import type { Object3D } from 'three'; /** * Baked nodes whose loop clips no other controller plays (a plugin kind's * mechanism, such as an articulated asset's joints), read from the GLB alone: * `pascalId` → its `: loop` clip names. `owned` holds the nodes procedural * playback or the scene graph's interactive items already drive; openables * keep their open/close path. */ export declare function bakedLoopMechanisms(identity: ReadonlyMap, owned: ReadonlySet): Map; //# sourceMappingURL=glb-mechanisms.d.ts.map