export declare const WALKTHROUGH_FOV = 60; export declare const STAND_CAPSULE: [number, number, number, number]; export declare const CROUCH_CAPSULE: [number, number, number, number]; export declare const STAND_FLOAT_HEIGHT = 0.5; export declare const CROUCH_FLOAT_HEIGHT = 0.25; export declare const CROUCH_EYE_OFFSET = 0.1; export declare const CROUCH_WALK_SPEED = 1; export declare const CROUCH_RUN_SPEED = 1.4; export declare const STAND_CLEARANCE = 1.25; export declare const EYE_LERP_SPEED = 12; /** * First-person walkthrough controller for the baked GLB. Reuses the editor's * `BVHEcctrl` capsule character controller (gravity, jump, sprint, ground-float, * mesh collision) fed a collider built from the artifact's own geometry — so the * baked viewer walks the building with the same physics as the editor, without * the parametric scene. Pointer-lock drives look; WASD moves; Space jumps; Shift * sprints. Door/window interaction stays in `GlbScene` (its centre-ray HUD). */ export declare function GlbWalkthroughController({ url }: { url: string; }): import("react").JSX.Element | null; //# sourceMappingURL=glb-walkthrough-controller.d.ts.map