export class AnimationEaseSine { static in(t:number, b:number, c:number, d:number):number { return -c * Math.cos(t / d * (Math.PI * 0.5)) + c + b; } static out(t:number, b:number, c:number, d:number):number { return c * Math.sin(t / d * (Math.PI * 0.5)) + b; } static inOut(t:number, b:number, c:number, d:number):number { return -c * 0.5 * (Math.cos(Math.PI * t / d) - 1) + b; } } // End class export default AnimationEaseSine;