import { type NodeDefinition } from '@pascal-app/core'; import { ZoneNode } from './schema.js'; /** * Zone — Stage A. Custom-behavior escape hatch: zone uses TSL shader * materials + `` portals + per-frame uniform poking, so it * lives via `def.renderer` + `def.system` (no `def.geometry` possible * because zone isn't really a mesh). */ export declare const zoneDefinition: NodeDefinition; //# sourceMappingURL=definition.d.ts.map