import type * as THREE from 'three'; /** The group a scripted window or door renders its artifact into; the opening's system leaves it alone. */ export declare const SCRIPTED_MODEL_FLAG = "scriptedModel"; /** * A window or door built from a script renders its artifact, not the * parametric frame: drop what an earlier parametric build left under the * mesh, and report whether the artifact has loaded (until then the node * stays dirty, so scene-ready and bakes wait for it, as for items). */ export declare function settleScriptedOpening(mesh: THREE.Object3D): boolean; //# sourceMappingURL=scripted-opening.d.ts.map