import { type ReactNode } from 'react'; /** * Wraps a placement tool's preview/ghost so it rides the active level's * stacked elevation. * * Placement tools are mounted inside the building-local group (see the editor's * ToolManager), which carries no per-floor elevation. But their points, ports, * and committed paths are level-local (Y=0 = the floor) and the committed nodes * parent to the level mesh, which DOES carry the stacked Y offset. Without this * the ghost renders at world ground on upper floors while the cursor raycast * rides the floor plane — they drift apart. Tracking the level mesh's Y here * (the same value the grid plane follows) keeps the preview on the floor being * drawn, with no change to any tool's level-local math. */ export declare function LevelOffsetGroup({ children }: { children: ReactNode; }): import("react").JSX.Element; //# sourceMappingURL=level-offset-group.d.ts.map