import { type CornerSnap } from '@pascal-app/core'; /** * The window just placed or dropped at a corner joins the corner window: with the window waiting * on the other wall (`waitingId`) it becomes one corner pair, the waiting window's height, sill and * type kept; with none waiting, a partner is created on the other wall. A refusal leaves the window * where it stands, plain. */ export declare function fuseAtCorner(windowId: string, waitingId: string | null): void; /** * A window moved and dropped: joined at the corner it was dropped at, else, when it was one side of * a corner window and no longer is (dragged off its corner), both sides plain again. */ export declare function settleMovedWindow(windowId: string, snap: CornerSnap | null): void; //# sourceMappingURL=corner-fuse.d.ts.map