/** * Window tool — places WindowNodes on walls and on roof-segment wall * faces (the generated base walls under a roof, including coplanar gable * ends — a window can sit in the gable pediment). * * The ghost follows the cursor everywhere (like moving an item): over open * floor it floats as an invalid (unplaceable) ghost; the moment the cursor ray * hovers a wall (or roof-segment face) the real draft snaps onto it. Snapping * engages only on an actual mesh hover — no proximity magnet. */ declare const WindowTool: React.FC; export default WindowTool; //# sourceMappingURL=tool.d.ts.map