import type { Object3D } from 'three'; /** * Levels currently in shadow-caster-only mode (hidden above the selected level * by solo or by the editor's level display). Tracked so layer masks are * restored exactly once on transition, and so a full-building capture can * show them for its one render. */ export declare const shadowOnlyLevels: WeakSet>; //# sourceMappingURL=shadow-only-levels.d.ts.map