import { Point, Vector } from '@pilotlab/attributes'; import { Signal } from '@pilotlab/signals'; export declare class Spring { constructor(maximumChaseDistance?: number); isEnabled: boolean; private _isEnabled; tick(): void; leaderPosition: Vector; chaserPosition: Vector; chaserRotation: number; maximumChaseDistance: number; catchProximity: number; chaseSpeed: Vector; acceleration: number; private _OFFSET_FACTOR; readonly direction: number; private _direction; readonly isLeaderCaught: boolean; private _isLeaderCaught; private _leaderCaughtTicks; private _WAIT_BEFORE_CATCHING_TICKS; readonly velocityNormalized: Point; private _progressRangeScale; updated: Signal; leaderCaught: Signal; startChasing(leaderX: number, leaderY: number, chaserX: number, chaserY: number): void; private _updateChase(); private _applyValues(); } export default Spring;