import type { OptimizedBuffer } from "../buffer"; /** * Applies a scanline effect by darkening every nth row. */ export declare function applyScanlines(buffer: OptimizedBuffer, strength?: number, step?: number): void; /** * Converts the buffer colors to grayscale. */ export declare function applyGrayscale(buffer: OptimizedBuffer): void; /** * Applies a sepia tone to the buffer. */ export declare function applySepia(buffer: OptimizedBuffer): void; /** * Inverts the colors in the buffer. */ export declare function applyInvert(buffer: OptimizedBuffer): void; /** * Adds random noise to the buffer colors. */ export declare function applyNoise(buffer: OptimizedBuffer, strength?: number): void; /** * Applies a simplified chromatic aberration effect. */ export declare function applyChromaticAberration(buffer: OptimizedBuffer, strength?: number): void; /** * Converts the buffer to ASCII art based on background brightness. */ export declare function applyAsciiArt(buffer: OptimizedBuffer, ramp?: string): void; export declare class DistortionEffect { glitchChancePerSecond: number; maxGlitchLines: number; minGlitchDuration: number; maxGlitchDuration: number; maxShiftAmount: number; shiftFlipRatio: number; colorGlitchChance: number; private lastGlitchTime; private glitchDuration; private activeGlitches; constructor(options?: Partial); /** * Applies the animated distortion/glitch effect to the buffer. */ apply(buffer: OptimizedBuffer, deltaTime: number): void; } /** * Applies a vignette effect by darkening the corners, optimized with precomputation. */ export declare class VignetteEffect { private _strength; private precomputedBaseAttenuation; private cachedWidth; private cachedHeight; constructor(strength?: number); set strength(newStrength: number); get strength(): number; private _computeFactors; /** * Applies the vignette effect using precomputed base attenuation and current strength. */ apply(buffer: OptimizedBuffer): void; } /** * Adjusts the overall brightness of the buffer. */ export declare class BrightnessEffect { private _brightness; constructor(brightness?: number); set brightness(newBrightness: number); get brightness(): number; /** * Applies the brightness adjustment to the buffer. */ apply(buffer: OptimizedBuffer): void; } /** * Applies a simple box blur. (Expensive and may look bad with text). */ export declare class BlurEffect { private _radius; constructor(radius?: number); set radius(newRadius: number); get radius(): number; /** * Applies an optimized separable box blur using a moving average (sliding window). */ apply(buffer: OptimizedBuffer): void; } /** * Applies a bloom effect based on bright areas (Simplified). */ export declare class BloomEffect { private _threshold; private _strength; private _radius; constructor(threshold?: number, strength?: number, radius?: number); set threshold(newThreshold: number); get threshold(): number; set strength(newStrength: number); get strength(): number; set radius(newRadius: number); get radius(): number; apply(buffer: OptimizedBuffer): void; }