import { type RoofSegmentNode, type SceneMaterial, type SceneMaterialId } from '@pascal-app/core'; import { type ColorPreset, type RenderShading } from '@pascal-app/viewer'; import { type Material } from 'three'; export { GLAZED_ROOF_SLOTS } from '@pascal-app/core'; export declare function createGlazedRoofMaterials(node: Pick, shading: RenderShading, materials?: Record, { textures, colorPreset, sceneTheme, debugColors, }?: { textures?: boolean; colorPreset?: ColorPreset; sceneTheme?: string; debugColors?: boolean; }): { visible: Material[]; owned: Material[]; }; //# sourceMappingURL=glazed-materials.d.ts.map