import type { DoorEvent, WallEvent, WallNode } from '@pascal-app/core'; import type { Object3D } from 'three'; /** * Re-attributes a hosted door hit to its wall while preserving the hit in * world space. Door face normals are local to the intersected door object; * converting through that object keeps rotated doors and hosted cutout meshes * aligned with the wall's local placement frame. */ export declare function resolveLeanToDoorWallTarget(event: DoorEvent, wall: WallNode, wallObject: Object3D): WallEvent; //# sourceMappingURL=wall-target.d.ts.map