import { Light } from '../light/Light'; /** * @memberof PIXI.lights */ export declare class PointLight extends Light { /** * @param {number} [color=0xFFFFFF] - The color of the light. * @param {number} [brightness=1] - The intensity of the light. * @param {number} [radius=Infinity] - The distance the light reaches. You will likely need * to change the falloff of the light as well if you change this value. Infinity will * use the entire viewport as the drawing surface. */ constructor(color?: number, brightness?: number, radius?: number); /** Radius */ get radius(): number; set radius(value: number); }