import type { CLEAR_MODES } from '@pixi/core';
import { Filter } from '@pixi/core';
import type { FilterSystem } from '@pixi/core';
import type { Point } from '@pixi/core';
import type { RenderTexture } from '@pixi/core';
declare type PointLike = Point | number[];
/**
* The ShockwaveFilter class lets you apply a shockwave effect.
* 
*
* @class
* @extends PIXI.Filter
* @see {@link https://www.npmjs.com/package/@pixi/filter-shockwave|@pixi/filter-shockwave}
* @see {@link https://www.npmjs.com/package/pixi-filters|pixi-filters}
*/
export declare class ShockwaveFilter extends Filter {
/** Default constructor options. */
static readonly defaults: ShockwaveFilterOptions;
/**
* Sets the elapsed time of the shockwave.
* It could control the current size of shockwave.
*/
time: number;
/**
* @param {PIXI.Point|number[]} [center=[0.5, 0.5]] - See `center` property.
* @param {object} [options] - The optional parameters of shockwave filter.
* @param {number} [options.amplitude=0.5] - See `amplitude`` property.
* @param {number} [options.wavelength=1.0] - See `wavelength` property.
* @param {number} [options.speed=500.0] - See `speed` property.
* @param {number} [options.brightness=8] - See `brightness` property.
* @param {number} [options.radius=4] - See `radius` property.
* @param {number} [time=0] - See `time` property.
*/
constructor(center?: PointLike, options?: Partial, time?: number);
apply(filterManager: FilterSystem, input: RenderTexture, output: RenderTexture, clear: CLEAR_MODES): void;
/**
* Sets the center of the shockwave in normalized screen coords. That is
* (0,0) is the top-left and (1,1) is the bottom right.
*
* @member {PIXI.Point|number[]}
*/
get center(): PointLike;
set center(value: PointLike);
/**
* The amplitude of the shockwave.
*/
get amplitude(): number;
set amplitude(value: number);
/**
* The wavelength of the shockwave.
*/
get wavelength(): number;
set wavelength(value: number);
/**
* The brightness of the shockwave.
*/
get brightness(): number;
set brightness(value: number);
/**
* The speed about the shockwave ripples out.
* The unit is `pixel/second`
*/
get speed(): number;
set speed(value: number);
/**
* The maximum radius of shockwave.
* `< 0.0` means it's infinity.
*/
get radius(): number;
set radius(value: number);
}
declare interface ShockwaveFilterOptions {
amplitude: number;
wavelength: number;
speed: number;
brightness: number;
radius: number;
}
export { }