import { Batcher, DefaultBatchableMeshElement, DefaultBatchableQuadElement, ExtensionType, Shader } from 'pixi.js'; import { DarkTintBatchGeometry } from './DarkTintBatchGeometry'; /** The default batcher is used to batch quads and meshes. */ export declare class DarkTintBatcher extends Batcher { /** @ignore */ static extension: { readonly type: readonly [ExtensionType.Batcher]; readonly name: "darkTint"; }; geometry: DarkTintBatchGeometry; shader: Shader; name: "darkTint"; /** The size of one attribute. 1 = 32 bit. x, y, u, v, color, darkColor, textureIdAndRound -> total = 7 */ vertexSize: number; packAttributes(element: DefaultBatchableMeshElement & { darkColor: number; }, float32View: Float32Array, uint32View: Uint32Array, index: number, textureId: number): void; packQuadAttributes(element: DefaultBatchableQuadElement & { darkColor: number; }, float32View: Float32Array, uint32View: Uint32Array, index: number, textureId: number): void; }