import { Shader } from '@pixi/core'; import { IGraphicsBatchSettings } from './core/BatchDrawCall'; /** * @memberof PIXI.smooth */ export declare class SmoothGraphicsShader extends Shader { settings: IGraphicsBatchSettings; constructor(settings: IGraphicsBatchSettings, vert?: string, frag?: string, uniforms?: {}); static generateVertexSrc(settings: IGraphicsBatchSettings, vertexSrc?: string): string; static generateFragmentSrc(settings: IGraphicsBatchSettings, fragmentSrc?: string): string; static generateSampleSrc(maxTextures: number): string; }