import RAPIER from "@dimforge/rapier2d-simd-compat"; import type { PhysicsVector2, PhysicsRigidBodyDesc, PhysicsColliderDesc, PhysicsRigidBody, PhysicsWorld } from "./physics-interface"; export declare class RapierRigidBody implements PhysicsRigidBody { private rapierBody; constructor(rapierBody: RAPIER.RigidBody); applyImpulse(force: PhysicsVector2): void; applyTorqueImpulse(torque: number): void; getTranslation(): PhysicsVector2; getRotation(): number; get nativeBody(): RAPIER.RigidBody; } export declare class RapierPhysicsWorld implements PhysicsWorld { private rapierWorld; constructor(rapierWorld: RAPIER.World); createRigidBody(desc: PhysicsRigidBodyDesc): PhysicsRigidBody; createCollider(colliderDesc: PhysicsColliderDesc, rigidBody: PhysicsRigidBody): void; removeRigidBody(rigidBody: PhysicsRigidBody): void; static createFromRapierWorld(rapierWorld: RAPIER.World): RapierPhysicsWorld; }