type ImageType = HTMLImageElement; export declare function getDataUrl(image: ImageType | HTMLCanvasElement): string; export declare function cloneToCanvas(image: ImageType): HTMLCanvasElement; export declare function cloneImage(image: ImageType | HTMLCanvasElement): ImageType; export declare function responseToImageUrl(response: Response): Promise; export declare function imageToResponse(image: any): Response; type spriteCfg = { x: number; y: number; width: number; height: number; }; interface SpritesheetConfig { fileName: string; sprites: { [name: string]: spriteCfg; }; } export declare class Spritesheet { id: string; loaded: boolean; sprite: HTMLImageElement; config: SpritesheetConfig; constructor(options: { id: string; url: string; cache?: true; config: SpritesheetConfig; }); } declare class Sprite { img: ImageType; constructor(image: ImageType); } export default class Sprites { static Slice(image: ImageType, bounds: { x: number; y: number; width: number; height: number; }): ImageType; canvas: import("./brush/chainable-canvas.js").ChainableCanvas; /** * Host domain and or path * it's essentially just a url prefix */ host: string; sprites: Map; loading: Set; readonly cache: Map; /** Seconds */ cache_duration: number; readonly sheets: Map; constructor(options?: { host?: string; cacheDuration?: number; }); addSpritesheet(spritesheet: Spritesheet): void; parseUrl(url: string): string; has(url: string): boolean; get(url: string, options?: any): HTMLImageElement; loadSingle(url: string, onLoad?: Function): Sprite; fromCache(url: string): Promise; loadSinglePromise(url: string): Promise; promise(url: string): Promise; } export {};