import { Signal } from '@pilotlab/lux-signals'; import { AnimationEaseFunction } from '@pilotlab/lux-animation'; import AudioSource from './audioSource'; export declare class AudioManager { constructor(); private _cache; private _currentlyPlaying; audioContext: AudioContext; gainNode: GainNode; readonly isPaused: boolean; private _isPaused; volume: number; private _volume; audioEnded: Signal; tick(elapsedMilliseconds: number): void; playBallOut(): AudioManager; playPing(frequency?: number): AudioManager; preload(url: string): AudioSource; release(url: string): AudioManager; releaseAll(): AudioManager; play(url?: string, isStopCurrentlyPlaying?: boolean, isLoop?: boolean, isCache?: boolean, durationIn?: number, easeIn?: AnimationEaseFunction, durationOut?: number, easeOut?: AnimationEaseFunction): AudioSource; private _playAudioSource(audioSource, isStopCurrentlyPlaying?, durationIn?, easeIn?, durationOut?, easeOut?); pause(duration?: number, ease?: AnimationEaseFunction): boolean; stop(duration?: number, ease?: AnimationEaseFunction): AudioManager; } export default AudioManager;