/** * Keeps the ground window (viewer `lib/ground-window`) matched to the eye: a few throttled * CPU sight lines decide whether sculpted ground stands between the camera and the shown * box at all — that word opens the window (`Ground: Auto` permitting) and is what the view * bar reports — while the window's shape is drawn per fragment in TSL. Re-asked when the * eye moves, the scene or the box changes, or the person flips the ground mode. */ export declare function GroundWindowSystem(): null; //# sourceMappingURL=ground-window-system.d.ts.map