import type { ViewportBounds } from "../types"; interface ViewportObject { x: number; y: number; width: number; height: number; zIndex: number; } /** * Returns objects that overlap with the viewport bounds. * * @param viewport - The viewport bounds to check against * @param objects - Array of objects MUST be sorted by position (y for column, x for row direction) * @param direction - Primary scroll direction: "column" (vertical) or "row" (horizontal) * @param padding - Extra padding around viewport to include nearby objects * @param minTriggerSize - Minimum array size to use binary search optimization * @returns Array of visible objects sorted by zIndex * * @remarks * Objects must be pre-sorted by their start position (y for column direction, x for row direction). * Unsorted input will produce incorrect results. */ export declare function getObjectsInViewport(viewport: ViewportBounds, objects: T[], direction?: "row" | "column", padding?: number, minTriggerSize?: number): T[]; export {};