;\n            this.backdrop = backdropSprite;\n        }\n\n        this.backdrop.eventMode = 'static';\n        this.backdrop.x = -5000;\n        this.backdrop.y = -5000;\n\n        if (this.options.closeOnBackdropClick)\n        {\n            this.backdrop.on('pointertap', () => this.close());\n        }\n\n        this.addChild(this.backdrop);\n    }\n\n    /** Initializes the inner view (background panel). */\n    protected initInnerView(): void\n    {\n        const { background, nineSliceSprite } = this.options;\n\n        if (nineSliceSprite)\n        {\n            if (typeof background === 'string')\n            {\n                this.innerView = new NineSliceSprite({\n                    texture: Texture.from(background),\n                    leftWidth: nineSliceSprite[0],\n                    topHeight: nineSliceSprite[1],\n                    rightWidth: nineSliceSprite[2],\n                    bottomHeight: nineSliceSprite[3],\n                });\n            }\n            else if (background instanceof Texture)\n            {\n                this.innerView = new NineSliceSprite({\n                    texture: background,\n                    leftWidth: nineSliceSprite[0],\n                    topHeight: nineSliceSprite[1],\n                    rightWidth: nineSliceSprite[2],\n                    bottomHeight: nineSliceSprite[3],\n                });\n            }\n            else\n            {\n                console.warn(\n                    'NineSliceSprite can not be used with views set as Container. '\n                    + 'Pass the texture or texture name as instead of the Container extended instance.',\n                );\n                this.innerView = getView(background);\n            }\n        }\n        else\n        {\n            this.innerView = getView(background);\n        }\n\n        if (this.options.width && this.options.height)\n        {\n            if (this.innerView instanceof NineSliceSprite)\n            {\n                this.innerView.width = this.options.width;\n                this.innerView.height = this.options.height;\n            }\n            else if (this.innerView instanceof Graphics)\n            {\n                this.innerView.width = this.options.width;\n                this.innerView.height = this.options.height;\n            }\n        }\n\n        if ('anchor' in this.innerView)\n        {\n            (this.innerView.anchor as ObservablePoint).set(0.5, 0.5);\n        }\n        else\n        {\n            this.innerView.pivot.set(this.dialogWidth / 2, this.dialogHeight / 2);\n        }\n\n        this.innerView.eventMode = 'static';\n\n        this.addChild(this.innerView);\n        this.innerView.addChild(this.contentView);\n    }\n\n    /** Initializes the title text if provided. */\n    protected initTitle(): void\n    {\n        if (!this.options.title) return;\n\n        this.titleText = getTextView(this.options.title);\n        if ('anchor' in this.titleText)\n        {\n            (this.titleText.anchor as ObservablePoint).set(0.5, 0);\n        }\n\n        this.titleText.x = this.dialogWidth / 2;\n        this.titleText.y = this.dialogPadding;\n\n        this.contentView.addChild(this.titleText);\n    }\n\n    /** Initializes the content area, optionally wrapped in ScrollBox. */\n    protected initContent(): void\n    {\n        if (!this.options.content) return;\n\n        let yOffset = this.dialogPadding;\n\n        if (this.titleText)\n        {\n            yOffset += this.titleText.height;\n        }\n\n        if (typeof this.options.content === 'string' || typeof this.options.content === 'number')\n        {\n            const textView = getTextView(this.options.content);\n\n            this.scrollBox.addItem(textView);\n        }\n        else\n            if (Array.isArray(this.options.content))\n            {\n                this.options.content.forEach((item) => this.scrollBox.addItem(item));\n            }\n            else\n            {\n                this.scrollBox.addItem(this.options.content);\n            }\n\n        this.scrollBox.x = this.dialogPadding;\n        this.scrollBox.y = yOffset;\n\n        this.contentView.addChild(this.scrollBox);\n    }\n\n    /** Initializes the buttons at the bottom of the dialog. */\n    protected initButtons(): void\n    {\n        if (!this.options.buttons || this.options.buttons.length === 0)\n        {\n            return;\n        }\n\n        const buttonConfigs = this.options.buttons;\n\n        buttonConfigs.forEach((btn, index) =>\n        {\n            let button: Button | FancyButton;\n\n            switch (true)\n            {\n                case btn instanceof Button:\n                    btn.onPress.connect(() =>\n                    {\n                        this.onSelect.emit(index, '');\n                    });\n\n                    if (btn.view)\n                    {\n                        this.buttonContainer.addChild(btn.view);\n                    }\n                    break;\n                case btn instanceof FancyButton:\n                    btn.onPress.connect(() =>\n                    {\n                        this.onSelect.emit(index, (btn as FancyButton).text ?? '');\n                    });\n                    this.buttonContainer.addChild(btn);\n                    break;\n\n                default:\n                    button = new FancyButton(btn);\n\n                    button.onPress.connect(() =>\n                    {\n                        this.onSelect.emit(index, (button as FancyButton).text ?? '');\n                    });\n                    this.buttonContainer.addChild(button);\n                    break;\n            }\n        });\n\n        this.buttonContainer.x = (this.dialogWidth / 2) - (this.buttonContainer.width / 2);\n        this.buttonContainer.y = this.dialogHeight - this.dialogPadding - this.buttonContainer.height;\n\n        this.contentView.addChild(this.buttonContainer);\n    }\n\n    /** Opens the dialog with animation. */\n    open(): void\n    {\n        if (!this.innerView) return;\n\n        this.visible = true;\n        this._isOpen = true;\n\n        const openAnimation = this.options.animations?.open;\n\n        if (!openAnimation)\n        {\n            // No animation - set immediately\n            this.backdrop.alpha = this.options.backdropAlpha ?? 0.5;\n            this.innerView.scale.set(1);\n\n            return;\n        }\n\n        // Use animation\n        this.backdrop.alpha = 0;\n        this.innerView.scale.set(0.8);\n\n        const duration = openAnimation.duration ?? 300;\n\n        new Tween(this.backdrop)\n            .to({ alpha: this.options.backdropAlpha ?? 0.5 }, duration)\n            .start();\n\n        new Tween(this.innerView.scale)\n            .to({ x: 1, y: 1 }, duration)\n            .start();\n    }\n\n    /** Closes the dialog with animation. */\n    close(): void\n    {\n        if (!this.innerView) return;\n\n        const closeAnimation = this.options.animations?.close;\n\n        if (!closeAnimation)\n        {\n            // No animation - set immediately\n            this.visible = false;\n            this._isOpen = false;\n\n            this.onClose.emit();\n\n            return;\n        }\n\n        // Use animation\n        const duration = closeAnimation.duration ?? 300;\n\n        new Tween(this.backdrop)\n            .to({ alpha: 0 }, duration)\n            .start();\n\n        new Tween(this.innerView.scale)\n            .to({ x: 0.8, y: 0.8 }, duration)\n            .onComplete(() =>\n            {\n                this.visible = false;\n                this._isOpen = false;\n                this.onClose.emit();\n            })\n            .start();\n    }\n\n    /** Shows the dialog (alias for open). */\n    show(): void\n    {\n        this.open();\n    }\n\n    /** Hides the dialog (alias for close). */\n    hide(): void\n    {\n        this.close();\n    }\n}\n","import {\n    Container,\n    Graphics,\n    NineSliceSprite as PixiNineSliceSprite,\n    Optional,\n    Size,\n    Sprite,\n    Texture,\n} from 'pixi.js';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\ntype FillPaddings = {\n    top?: number;\n    right?: number;\n    bottom?: number;\n    left?: number;\n};\n\nexport type ProgressBarViewType = GetViewSettings;\nexport type NineSliceSprite = {\n    bg: [number, number, number, number];\n    fill: [number, number, number, number];\n};\n\nexport type ProgressBarOptions = {\n    bg: ProgressBarViewType;\n    fill: ProgressBarViewType;\n    fillPaddings?: FillPaddings;\n    nineSliceSprite?: NineSliceSprite;\n    progress?: number;\n};\n\n/**\n * Creates a ProgressBar.\n * @example\n * new ProgressBar({\n *     bg: 'slider_bg.png',\n *     fill: 'slider.png',\n *     progress: 50,\n * });\n */\nexport class ProgressBar extends Container\n{\n    protected bg!: Sprite | PixiNineSliceSprite | Graphics;\n    protected fill!: Sprite | PixiNineSliceSprite | Graphics;\n    protected fillMask!: PixiNineSliceSprite | Graphics;\n    protected progressStart = 0;\n    protected _progress = 0;\n\n    protected options: ProgressBarOptions;\n\n    /** Container, that holds all inner views. */\n    innerView: Container;\n\n    /**\n     * Creates a ProgressBar.\n     * @param options - Options.\n     * @param { Sprite | Graphics | Texture | string } options.bg - Background of the ProgressBar.\n     * <br> If you pass a string, it will be used as a texture name.\n     * <br> If you want to use NineSliceSprite, you have to pass a text\n     * (name of texture) or an instance of Texture as a parameter here.\n     * @param { Sprite | Graphics | Texture | string } options.fill - Fill of the ProgressBar.\n     * <br> If you pass a string, it will be used as a texture name.\n     * <br> If you want to use NineSliceSprite, you have to pass a text\n     * (name of texture) or an instance of Texture as a parameter here.\n     * @param { FillPaddings } options.fillPaddings - Fill offsets.\n     * @param { number } options.fillPaddings.top - Fill top offset.\n     * @param { number } options.fillPaddings.right - Fill right offset.\n     * @param { number } options.fillPaddings.bottom - Fill bottom offset.\n     * @param { number } options.fillPaddings.left - Fill left offset.\n     * @param { NineSliceSprite } options.nineSliceSprite - NineSliceSprite values for bg and fill.\n     * @param { Array } options.nineSliceSprite.bg - NineSliceSprite config for bg ([number, number, number, number]).\n     * <br> <b>!!! IMPORTANT:</b> To make it work, you have to pass a bg parameter as texture name or texture instance.\n     * @param { Array } options.nineSliceSprite.fill - NineSliceSprite config fill ([number, number, number, number]).\n     * <br> <b>!!! IMPORTANT:</b> To make it work, you have to pass a fill parameter as texture name or texture instance.\n     * @param { number } options.progress - Initial progress value.\n     */\n    constructor(options?: ProgressBarOptions)\n    {\n        super();\n\n        const defaultOptions: ProgressBarOptions = {\n            bg: Texture.WHITE,\n            fill: Texture.WHITE,\n            fillPaddings: {\n                top: 0,\n                right: 0,\n                bottom: 0,\n                left: 0,\n            },\n            progress: 0,\n        };\n\n        this.options = { ...defaultOptions, ...options };\n\n        this.innerView = new Container();\n        this.addChild(this.innerView);\n\n        this.init(this.options);\n    }\n\n    /**\n     * Initialize ProgressBar.\n     * @param root0\n     * @param root0.bg - Background texture.\n     * @param root0.fill - Fill texture.\n     * @param root0.fillPaddings - Fill offset.\n     * @param root0.progress - Initial progress value.\n     */\n    init({ bg, fill, fillPaddings, progress }: ProgressBarOptions)\n    {\n        this.setBackground(bg);\n\n        this.setFill(fill, fillPaddings);\n\n        this.progress = progress ?? 0;\n    }\n\n    /**\n     * Set bg.\n     * @param bg\n     */\n    setBackground(bg: ProgressBarViewType)\n    {\n        if (this.bg)\n        {\n            this.bg.destroy();\n        }\n\n        if (this.options?.nineSliceSprite)\n        {\n            if (typeof bg === 'string')\n            {\n                this.bg = new PixiNineSliceSprite({\n                    texture: Texture.from(bg),\n                    leftWidth: this.options.nineSliceSprite.bg[0],\n                    topHeight: this.options.nineSliceSprite.bg[1],\n                    rightWidth: this.options.nineSliceSprite.bg[2],\n                    bottomHeight: this.options.nineSliceSprite.bg[3],\n                });\n            }\n            else if (bg instanceof Texture)\n            {\n                this.bg = new PixiNineSliceSprite({\n                    texture: bg,\n                    leftWidth: this.options.nineSliceSprite.bg[0],\n                    topHeight: this.options.nineSliceSprite.bg[1],\n                    rightWidth: this.options.nineSliceSprite.bg[2],\n                    bottomHeight: this.options.nineSliceSprite.bg[3],\n                });\n            }\n            else\n            {\n                console.warn(`NineSliceSprite can not be used with views set as Container.\n                    Pass the texture or texture name as instead of the Container extended instance.`);\n            }\n        }\n\n        if (!this.bg)\n        {\n            this.bg = getView(bg) as Sprite | Graphics;\n        }\n\n        this.innerView.addChildAt(this.bg, 0);\n    }\n\n    /**\n     * Set fill.\n     * @param fill\n     * @param fillPadding\n     */\n    setFill(fill: ProgressBarViewType, fillPadding?: FillPaddings)\n    {\n        if (this.fill)\n        {\n            this.fill.destroy();\n        }\n\n        // in case if user is trying to use same instance for bg and fill\n        if (this.bg instanceof Sprite && fill === this.bg)\n        {\n            console.warn('Can not use same Sprite instance for bg and fill.');\n\n            return;\n        }\n\n        if (this.options?.nineSliceSprite)\n        {\n            if (typeof fill === 'string' || fill instanceof Texture)\n            {\n                this.fill = new PixiNineSliceSprite({\n                    texture: typeof fill === 'string' ? Texture.from(fill) : fill,\n                    leftWidth: this.options.nineSliceSprite.fill[0],\n                    topHeight: this.options.nineSliceSprite.fill[1],\n                    rightWidth: this.options.nineSliceSprite.fill[2],\n                    bottomHeight: this.options.nineSliceSprite.fill[3],\n                });\n            }\n            else\n            {\n                console.warn(`NineSliceSprite can not be used with views set as Container.\n                    Pass the texture or texture name as instead of the Container extended instance.`);\n                this.fill = getView(fill) as Sprite | Graphics;\n            }\n        }\n        else\n        {\n            this.fill = getView(fill) as Sprite | Graphics;\n        }\n\n        this.innerView.addChildAt(this.fill, 1);\n\n        const offsetX = fillPadding?.left ?? 0;\n        const offsetY = fillPadding?.top ?? 0;\n\n        this.fill.x = offsetX;\n        this.fill.y = offsetY;\n\n        if (this.fillMask)\n        {\n            this.fill.mask = null;\n            this.fillMask.destroy();\n        }\n\n        const leftWidth = this.fill.width / 2;\n        const rightWidth = this.fill.width / 2;\n        const topHeight = this.fill.height / 2;\n        const bottomHeight = this.fill.height / 2;\n\n        let texture: Texture = Texture.WHITE;\n\n        if (this.fill instanceof Sprite && this.fill.texture)\n        {\n            texture = this.fill.texture;\n        }\n\n        this.fillMask = new PixiNineSliceSprite({\n            texture,\n            leftWidth,\n            topHeight,\n            rightWidth,\n            bottomHeight,\n        });\n        this.fillMask.position.copyFrom(this.fill);\n\n        this.addChild(this.fillMask);\n        this.fill.mask = this.fillMask;\n    }\n\n    protected validate(progress: number): number\n    {\n        progress = Math.round(progress);\n\n        if (progress < 0)\n        {\n            return 0;\n        }\n\n        if (progress > 100)\n        {\n            return 100;\n        }\n\n        return progress;\n    }\n\n    /** Set current progress percentage value. */\n    set progress(progress: number)\n    {\n        this._progress = this.validate(progress);\n\n        if (!this.fill) return;\n\n        if (this.fillMask)\n        {\n            this.fill.mask = null;\n            this.fillMask.width = (this.fill.width / 100) * (this._progress - this.progressStart);\n            this.fillMask.x = ((this.progressStart / 100) * this.fill.width) + this.fill.x;\n            this.fillMask.height = this.fill.height;\n            this.fill.mask = this.fillMask;\n        }\n    }\n\n    /** Return current progress percentage value. */\n    get progress(): number\n    {\n        return this._progress;\n    }\n\n    /**\n     * Sets width of a ProgressBars background and fill.\n     * If nineSliceSprite is set, then width will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then width will control components width as Container.\n     * @param width - Width value.\n     */\n    override set width(width: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this.bg)\n            {\n                this.bg.width = width;\n            }\n\n            if (this.fill)\n            {\n                const leftPadding = this.options.fillPaddings?.left ?? 0;\n                const rightPadding = this.options.fillPaddings?.right ?? 0;\n\n                this.fill.width = width - leftPadding - rightPadding;\n                this.fillMask.width = width - leftPadding - rightPadding;\n            }\n\n            this.progress = this._progress;\n        }\n        else\n        {\n            super.width = width;\n        }\n    }\n\n    /** Gets width of a ProgressBar. */\n    override get width(): number\n    {\n        return super.width;\n    }\n\n    /**\n     * Sets height of a ProgressBars background and fill.\n     * If nineSliceSprite is set, then height will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then height will control components height as Container.\n     * @param height - Height value.\n     */\n    override set height(height: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this.bg)\n            {\n                this.bg.height = height;\n            }\n\n            if (this.fill)\n            {\n                const topPadding = this.options.fillPaddings?.top ?? 0;\n                const bottomPadding = this.options.fillPaddings?.bottom ?? 0;\n\n                this.fill.height = height - topPadding - bottomPadding;\n                this.fillMask.height = height - topPadding - bottomPadding;\n            }\n\n            this.progress = this._progress;\n        }\n        else\n        {\n            super.height = height;\n        }\n    }\n\n    /** Gets height of a ProgressBar. */\n    override get height(): number\n    {\n        return super.height;\n    }\n\n    override setSize(value: number | Optional<Size, 'height'>, height?: number): void\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this.bg)\n            {\n                this.bg.setSize(value, height);\n            }\n\n            if (this.fill)\n            {\n                if (typeof value === 'object')\n                {\n                    height = value.height ?? value.width;\n                    value = value.width;\n                }\n                else\n                {\n                    height = height ?? value;\n                }\n\n                const topPadding = this.options.fillPaddings?.top ?? 0;\n                const bottomPadding = this.options.fillPaddings?.bottom ?? 0;\n                const leftPadding = this.options.fillPaddings?.left ?? 0;\n                const rightPadding = this.options.fillPaddings?.right ?? 0;\n\n                this.fill.setSize(\n                    value - leftPadding - rightPadding,\n                    height - topPadding - bottomPadding,\n                );\n                this.fillMask.setSize(\n                    value - leftPadding - rightPadding,\n                    height - topPadding - bottomPadding,\n                );\n            }\n\n            this.progress = this._progress;\n        }\n        else\n        {\n            super.setSize(value, height);\n        }\n    }\n}\n","import { Container, FederatedPointerEvent, Sprite, Text, Texture } from 'pixi.js';\nimport { ProgressBar, ProgressBarOptions, ProgressBarViewType } from './ProgressBar';\nimport { PixiText, PixiTextClass, PixiTextStyle } from './utils/helpers/text';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\nimport type { DragObject } from './utils/HelpTypes';\n\nexport type BaseSliderOptions = ProgressBarOptions & {\n    min?: number;\n    max?: number;\n    valueTextStyle?: PixiTextStyle;\n    valueTextClass?: PixiTextClass;\n    showValue?: boolean;\n    valueTextOffset?: {\n        x?: number;\n        y?: number;\n    };\n};\n\nexport type DoubleSliderOptions = BaseSliderOptions & {\n    slider1?: Container | string;\n    slider2?: Container | string;\n\n    value1?: number;\n    value2?: number;\n};\n\n/** Hepper class, used as a base for single or double slider creation. */\nexport class SliderBase extends ProgressBar\n{\n    protected _slider1: Container | undefined;\n    protected _slider2: Container | undefined;\n\n    protected value1Text?: PixiText;\n    protected value2Text?: PixiText;\n\n    protected _value1: number = 0;\n    protected _value2: number = 0;\n\n    protected dragging = 0;\n\n    /** Minimal value. */\n    protected _min = 0;\n\n    /** Maximal value. */\n    protected _max = 100;\n\n    /** Progress value step */\n    protected _step = 1;\n\n    protected startX!: number;\n    protected startUpdateValue1!: number;\n    protected startUpdateValue2!: number;\n\n    protected settings: DoubleSliderOptions;\n\n    constructor(options: DoubleSliderOptions)\n    {\n        super(options);\n\n        this.settings = options;\n\n        if (options.slider1)\n        {\n            this.slider1 = options.slider1;\n        }\n        if (options.slider2)\n        {\n            this.slider2 = options.slider2;\n        }\n\n        this.min = options.min ?? 0;\n        this.max = options.max ?? 100;\n    }\n\n    override init(progressBarOptions: ProgressBarOptions)\n    {\n        super.init(progressBarOptions);\n\n        if (this.fill)\n        {\n            this.fill.eventMode = 'none';\n        }\n    }\n\n    /**\n     * Sets Slider1 instance.\n     * @param value - Container or string with texture name.\n     */\n    set slider1(value: Container | Texture | string)\n    {\n        if (!value) return;\n\n        if (this._slider1)\n        {\n            this._slider1.removeAllListeners();\n            this._slider1.destroy();\n        }\n\n        this._slider1 = this.createSlider(value);\n\n        if (this.settings.showValue && !this.value1Text)\n        {\n            const TextClass = this.settings.valueTextClass ?? Text;\n\n            this.value1Text = new TextClass({\n                text: '',\n                style: this.settings.valueTextStyle || { fill: 0xffffff },\n            });\n            this.value1Text.anchor.set(0.5);\n            this.addChild(this.value1Text);\n        }\n    }\n\n    /** Get Slider1 instance. */\n    get slider1(): Container | undefined\n    {\n        return this._slider1;\n    }\n\n    /**\n     * Sets Slider2 instance.\n     * @param value - Container or string with texture name.\n     */\n    set slider2(value: Container | string)\n    {\n        if (!value) return;\n\n        if (this._slider2)\n        {\n            this._slider2.removeAllListeners();\n            this._slider2.destroy();\n        }\n\n        this._slider2 = this.createSlider(value);\n\n        if (this.settings.showValue && !this.value2Text)\n        {\n            const TextClass = this.settings.valueTextClass ?? Text;\n\n            this.value2Text = new TextClass({\n                text: '',\n                style: this.settings.valueTextStyle || { fill: 0xffffff },\n            });\n            this.value2Text.anchor.set(0.5);\n            this.addChild(this.value2Text);\n        }\n    }\n\n    /** Get Slider2 instance. */\n    get slider2(): Container | undefined\n    {\n        return this._slider2;\n    }\n\n    /**\n     * Set bg.\n     * @param bg\n     */\n    override setBackground(bg: ProgressBarViewType)\n    {\n        if (this.bg)\n        {\n            this.bg.removeAllListeners();\n        }\n\n        super.setBackground(bg);\n\n        this.activateBG();\n    }\n\n    protected activateBG()\n    {\n        this.bg.eventMode = 'static';\n        this.bg\n            .on('pointerdown', this.startUpdate, this)\n            .on('globalpointermove', this.update, this)\n            .on('pointerup', this.endUpdate, this)\n            .on('pointerupoutside', this.endUpdate, this);\n    }\n\n    protected createSlider(sliderData: GetViewSettings): Container\n    {\n        const slider = getView(sliderData);\n        const onPointerDown = (event: FederatedPointerEvent) =>\n        {\n            // This is needed to do proper calculations in update method calls\n            if (this.bg)\n            {\n                event.currentTarget = this.bg;\n            }\n            this.startUpdate(event);\n        };\n\n        slider.eventMode = 'static';\n        slider\n            .on('pointerdown', onPointerDown)\n            .on('pointerup', this.endUpdate, this)\n            .on('pointerupoutside', this.endUpdate, this);\n        slider.x = slider.width / 2;\n\n        const container = new Container();\n\n        container.addChild(slider);\n\n        if (slider instanceof Sprite)\n        {\n            slider.anchor.set(0.5);\n        }\n\n        container.y = this.bg?.height ? this.bg?.height / 2 : 0;\n\n        this.addChild(container);\n\n        return container;\n    }\n\n    protected startUpdate(event: FederatedPointerEvent)\n    {\n        this.dragging = 1;\n\n        const obj = event.currentTarget as DragObject;\n\n        this.startX = obj.parent.worldTransform.applyInverse(event.global).x;\n\n        this.startUpdateValue1 = this._value1;\n        this.startUpdateValue2 = this._value2;\n        this.update(event);\n    }\n\n    protected endUpdate()\n    {\n        if (!this.dragging) return;\n        this.dragging = 0;\n\n        if (\n            !!this.startX\n            || this.startUpdateValue1 !== this._value1\n            || this.startUpdateValue2 !== this._value2\n        )\n        {\n            this.change();\n        }\n\n        this.startUpdateValue1 = 0;\n        this.startUpdateValue2 = 0;\n    }\n\n    protected onClick()\n    {\n        this.change();\n    }\n\n    /* Called when dragging started and on every move. */\n    protected update(_event: FederatedPointerEvent)\n    {\n        const obj = _event.currentTarget as DragObject;\n\n        const { x } = obj.parent.worldTransform.applyInverse(_event.global);\n\n        if (x !== this.startX)\n        {\n            this.startX = 0;\n        }\n    }\n\n    /** Called when dragging stopped. */\n    protected change()\n    {\n        // override me\n    }\n\n    /**\n     * Set max value.\n     * @param value\n     */\n    set max(value: number)\n    {\n        this._max = value;\n    }\n\n    /** Get max value. */\n    get max(): number\n    {\n        return this._max;\n    }\n\n    /**\n     * Set min value.\n     * @param value\n     */\n    set min(value: number)\n    {\n        this._min = value;\n    }\n\n    /** Get min value. */\n    get min(): number\n    {\n        return this._min;\n    }\n\n    /**\n     * Set step value.\n     * @param value\n     */\n    set step(value: number)\n    {\n        this._step = value;\n    }\n\n    /** Get step value. */\n    get step(): number\n    {\n        return this._step;\n    }\n}\n","import { Container, FederatedPointerEvent, Optional, Size, Texture } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { DoubleSliderOptions, SliderBase } from './SliderBase';\n\nimport type { DragObject } from './utils/HelpTypes';\n\n/**\n * Creates a slider with range selection option.\n * @example\n * const doubleSlider = new DoubleSlider({\n *      bg: 'slider_bg.png',\n *      fill: 'slider_progress.png',\n *      slider1: 'slider.png',\n *      slider2: 'slider.png',\n *  });\n *\n * doubleSlider.onChange.connect((value1, value2) =>\n *     console.log(`New slider range ${value1} - ${value2}`)S\n * );\n */\n\nexport class DoubleSlider extends SliderBase\n{\n    protected sliderOptions: DoubleSliderOptions;\n\n    protected activeValue: 'value1' | 'value2' | undefined;\n\n    /** Signal that fires when value have changed. */\n    onChange: Signal<(value1: number, value2: number) => void> = new Signal();\n\n    /** Signal that fires when value is changing. */\n    onUpdate: Signal<(value1: number, value2: number) => void> = new Signal();\n\n    constructor(options: DoubleSliderOptions)\n    {\n        super(options);\n\n        this.sliderOptions = options;\n        this.setInitialState();\n    }\n\n    protected setInitialState()\n    {\n        this.validateValues();\n\n        const { value1, value2 } = this.sliderOptions;\n\n        this.updateProgress(value1, value2);\n\n        this.value2 = value2 ?? 0;\n        this.value1 = value1 ?? 0;\n    }\n\n    protected updateProgress(value1 = this.value1, value2 = this.value2)\n    {\n        this.progressStart = ((value1 - this.min) / (this.max - this.min)) * 100;\n        this.progress = ((value2 - this.min) / (this.max - this.min)) * 100;\n    }\n\n    protected validateValues()\n    {\n        const min = this.sliderOptions.min ?? this.min;\n        const max = this.sliderOptions.max ?? this.max;\n\n        // Initialize missing values with safe defaults\n        if (!this.sliderOptions.value1)\n        {\n            this.sliderOptions.value1 = min;\n        }\n\n        if (!this.sliderOptions.value2)\n        {\n            this.sliderOptions.value2 = max;\n        }\n\n        let value1 = this.sliderOptions.value1 ?? min;\n        let value2 = this.sliderOptions.value2 ?? max;\n\n        // Ensure value2 is not less than value1\n        if (value2 < value1)\n        {\n            value2 = value1;\n        }\n\n        // Clamp values to min/max bounds\n        if (value1 < min)\n        {\n            value1 = min;\n        }\n\n        if (value1 > max)\n        {\n            value1 = max;\n        }\n\n        if (value2 > max)\n        {\n            value2 = max;\n        }\n\n        this.sliderOptions.value1 = value1;\n        this.sliderOptions.value2 = value2;\n    }\n\n    /** Returns left value. */\n    get value1(): number\n    {\n        return this._value1;\n    }\n\n    /** Sets left value. */\n    set value1(value1: number)\n    {\n        if (value1 === this._value1) return;\n\n        if (value1 < this.min) value1 = this.min;\n        if (value1 > this._value2) value1 = this._value2;\n\n        this._value1 = value1;\n\n        this.updateSlider1();\n\n        this.onUpdate?.emit(this.value1, this.value2);\n    }\n\n    /** Returns right value. */\n    get value2(): number\n    {\n        return this._value2;\n    }\n\n    /** Sets right value. */\n    set value2(value2: number)\n    {\n        if (value2 === this._value2) return;\n\n        if (value2 < this._value1) value2 = this._value1;\n        if (value2 > this.max) value2 = this.max;\n\n        this._value2 = value2;\n\n        this.updateSlider2();\n\n        this.onUpdate?.emit(this.value1, this.value2);\n    }\n\n    protected override update(event: FederatedPointerEvent)\n    {\n        super.update(event);\n\n        if (!this.dragging) return;\n\n        const obj = event.currentTarget as DragObject;\n        const { x } = obj.parent.worldTransform.applyInverse(event.global);\n\n        const slider1Dist = this._slider1 ? Math.abs(x - this._slider1.x - this._slider1.width) : Infinity;\n        const slider2Dist = this._slider2 ? Math.abs(x - this._slider2.x) : Infinity;\n\n        if (!this.activeValue)\n        {\n            if (this.slider1 && x < this.slider1.x)\n            {\n                this.activeValue = 'value1';\n            }\n            else if (this.slider2 && x > this.slider2.x)\n            {\n                this.activeValue = 'value2';\n            }\n            else\n            {\n                this.activeValue = slider1Dist < slider2Dist ? 'value1' : 'value2';\n            }\n        }\n\n        const progress = this.validate((x / this.bg?.width) * 100);\n\n        if (this.activeValue === 'value1')\n        {\n            this.progressStart = progress;\n            this.value1 = this.min + (((this.max - this.min) / 100) * progress);\n            this.updateProgress(this.value1, this.value2);\n        }\n        else\n        {\n            this.progress = progress;\n            this.value2 = this.min + (((this.max - this.min) / 100) * progress);\n            this.updateProgress(this.value1, this.value2);\n        }\n    }\n\n    protected override endUpdate()\n    {\n        super.endUpdate();\n\n        this.activeValue = undefined;\n    }\n\n    protected override change()\n    {\n        this.onChange?.emit(this.value1, this.value2);\n    }\n\n    /**\n     * Set Slider1 instance.\n     * @param value - Container or string with texture name.\n     */\n    override set slider1(value: Container | Texture | string)\n    {\n        super.slider1 = value;\n        this.updateSlider1();\n    }\n\n    /** Get Slider1 instance. */\n    override get slider1(): Container | undefined\n    {\n        return this._slider1;\n    }\n\n    /**\n     * Sets Slider instance.\n     * @param value - Container or string with texture name.\n     */\n    override set slider2(value: Container | string)\n    {\n        super.slider2 = value;\n        this.updateSlider2();\n    }\n\n    /** Get Slider2 instance. */\n    override get slider2(): Container | undefined\n    {\n        return this._slider2;\n    }\n\n    protected updateSlider1()\n    {\n        if (!this._slider1) return;\n\n        this.updateProgress(this.value1, this.value2);\n\n        this._slider1.x = ((this.bg?.width ?? 0) / 100 * this.progressStart) - (this._slider1.width / 2);\n        this._slider1.y = (this.bg?.height ?? 0) / 2;\n\n        if (this._slider2 && this._slider1.x > this._slider2.x)\n        {\n            this._slider1.x = this._slider2.x;\n        }\n\n        if (this.sliderOptions?.showValue && this.value1Text && this._slider1)\n        {\n            this.value1Text.text = `${Math.round(this.value1)}`;\n\n            const sliderPosX = this._slider1.x + (this._slider1.width / 2);\n            const sliderPosY = this._slider1.y;\n\n            this.value1Text.x = sliderPosX + (this.sliderOptions.valueTextOffset?.x ?? 0);\n            this.value1Text.y = sliderPosY + (this.sliderOptions.valueTextOffset?.y ?? 0);\n        }\n    }\n\n    protected updateSlider2()\n    {\n        if (!this._slider2) return;\n\n        this.updateProgress(this.value1, this.value2);\n\n        this._slider2.x = ((this.bg?.width ?? 0) / 100 * this.progress) - (this._slider2.width / 2);\n        this._slider2.y = (this.bg?.height ?? 0) / 2;\n\n        if (this._slider1 && this._slider2.x < this._slider1.x)\n        {\n            this._slider2.x = this._slider1.x;\n        }\n\n        if (this.sliderOptions?.showValue && this.value2Text && this._slider2)\n        {\n            this.value2Text.text = `${Math.round(this.value2)}`;\n\n            const sliderPosX = this._slider2.x + (this._slider2.width / 2);\n            const sliderPosY = this._slider2.y;\n\n            this.value2Text.x = sliderPosX + (this.sliderOptions.valueTextOffset?.x ?? 0);\n            this.value2Text.y = sliderPosY + (this.sliderOptions.valueTextOffset?.y ?? 0);\n        }\n    }\n\n    /**\n     * Sets width of a Sliders background and fill.\n     * If nineSliceSprite is set, then width will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then width will control components width as Container.\n     * @param value - Width value.\n     */\n    override set width(value: number)\n    {\n        super.width = value;\n\n        this.updateSlider1();\n        this.updateSlider2();\n    }\n\n    /** Gets width of a Slider. */\n    override get width(): number\n    {\n        return super.width;\n    }\n\n    /**\n     * Sets height of a Sliders background and fill.\n     * If nineSliceSprite is set, then height will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then height will control components height as Container.\n     * @param value - Height value.\n     */\n    override set height(value: number)\n    {\n        super.height = value;\n\n        this.updateSlider1();\n        this.updateSlider2();\n    }\n\n    /** Gets height of a Slider. */\n    override get height(): number\n    {\n        return super.height;\n    }\n\n    override setSize(value: number | Optional<Size, 'height'>, height?: number): void\n    {\n        super.setSize(value, height);\n\n        this.updateSlider1();\n        this.updateSlider2();\n    }\n}\n","import {\n    Color,\n    Container,\n    DestroyOptions,\n    Graphics,\n    isMobile,\n    NineSliceSprite,\n    Optional,\n    Size,\n    Sprite,\n    Text,\n    Texture,\n    Ticker,\n} from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { PixiText, PixiTextClass, PixiTextStyle } from './utils/helpers/text';\nimport { getView } from './utils/helpers/view';\nimport { ALIGN, type Padding } from './utils/HelpTypes';\n\ntype ViewType = Sprite | Graphics | Texture | string;\n\nexport type InputAlign = typeof ALIGN[number];\n\nexport type InputOptions = {\n    bg: ViewType;\n    textStyle?: PixiTextStyle;\n    TextClass?: PixiTextClass;\n    placeholder?: string;\n    value?: string;\n    maxLength?: number;\n    secure?: boolean;\n    align?: InputAlign;\n    padding?: Padding;\n    cleanOnFocus?: boolean;\n    nineSliceSprite?: [number, number, number, number];\n    addMask?: boolean;\n};\n\nconst SECURE_CHARACTER = '*';\n\n/**\n * Container-based component that creates an input to read the user's text.\n * @example\n * new Input({\n *     bg: Sprite.from('input.png'),\n *     placeholder: 'Enter text',\n *     padding: {\n *      top: 11,\n *      right: 11,\n *      bottom: 11,\n *      left: 11\n *     } // alternatively you can use [11, 11, 11, 11] or [11, 11] or just 11\n * });\n */\nexport class Input extends Container\n{\n    protected _bg?: Container | NineSliceSprite | Graphics;\n    protected inputMask: Container | NineSliceSprite | Graphics | undefined;\n    protected _cursor: Sprite | undefined;\n    protected _value: string = '';\n    protected _secure: boolean = false;\n    protected inputField: PixiText | undefined;\n    protected placeholder: PixiText | undefined;\n    protected editing = false;\n    protected tick = 0;\n    protected lastInputData: string = '';\n\n    protected activation = false;\n    protected readonly options: InputOptions;\n    protected input: HTMLInputElement | undefined;\n\n    protected handleActivationBinding = this.handleActivation.bind(this);\n    protected onKeyUpBinding = this.onKeyUp.bind(this);\n    protected stopEditingBinding = this.stopEditing.bind(this);\n    protected onInputBinding = this.onInput.bind(this);\n    protected onPasteBinding = this.onPaste.bind(this);\n\n    /** Fires when input loses focus. */\n    onEnter: Signal<(text: string) => void>;\n\n    /** Fires every time input string is changed. */\n    onChange: Signal<(text: string) => void>;\n\n    /** Top side padding */\n    paddingTop = 0;\n\n    /** Right side padding */\n    paddingRight = 0;\n\n    /** Bottom side padding */\n    paddingBottom = 0;\n\n    /** Left side padding */\n    paddingLeft = 0;\n\n    /**\n     * Creates an input.\n     * @param { number } options - Options object to use.\n     * @param { Sprite | Graphics | Texture | string } options.bg - Background of the Input.\n     * <br> Can be a string (name of texture) or an instance of Texture, Sprite or Graphics.\n     * <br> If you want to use NineSliceSprite, you have to pass a text (name of texture)\n     * or an instance of Texture as a parameter.\n     * @param { PixiTextStyle } options.textStyle - Text style of the Input.\n     * @param { string } options.placeholder - Placeholder of the Input.\n     * @param { string } options.value - Value of the Input.\n     * @param { number } options.maxLength - Max length of the Input.\n     * @param { 'left' | 'center' | 'right' } options.align - Align of the Input.\n     * @param { Padding } options.padding - Padding of the Input.\n     * @param { number } options.padding.top - Top padding of the Input.\n     * @param { number } options.padding.right - Right padding of the Input.\n     * @param { number } options.padding.bottom - Bottom padding of the Input.\n     * @param { number } options.padding.left - Left padding of the Input.\n     * @param { boolean } options.cleanOnFocus - Clean Input on focus.\n     * @param { boolean } options.addMask - Add mask to the Input text, so it is cut off when it does not fit.\n     * @param { Array } options.nineSliceSprite - NineSliceSprite values for bg and fill ([number, number, number, number]).\n     * <br> <b>!!! IMPORTANT:</b> To make it work, you have to pass a texture name or texture instance as a bg parameter.\n     */\n    constructor(options: InputOptions)\n    {\n        super();\n\n        // Establish sensible defaults for all input options\n        // to avoid null checks throughout the component\n        const defaultOptions: InputOptions = {\n            bg: Texture.WHITE,\n            textStyle: {\n                fill: 0x000000,\n                align: 'center',\n            },\n            TextClass: Text,\n            placeholder: '',\n            value: '',\n            maxLength: undefined,\n            secure: false,\n            align: 'left',\n            padding: 0,\n            cleanOnFocus: false,\n            addMask: false,\n        };\n\n        this.options = { ...defaultOptions, ...options };\n\n        const { padding = 0, secure = false } = this.options;\n\n        this.padding = padding;\n        this._secure = secure;\n\n        this.cursor = 'text';\n        this.interactive = true;\n\n        this.on('pointertap', () =>\n        {\n            this.activation = true;\n            isMobile.any && this.handleActivation(); // handleActivation always call before this function called.\n        });\n\n        window.addEventListener(isMobile.any ? 'touchstart' : 'click', this.handleActivationBinding);\n\n        this.onEnter = new Signal();\n        this.onChange = new Signal();\n\n        Ticker.shared.add((ticker) => this.update(ticker.deltaTime));\n\n        if (options.bg)\n        {\n            this.bg = options.bg;\n        }\n        else\n        {\n            console.error('Input: bg is not defined, please define it.');\n        }\n    }\n\n    protected onInput(e: InputEvent)\n    {\n        this.lastInputData = e.data ?? '';\n    }\n\n    protected onKeyUp(e: KeyboardEvent)\n    {\n        const key = e.key;\n\n        const keysToSkip = [\n            'Shift', 'Control', 'Alt', 'Meta',\n            'ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown',\n            'CapsLock', 'AltGraph', 'Tab', 'ContextMenu',\n            'F1', 'F2', 'F3', 'F4', 'F5', 'F6', 'F7', 'F8', 'F9', 'F10', 'F11', 'F12',\n            'ScrollLock', 'Pause', 'Insert', 'Delete', 'Home',\n            'End', 'PageUp', 'PageDown', 'NumLock', 'Dead'\n        ];\n\n        if (keysToSkip.includes(key)) return;\n\n        if (e.metaKey) return;\n        if (e.ctrlKey) return;\n\n        if (key === 'Backspace')\n        {\n            this._delete();\n        }\n        else if (key === 'Escape' || key === 'Enter')\n        {\n            this.stopEditing();\n        }\n        else if (key.length === 1)\n        {\n            this._add(key);\n        }\n        else if (this.lastInputData && this.lastInputData.length === 1)\n        {\n            this._add(this.lastInputData);\n        }\n\n        if (this.input)\n        {\n            this.input.value = '';\n        }\n    }\n\n    protected init()\n    {\n        const {\n            textStyle = { fill: 0x000000, align: 'center' },\n            TextClass = Text,\n            placeholder = ''\n        } = this.options;\n\n        const colorSource = textStyle.fill && Color.isColorLike(textStyle.fill)\n            ? textStyle.fill\n            : 0x000000;\n\n        this.inputField = new TextClass({\n            text: '',\n            style: textStyle,\n        });\n\n        this._cursor = new Sprite(Texture.WHITE);\n\n        this._cursor.tint = colorSource;\n        this._cursor.anchor.set(0.5);\n        this._cursor.width = 2;\n        this._cursor.height = this.inputField.height * 0.8;\n        this._cursor.alpha = 0;\n\n        this.placeholder = new TextClass({\n            text: placeholder,\n            style: textStyle,\n        });\n        this.placeholder.visible = !!placeholder;\n\n        this.addChild(this.inputField, this.placeholder, this._cursor);\n\n        this.value = this.options.value ?? '';\n\n        this.align();\n    }\n\n    set bg(bg: ViewType)\n    {\n        if (this._bg)\n        {\n            this._bg.destroy();\n        }\n\n        // Use Texture.WHITE as fallback if bg is undefined\n        const bgValue = bg ?? Texture.WHITE;\n\n        if (this.options?.nineSliceSprite)\n        {\n            if (typeof bgValue === 'string')\n            {\n                this._bg = new NineSliceSprite({\n                    texture: Texture.from(bgValue),\n                    leftWidth: this.options.nineSliceSprite[0],\n                    topHeight: this.options.nineSliceSprite[1],\n                    rightWidth: this.options.nineSliceSprite[2],\n                    bottomHeight: this.options.nineSliceSprite[3],\n                });\n            }\n            else if (bgValue instanceof Texture)\n            {\n                this._bg = new NineSliceSprite({\n                    texture: bgValue,\n                    leftWidth: this.options.nineSliceSprite[0],\n                    topHeight: this.options.nineSliceSprite[1],\n                    rightWidth: this.options.nineSliceSprite[2],\n                    bottomHeight: this.options.nineSliceSprite[3],\n                });\n            }\n            else\n            {\n                console.warn(`NineSliceSprite can not be used with views set as Container.\n                    Pass the texture or texture name as instead of the Container extended instance.`);\n            }\n        }\n\n        if (!this._bg)\n        {\n            this._bg = getView(bgValue);\n        }\n\n        this._bg.cursor = 'text';\n        this._bg.interactive = true;\n\n        this.addChildAt(this._bg, 0);\n\n        if (!this.inputField)\n        {\n            this.init();\n        }\n\n        if (this.options.addMask)\n        {\n            this.createInputMask(bg);\n        }\n    }\n\n    get bg(): Container | NineSliceSprite | Graphics | undefined\n    {\n        return this._bg;\n    }\n\n    protected _add(key: string): void\n    {\n        if (!this.editing)\n        {\n            return;\n        }\n\n        if (this.options.maxLength && this.value.length >= this.options.maxLength)\n        {\n            return;\n        }\n\n        this.value = this.value + key;\n\n        this.onChange.emit(this.value);\n    }\n\n    protected _delete(): void\n    {\n        const length = this.value.length;\n\n        if (!this.editing || length === 0) return;\n\n        this.value = this.value.substring(0, length - 1);\n\n        this.onChange.emit(this.value);\n    }\n\n    protected _startEditing(): void\n    {\n        if (this.options.cleanOnFocus)\n        {\n            this.value = '';\n        }\n\n        this.tick = 0;\n        this.editing = true;\n        if (this.placeholder)\n        {\n            this.placeholder.visible = false;\n        }\n        if (this._cursor)\n        {\n            this._cursor.alpha = 1;\n        }\n\n        this.createInputField();\n\n        this.align();\n    }\n\n    protected createInputField()\n    {\n        if (this.input)\n        {\n            this.input.removeEventListener('blur', this.stopEditingBinding);\n            this.input.removeEventListener('keydown', this.onKeyUpBinding);\n            this.input.removeEventListener('input', this.onInputBinding as EventListener);\n            this.input.removeEventListener('paste', this.onPasteBinding);\n\n            this.input?.blur();\n            this.input?.remove();\n            this.input = undefined;\n        }\n\n        const input: HTMLInputElement = document.createElement('input');\n\n        document.body.appendChild(input);\n\n        input.style.position = 'fixed';\n        input.style.left = `${this.getGlobalPosition().x}px`;\n        input.style.top = `${this.getGlobalPosition().y}px`;\n        input.style.opacity = '0.0000001';\n        input.style.width = `${this._bg?.width ?? 100}px`;\n        input.style.height = `${this._bg?.height ?? 30}px`;\n        input.style.border = 'none';\n        input.style.outline = 'none';\n        input.style.background = 'white';\n\n        // This hack fixes instant hiding keyboard on mobile after showing it\n        if (isMobile.android.device)\n        {\n            setTimeout(() =>\n            {\n                input.focus();\n                input.click();\n            }, 100);\n        }\n        else\n        {\n            input.focus();\n            input.click();\n        }\n\n        input.addEventListener('blur', this.stopEditingBinding);\n        input.addEventListener('keydown', this.onKeyUpBinding);\n        input.addEventListener('input', this.onInputBinding as EventListener);\n        input.addEventListener('paste', this.onPasteBinding);\n\n        this.input = input;\n\n        this.align();\n    }\n\n    protected handleActivation()\n    {\n        if (this.editing) return;\n\n        this.stopEditing();\n\n        if (this.activation)\n        {\n            this._startEditing();\n\n            this.activation = false;\n        }\n    }\n\n    protected stopEditing(): void\n    {\n        if (!this.editing) return;\n\n        if (this._cursor)\n        {\n            this._cursor.alpha = 0;\n        }\n        this.editing = false;\n\n        if (this.placeholder && this.value.length === 0)\n        {\n            this.placeholder.visible = true;\n        }\n\n        this.input?.blur();\n        this.input?.remove();\n        this.input = undefined;\n\n        this.align();\n\n        this.onEnter.emit(this.value);\n    }\n\n    protected update(dt: number): void\n    {\n        if (!this.editing) return;\n        this.tick += dt * 0.1;\n        if (this._cursor)\n        {\n            this._cursor.alpha = Math.round((Math.sin(this.tick) * 0.5) + 0.5);\n        }\n    }\n\n    protected align()\n    {\n        if (!this._bg) return;\n\n        const align = this.getAlign();\n\n        if (this.inputField)\n        {\n            this.inputField.anchor.set(align, 0.5);\n            this.inputField.x\n                = (this._bg.width * align) + (align === 1 ? -this.paddingRight : this.paddingLeft);\n            this.inputField.y = (this._bg.height / 2) + this.paddingTop - this.paddingBottom;\n        }\n\n        if (this.placeholder)\n        {\n            this.placeholder.anchor.set(align, 0.5);\n            this.placeholder.x\n                = (this._bg.width * align) + (align === 1 ? -this.paddingRight : this.paddingLeft);\n            this.placeholder.y = this._bg.height / 2;\n        }\n\n        if (this._cursor && this.inputField)\n        {\n            this._cursor.x = this.getCursorPosX();\n            this._cursor.y = this.inputField.y;\n        }\n    }\n\n    protected getAlign(): 0 | 1 | 0.5\n    {\n        if (!(this._bg && this.inputField)) return 0;\n\n        const maxWidth = this._bg.width * 0.95;\n        const paddings = this.paddingLeft + this.paddingRight - 10;\n        const isOverflowed = this.inputField.width + paddings > maxWidth;\n\n        if (isOverflowed)\n        {\n            return this.editing ? 1 : 0;\n        }\n        switch (this.options.align)\n        {\n            case 'left':\n                return 0;\n            case 'center':\n                return 0.5;\n            case 'right':\n                return 1;\n            default:\n                return 0;\n        }\n    }\n\n    protected getCursorPosX()\n    {\n        if (!this.inputField) return 0;\n\n        const align = this.getAlign();\n\n        switch (align)\n        {\n            case 0:\n                return this.inputField.x + this.inputField.width;\n            case 0.5:\n                return this.inputField.x + (this.inputField.width * 0.5);\n            case 1:\n                return this.inputField.x;\n            default:\n                return 0;\n        }\n    }\n\n    /** Sets the input text. */\n    set value(text: string)\n    {\n        const textLength = text.length;\n\n        this._value = text;\n\n        if (this.inputField)\n        {\n            this.inputField.text = this.secure ? SECURE_CHARACTER.repeat(textLength) : text;\n        }\n\n        if (this.placeholder)\n        {\n            this.placeholder.visible = textLength === 0 && !this.editing;\n        }\n\n        this.align();\n    }\n\n    /** Return text of the input. */\n    get value(): string\n    {\n        return this._value;\n    }\n\n    set secure(val: boolean)\n    {\n        this._secure = val;\n\n        // Update text based on secure state (useful for show/hide password implementations)\n        this.value = this._value;\n    }\n\n    get secure(): boolean\n    {\n        return this._secure;\n    }\n\n    /**\n     * Set paddings\n     * @param value - number, array of 4 numbers or object with keys: top, right, bottom, left\n     * or: [top, right, bottom, left]\n     * or: [top&bottom, right&left]\n     * or: {\n     *  left: 10,\n     *  right: 10,\n     *  top: 10,\n     *  bottom: 10,\n     * }\n     */\n    set padding(value: Padding)\n    {\n        if (typeof value === 'number')\n        {\n            this.paddingTop = value;\n            this.paddingRight = value;\n            this.paddingBottom = value;\n            this.paddingLeft = value;\n        }\n\n        if (Array.isArray(value))\n        {\n            this.paddingTop = value[0] ?? 0;\n            this.paddingRight = value[1] ?? value[0] ?? 0;\n            this.paddingBottom = value[2] ?? value[0] ?? 0;\n            this.paddingLeft = value[3] ?? value[1] ?? value[0] ?? 0;\n        }\n        else if (typeof value === 'object')\n        {\n            this.paddingTop = value.top ?? 0;\n            this.paddingRight = value.right ?? 0;\n            this.paddingBottom = value.bottom ?? 0;\n            this.paddingLeft = value.left ?? 0;\n        }\n    }\n\n    // Return array of paddings [top, right, bottom, left]\n    get padding(): [number, number, number, number]\n    {\n        return [this.paddingTop, this.paddingRight, this.paddingBottom, this.paddingLeft];\n    }\n\n    override destroy(options?: DestroyOptions | boolean)\n    {\n        this.off('pointertap');\n\n        window.removeEventListener(isMobile.any ? 'touchstart' : 'click', this.handleActivationBinding);\n\n        super.destroy(options);\n    }\n\n    /**\n     * Sets width of a Input.\n     * If nineSliceSprite is set, then width will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then width will control components width as Container.\n     * @param width - Width value.\n     */\n    override set width(width: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._bg)\n            {\n                this._bg.width = width;\n            }\n\n            this.updateInputMaskSize();\n\n            this.align();\n        }\n        else\n        {\n            super.width = width;\n        }\n    }\n\n    /** Gets width of Input. */\n    override get width(): number\n    {\n        return super.width;\n    }\n\n    /**\n     * Sets height of a Input.\n     * If nineSliceSprite is set, then height will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then height will control components height as Container.\n     * @param height - Height value.\n     */\n    override set height(height: number)\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._bg)\n            {\n                this._bg.height = height;\n            }\n\n            this.updateInputMaskSize();\n\n            this.align();\n        }\n        else\n        {\n            super.height = height;\n        }\n    }\n\n    /** Gets height of Input. */\n    override get height(): number\n    {\n        return super.height;\n    }\n\n    override setSize(value: number | Optional<Size, 'height'>, height?: number): void\n    {\n        if (this.options?.nineSliceSprite)\n        {\n            if (this._bg)\n            {\n                this._bg.setSize(value, height);\n            }\n\n            this.updateInputMaskSize();\n            this.align();\n        }\n        else\n        {\n            super.setSize(value, height);\n        }\n    }\n\n    protected createInputMask(bg: ViewType)\n    {\n        if (this.inputMask)\n        {\n            if (this.inputField)\n            {\n                this.inputField.mask = null; // PixiJS API expects null\n            }\n            if (this._cursor)\n            {\n                this._cursor.mask = null; // PixiJS API expects null\n            }\n            this.inputMask.destroy();\n        }\n\n        if (this.options?.nineSliceSprite && typeof bg === 'string')\n        {\n            this.inputMask = new NineSliceSprite({\n                texture: Texture.from(bg),\n                leftWidth: this.options.nineSliceSprite[0],\n                topHeight: this.options.nineSliceSprite[1],\n                rightWidth: this.options.nineSliceSprite[2],\n                bottomHeight: this.options.nineSliceSprite[3],\n            });\n        }\n        else if (bg instanceof Sprite)\n        {\n            this.inputMask = new Sprite(bg.texture);\n        }\n        else if (bg instanceof Graphics)\n        {\n            this.inputMask = bg.clone(true);\n        }\n        else\n        {\n            this.inputMask = getView(bg);\n        }\n\n        if (this.inputField)\n        {\n            this.inputField.mask = this.inputMask;\n        }\n\n        if (this._cursor)\n        {\n            this._cursor.mask = this.inputMask;\n        }\n\n        this.updateInputMaskSize();\n\n        this.addChildAt(this.inputMask, 0);\n    }\n\n    protected updateInputMaskSize()\n    {\n        if (!this.inputMask || !this._bg) return;\n\n        this.inputMask.setSize(\n            this._bg.width - this.paddingLeft - this.paddingRight,\n            this._bg.height - this.paddingTop - this.paddingBottom,\n        );\n\n        this.inputMask.position.set(this.paddingLeft, this.paddingTop);\n    }\n\n    protected onPaste(e: ClipboardEvent)\n    {\n        e.preventDefault();\n\n        const text = (e.clipboardData || (window as any).clipboardData).getData('text');\n\n        if (!text) return;\n\n        this._add(text);\n    }\n}\n","import { Container, FillStyleInputs, Graphics, Sprite } from 'pixi.js';\nimport { getView } from './utils/helpers/view';\n\nexport type MaskedFrameOptions = {\n    target?: string | Container;\n    mask?: string | Graphics;\n    borderWidth?: number;\n    borderColor?: FillStyleInputs;\n};\n\n/**\n * Draws a border or apply a mask of any shape to a container.\n * @example\n * new MaskedFrame({\n *     target: `avatar.png`,\n *     mask: `avatar_mask.png`,\n *     borderWidth: 5,\n *     borderColor: 0xFFFFFF,\n * });\n */\nexport class MaskedFrame extends Container\n{\n    /** Target container. */\n    target: Container | undefined;\n    border = new Graphics();\n    protected _targetMask: Container | undefined;\n    protected maskData: string | Graphics | undefined;\n    protected borderWidth: number = 0;\n    protected borderColor: FillStyleInputs = 0x000000;\n\n    constructor(options?: MaskedFrameOptions)\n    {\n        super();\n\n        if (options?.target)\n        {\n            this.init(options);\n        }\n    }\n\n    /**\n     * Initializes a component.\n     * @param root0\n     * @param root0.target - Container to apply a mask or a border.\n     * @param root0.mask - Mask.\n     * @param root0.borderWidth - Border width.\n     * @param root0.borderColor - Border color.\n     */\n    init({ target, mask, borderWidth, borderColor }: MaskedFrameOptions)\n    {\n        if (this.target)\n        {\n            this.removeChild(this.target);\n        }\n\n        if (target)\n        {\n            this.target = getView(target);\n        }\n        this.addChild(this.border);\n        if (this.target)\n        {\n            this.addChild(this.target);\n        }\n\n        if (mask) this.applyMask(mask);\n        if (borderWidth) this.setBorder(borderWidth, borderColor ?? 0x000000);\n    }\n\n    /**\n     * Applies a mask to a target container.\n     * @param mask\n     */\n    applyMask(mask: string | Graphics)\n    {\n        this.maskData = mask;\n\n        this._targetMask = getView(mask);\n        this.addChild(this._targetMask);\n        if (this.target)\n        {\n            this.target.mask = this._targetMask;\n        }\n    }\n\n    /**\n     * Shows a border around the target Container, same shape as the mask.\n     * @param borderWidth\n     * @param borderColor\n     */\n    setBorder(borderWidth: number, borderColor: FillStyleInputs)\n    {\n        this.borderWidth = borderWidth;\n        this.borderColor = borderColor;\n\n        this.showBorder();\n\n        if (this.maskData && this._targetMask)\n        {\n            const borderMask\n                = typeof this.maskData === 'string'\n                    ? Sprite.from(this.maskData)\n                    : this.maskData.clone(true);\n\n            borderMask.width += borderWidth * 2;\n            borderMask.height += borderWidth * 2;\n\n            this.mask = borderMask;\n            this.addChild(borderMask);\n            this._targetMask.position.set(borderWidth);\n        }\n    }\n\n    /** Hides a border. */\n    showBorder()\n    {\n        if (!this.target) return;\n\n        const width = this.borderWidth * 2;\n\n        this.border\n            .clear()\n            .rect(0, 0, this.target.width + width, this.target.height + width)\n            .fill(this.borderColor);\n\n        this.target.x = this.borderWidth;\n        this.target.y = this.borderWidth;\n    }\n\n    /** Hides a border. */\n    hideBorder()\n    {\n        this.border.clear();\n    }\n}\n","import { Container } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { CheckBox } from './CheckBox';\nimport { List, ListType } from './List';\n\nexport type RadioBoxOptions = {\n    items: CheckBox[];\n    type: ListType;\n    elementsMargin: number;\n    selectedItem?: number;\n};\n\n/**\n * Creates a container-based controlling wrapper for checkbox elements,\n * for them top behave as radio buttons.\n *\n * Only one checkbox/radio button can be selected at a time.\n *\n * List of items is passed as an array of {@link CheckBox} objects.\n * @example\n * new RadioGroup({\n *     items: [\n *          new CheckBox({\n *              style: {\n *                  unchecked: `switch_off.png`,\n *                  checked: `switch_on.png`,\n *              }\n *          }),\n *         new CheckBox({\n *              style: {\n *                  unchecked: `switch_off.png`,\n *                  checked: `switch_on.png`,\n *              }\n *          }),\n *          new CheckBox({\n *              style: {\n *                  unchecked: `switch_off.png`,\n *                  checked: `switch_on.png`,\n *              }\n *          }),\n *     ],\n *     type: 'vertical'\n * });\n */\nexport class RadioGroup extends Container\n{\n    protected items: CheckBox[] = [];\n\n    /** {@link List}, that holds and control all inned checkboxes.  */\n    innerView: List | undefined;\n\n    /** Text value of the selected item. */\n    value: string = '';\n\n    /** ID of the selected item. */\n    selected: number = 0;\n\n    /** Fires, when new item is selected. */\n    onChange: Signal<(selectedItemID: number, selectedVal: string) => void>;\n\n    protected options: RadioBoxOptions;\n\n    constructor(options?: RadioBoxOptions)\n    {\n        super();\n\n        const defaultOptions: RadioBoxOptions = {\n            items: [],\n            type: 'vertical',\n            elementsMargin: 0,\n            selectedItem: 0,\n        };\n\n        this.options = { ...defaultOptions, ...options };\n        this.onChange = new Signal();\n\n        this.init(this.options);\n    }\n\n    /**\n     * Initiates a group.\n     * @param options\n     */\n    init(options: RadioBoxOptions)\n    {\n        this.options = options;\n\n        this.selected = options.selectedItem ?? 0; // first item by default\n        this.value = options.items[this.selected]?.labelText?.text ?? '';\n\n        if (this.innerView)\n        {\n            this.innerView.type = options.type;\n            this.innerView.elementsMargin = options.elementsMargin;\n        }\n        else\n        {\n            this.innerView = new List({\n                type: options.type,\n                elementsMargin: options.elementsMargin,\n            });\n        }\n\n        this.addItems(options.items);\n\n        this.addChild(this.innerView);\n\n        this.selectItem(this.selected);\n    }\n\n    /**\n     * Add items to a group.\n     * @param {CheckBox[]} items - array of {@link CheckBox} instances.\n     */\n    addItems(items: CheckBox[])\n    {\n        items.forEach((checkBox, id) =>\n        {\n            checkBox.onChange.connect(() => this.selectItem(id));\n\n            this.items.push(checkBox);\n\n            this.innerView?.addChild(checkBox);\n        });\n    }\n\n    /**\n     * Remove items from a group.\n     * @param ids\n     */\n    removeItems(ids: number[])\n    {\n        ids.forEach((id) =>\n        {\n            const item = this.items[id];\n\n            if (!item) return;\n\n            item.onChange.disconnectAll();\n\n            this.innerView?.removeChild(item);\n\n            this.items.splice(id, 1);\n        });\n    }\n\n    /**\n     * Select item by ID.\n     * @param id\n     */\n    selectItem(id: number)\n    {\n        this.items.forEach((item, key) =>\n        {\n            item.forceCheck(key === id);\n        });\n\n        if (this.selected !== id)\n        {\n            this.onChange.emit(id, this.items[id].labelText?.text ?? '');\n        }\n\n        this.value = this.options.items[id].labelText?.text ?? '';\n        this.selected = id;\n    }\n}\n","import { Container, FillStyleInputs, Graphics, Text } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { FancyButton } from './FancyButton';\nimport { ScrollBox, ScrollBoxOptions } from './ScrollBox';\nimport { PixiTextClass, PixiTextStyle } from './utils/helpers/text';\nimport { getView, type GetViewSettings } from './utils/helpers/view';\n\nconst defaultVisibleItems = 5;\n\ntype Offset = {\n    y: number;\n    x: number;\n};\n\nexport type SelectItemsOptions = {\n    items: string[];\n    backgroundColor: FillStyleInputs;\n    width: number;\n    height: number;\n    hoverColor?: FillStyleInputs;\n    textStyle?: PixiTextStyle;\n    TextClass?: PixiTextClass;\n    radius?: number;\n};\n\nexport type SelectOptions = {\n    closedBG: GetViewSettings;\n    openBG: GetViewSettings;\n    textStyle?: PixiTextStyle;\n    TextClass?: PixiTextClass;\n    selected?: number;\n    selectedTextOffset?: { x?: number; y?: number };\n\n    items: SelectItemsOptions;\n\n    scrollBoxOffset?: { x?: number; y?: number };\n    scrollBoxWidth?: number;\n    scrollBoxHeight?: number;\n    scrollBoxRadius?: number;\n\n    visibleItems?: number;\n\n    scrollBox?: ScrollBoxOptions & {\n        offset?: Offset;\n    };\n};\n\n/**\n * Container-based component that gives us a selection dropdown.\n *\n * It is a composition of a {@link Button} and a {@link ScrollBox}.\n * @example\n * new Select({\n *     closedBG: `select_closed.png`,\n *     openBG: `select_open.png`,\n *     textStyle: { fill: 0xffffff, fontSize: 20 },\n *     items: {\n *         items,\n *         backgroundColor: 0x000000,\n *         hoverColor: 0x000000,\n *         width: 200,\n *         height: 50,\n *     },\n *     scrollBox: {\n *         width: 200,\n *         height: 350,\n *         radius: 30,\n *     },\n * });\n */\n\nexport class Select extends Container\n{\n    protected view: Container = new Container();\n    protected openButton!: FancyButton;\n    protected closeButton!: FancyButton;\n    protected openView!: Container;\n    protected scrollBox: ScrollBox | undefined;\n\n    /** Selected value ID. */\n    value: number = -1;\n\n    /** Fires when selected value is changed. */\n    onSelect: Signal<(value: number, text: string) => void>;\n\n    constructor(options?: SelectOptions)\n    {\n        super();\n\n        this.addChild(this.view);\n        this.onSelect = new Signal();\n\n        if (options)\n        {\n            this.init(options);\n        }\n    }\n\n    /**\n     * Initiates Select.\n     * @param root0\n     * @param root0.closedBG\n     * @param root0.textStyle\n     * @param root0.items\n     * @param root0.openBG\n     * @param root0.selected\n     * @param root0.selectedTextOffset\n     * @param root0.scrollBox\n     * @param root0.visibleItems\n     * @param root0.TextClass\n     */\n    init({\n        closedBG,\n        textStyle,\n        TextClass,\n        items,\n        openBG,\n        selected,\n        selectedTextOffset,\n        scrollBox,\n        visibleItems,\n    }: SelectOptions)\n    {\n        TextClass = TextClass ?? Text;\n        if (this.openView && this.openView !== openBG)\n        {\n            this.view.removeChild(this.openView);\n        }\n\n        // openButton\n        if (!this.openButton)\n        {\n            this.openButton = new FancyButton({\n                defaultView: closedBG,\n                text: new TextClass({\n                    text: items?.items ? items.items[0] : '',\n                    style: textStyle,\n                }),\n                textOffset: selectedTextOffset,\n            });\n            this.openButton.onPress.connect(() => this.toggle());\n            this.addChild(this.openButton);\n        }\n        else\n        {\n            this.openButton.defaultView = getView(closedBG);\n            this.openButton.textView = new TextClass({\n                text: items?.items ? items.items[0] : '',\n                style: textStyle,\n            });\n\n            this.openButton.textOffset = selectedTextOffset ?? {};\n        }\n\n        // openView\n        if (this.openView !== openBG)\n        {\n            this.openView = getView(openBG);\n            this.view.visible = false;\n            this.view.addChild(this.openView);\n        }\n\n        // closeButton\n        if (!this.closeButton)\n        {\n            this.closeButton = new FancyButton({\n                defaultView: new Graphics()\n                    .rect(0, 0, this.openButton.width, this.openButton.height)\n                    .fill({ color: 0x000000, alpha: 0.00001 }),\n                text: new TextClass({\n                    text: items?.items ? items.items[0] : '',\n                    style: textStyle,\n                }),\n                textOffset: selectedTextOffset,\n            });\n            this.closeButton.onPress.connect(() => this.toggle());\n            this.view.addChild(this.closeButton);\n        }\n        else\n        {\n            this.closeButton.defaultView = new Graphics()\n                .rect(0, 0, this.openButton.width, this.openButton.height)\n                .fill({ color: 0x000000, alpha: 0.00001 });\n\n            this.closeButton.textView = new TextClass({\n                text: items?.items ? items.items[0] : '',\n                style: textStyle,\n            });\n\n            this.openButton.textOffset = selectedTextOffset ?? {};\n        }\n\n        // ScrollBox\n        if (!this.scrollBox)\n        {\n            this.scrollBox = new ScrollBox();\n\n            this.view.addChild(this.scrollBox);\n        }\n        else\n        {\n            this.scrollBox.removeItems();\n        }\n\n        this.scrollBox.init({\n            type: 'vertical',\n            elementsMargin: 0,\n            width: this.openButton.width,\n            height: this.openButton.height * (visibleItems ?? defaultVisibleItems),\n            radius: 0,\n            padding: 0,\n            ...scrollBox,\n        });\n\n        this.scrollBox.y = this.openButton.height;\n\n        if (scrollBox?.offset)\n        {\n            this.scrollBox.x = scrollBox.offset.x ?? 0;\n            this.scrollBox.y += scrollBox.offset.y ?? 0;\n        }\n\n        this.addItems(items, selected);\n    }\n\n    /**\n     * Adds items to the dropdown.\n     * @param items\n     * @param selected\n     */\n    addItems(items: SelectItemsOptions, selected = 0)\n    {\n        this.convertItemsToButtons(items).forEach((button, id) =>\n        {\n            const text = button.text;\n\n            if (id === selected)\n            {\n                this.openButton.text = text ?? '';\n                this.closeButton.text = text ?? '';\n            }\n\n            button.onPress.connect(() =>\n            {\n                this.value = id;\n                this.onSelect.emit(id, text ?? '');\n                this.openButton.text = text ?? '';\n                this.closeButton.text = text ?? '';\n                this.close();\n            });\n\n            this.scrollBox?.addItem(button);\n        });\n    }\n\n    /**\n     * Remove items from the dropdown.\n     * @param itemID - Item to remove (starting from 0).\n     */\n    removeItem(itemID: number)\n    {\n        if (!this.scrollBox) return;\n\n        this.scrollBox.removeItem(itemID);\n    }\n\n    /** Toggle the select state (open if closed, closes - id open). */\n    toggle()\n    {\n        this.view.visible = !this.view.visible;\n        this.openButton.visible = !this.openButton.visible;\n    }\n\n    /** Show dropdown. */\n    open()\n    {\n        this.view.visible = true;\n        this.openButton.visible = false;\n    }\n\n    /** Hide dropdown. */\n    close()\n    {\n        this.view.visible = false;\n        this.openButton.visible = true;\n    }\n\n    protected convertItemsToButtons({\n        items,\n        backgroundColor,\n        hoverColor,\n        width,\n        height,\n        textStyle,\n        TextClass,\n        radius,\n    }: SelectItemsOptions): FancyButton[]\n    {\n        TextClass = TextClass ?? Text;\n        const buttons: FancyButton[] = [];\n\n        items.forEach((item) =>\n        {\n            const defaultView = new Graphics()\n                .roundRect(0, 0, width, height, radius)\n                .fill(backgroundColor);\n\n            const color = hoverColor ?? backgroundColor;\n            const hoverView = new Graphics().roundRect(0, 0, width, height, radius).fill(color);\n\n            const text = new TextClass({ text: item, style: textStyle });\n\n            const button = new FancyButton({ defaultView, hoverView, text });\n\n            buttons.push(button);\n        });\n\n        return buttons;\n    }\n}\n","import { Container, FederatedPointerEvent, Optional, Size } from 'pixi.js';\nimport { Signal } from 'typed-signals';\nimport { BaseSliderOptions, SliderBase } from './SliderBase';\n\nimport type { DragObject } from './utils/HelpTypes';\n\nexport type SliderOptions = BaseSliderOptions & {\n    slider: Container | string;\n    step?: number;\n    value?: number;\n};\n\n/**\n * Creates a slider to select a single value.\n * @example\n * new Slider({\n *     bg: 'slider_bg.png',\n *     fill: 'slider.png',\n *     slider: 'slider.png',\n *     min: 0,\n *     max: 100,\n *     value: 50,\n * });\n *\n * singleSlider.onChange.connect((value) => {\n *     console.log(`Slider changed to ${value}`);\n * });\n */\nexport class Slider extends SliderBase\n{\n    protected sliderOptions: SliderOptions;\n\n    /** Fires when value is changing, on every move of slider. */\n    onUpdate: Signal<(value: number) => void> = new Signal();\n\n    /** Fires when value changed, only when slider is released. */\n    onChange: Signal<(value: number) => void> = new Signal();\n\n    constructor(options: SliderOptions)\n    {\n        super({\n            slider1: options.slider,\n            value1: options.value,\n            ...options,\n        });\n\n        this.sliderOptions = options;\n\n        // Avoid zero value\n        this.step = options.step || 1;\n\n        this.value = options.value ?? this.min;\n        this.updateSlider();\n    }\n\n    /** Return selected value. */\n    get value(): number\n    {\n        return this._value1;\n    }\n\n    /** Set selected value. */\n    set value(value: number)\n    {\n        if (value === this._value1) return;\n\n        if (value < this.min) value = this.min;\n        if (value > this.max) value = this.max;\n\n        this._value1 = value;\n\n        this.updateSlider();\n\n        this.onUpdate?.emit(this.value);\n    }\n\n    override set max(value: number)\n    {\n        super.max = value;\n        this.updateSlider();\n    }\n\n    override get max(): number\n    {\n        return super.max;\n    }\n\n    override set min(value: number)\n    {\n        super.min = value;\n        this.updateSlider();\n    }\n\n    override get min(): number\n    {\n        return super.min;\n    }\n\n    override set step(value: number)\n    {\n        super.step = value;\n        this.updateSlider();\n    }\n\n    override get step(): number\n    {\n        return super.step;\n    }\n\n    /** Set slider instance ot texture. */\n    // eslint-disable-next-line accessor-pairs\n    set slider(value: Container | string)\n    {\n        this.slider1 = value;\n        this.updateSlider();\n    }\n\n    protected override update(event: FederatedPointerEvent)\n    {\n        super.update(event);\n\n        if (!this.dragging) return;\n\n        const obj = event.currentTarget as DragObject;\n        const { x } = obj.parent.worldTransform.applyInverse(event.global);\n        const positionRatio = x / (this.bg?.width || 1);\n        const rawValue = this.min + (positionRatio * (this.max - this.min));\n\n        // Snap the raw value to the nearest step\n        this.value = Math.round(rawValue / this.step) * this.step;\n    }\n\n    protected override change()\n    {\n        this.onChange?.emit(this.value);\n    }\n\n    protected updateSlider()\n    {\n        if (!this._slider1) return;\n\n        this.progress = (((this.value ?? this.min) - this.min) / (this.max - this.min)) * 100;\n\n        this._slider1.x = ((this.bg?.width ?? 0) / 100 * this.progress) - (this._slider1.width / 2);\n        this._slider1.y = (this.bg?.height ?? 0) / 2;\n\n        if (this.sliderOptions?.showValue && this.value1Text)\n        {\n            this.value1Text.text = `${Math.round(this.value)}`;\n\n            const sliderPosX = this._slider1.x + (this._slider1.width / 2);\n            const sliderPosY = this._slider1.y;\n\n            this.value1Text.x = sliderPosX + (this.sliderOptions.valueTextOffset?.x ?? 0);\n            this.value1Text.y = sliderPosY + (this.sliderOptions.valueTextOffset?.y ?? 0);\n        }\n    }\n\n    /**\n     * Sets width of a Sliders background and fill.\n     * If nineSliceSprite is set, then width will be set to nineSliceSprite.\n     * If nineSliceSprite is not set, then width will control components width as Container.\n     * 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