import { IGameObject } from '../gameobjects/IGameObject'; import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass'; export declare function GetRenderList(): IGameObject[]; export declare function GetRenderChildTotal(): number; export declare function GetProcessTotal(): number; export declare function ResetRenderChildTotal(): void; export declare function RenderGLNode(renderPass: T, id: number): void; //# sourceMappingURL=RenderGLNode.d.ts.map