import { Game } from '../Game'; import { IRenderPass } from '../renderer/webgl1/renderpass/IRenderPass'; import { IScene } from './IScene'; export declare class SceneManager { readonly id: number; game: Game; scenes: Map; sceneIndex: number; flush: boolean; constructor(); boot(): void; update(): void; preRender(): void; render(renderPass: IRenderPass): void; } //# sourceMappingURL=SceneManager.d.ts.map