/// import { BaseTexture } from '@pixi/core'; import { ISkeletonData } from '@pixi-spine/base'; import { ISkeletonParser } from '@pixi-spine/base'; import { Loader } from '@pixi/assets'; import { Texture } from '@pixi/core'; import { TextureAtlas } from '@pixi-spine/base'; /** * Metadata for loading spine assets * @public */ export declare interface ISpineMetadata { spineSkeletonScale?: number; spineAtlas?: Partial; spineAtlasAlias?: string[]; spineAtlasFile?: string; atlasRawData?: string; imageLoader?: (loader: Loader, path: string) => (path: string, callback: (tex: BaseTexture) => any) => any; imageMetadata?: any; images?: Record; image?: Texture | BaseTexture; } /** * The final spineData+spineAtlas object that can be used to create a Spine. * @public */ export declare interface ISpineResource { spineData: SKD; spineAtlas: TextureAtlas; } /** * Ugly function to promisify the spine texture atlas loader function. * @public */ export declare const makeSpineTextureAtlasLoaderFunctionFromPixiLoaderObject: (loader: Loader, atlasBasePath: string, imageMetadata: any) => (pageName: string, textureLoadedCallback: (tex: BaseTexture) => any) => Promise; /** * This abstract class is used to create a spine loader specifically for a needed version * @public */ export declare abstract class SpineLoaderAbstract { constructor(); abstract createJsonParser(): ISkeletonParser; abstract createBinaryParser(): ISkeletonParser; abstract parseData(parser: ISkeletonParser, atlas: TextureAtlas, dataToParse: any): ISpineResource; installLoader(): any; } export { }